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Factorio is a bit more combat-oriented, at least in the early-midgame. You have to defend your factory from evil face-eating, concrete-chewing, pollution-hating bugs. Later it switches from top-down factory building with tower defence elements into an RTS. And in late-lategame, bugs are no longer a problem because you have artilery that shoots halfway across the infinite map and gun turrets that one-shot behemoth bugs.
Also you'll either drop it after you research oil, or you'll rip half of your hair out figuring it out - but when you do, there won't be anything to stop you afterwards.
You might want to take a look at Junkpunk and Evospace.
Space Engineers might be something you'd enjoy. It's got the logistical and building aspects combined with exploration and resource gathering. You'll need mods though if you want any type of real threat in the game, as it it really just a sandbox simulation. It's also on sale at this very moment, but only for a couple more hours.
If you have ever looked at a smelter in Satisfactory and thought, "Instead of just picking a recipe, the devs should make it so I have to adjust the temperature of the smelter depending on the material, and if I don't manage it exactly it could explode and kill me." then you should give Stationeers a look as well. The game is less structured than Satisfactory though, requiring self-motivation to do anything beyond just surviving. And be warned: the learning curve is a brick wall.
and is a huge time investment...
not exactly the same as this and factorio but, still....
take a peek