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Backflow should only occur if you're exceeding headlift -- in which case pumps will address that.
When I use pipes over really any distance, I create a "water tower" right next to the extractors. Build a tower as tall as your highest peak during travel (over a hill, up the factory, etc.). Pump the fluid to the top of that tower, then run pipes down the side of the tower and out across the countryside.
Since a water tower overcomes and "pre-sets" the headlift, you can just run pipes from the tower just like you would belts. No power. No pumps. Just pipes. Easy peasy.
Manufacture solid goods on site, transport via truck, which is insanely easy to set up and automate.
I have used the scout car during my first play through and remember it being very sketchy at higher speeds on any surface as I think it occasionally clips through stuff causing it to go nuts and become uncontrollable like a wet noodle.
I just don't really like or feel like I need vehicles in this game right now.
And while those automated transport methods may seem intimidating at first, I strongly suggest you get to taming these mechanics as they are super convenient and fun. Even for short distances I use the trucks to haul ingots within a single biome.
Now to each their own, if you really want to stick with pipes and belts go ahead, there's no right or wrong way to play so no one will judge
You can, of course, bridge very long distances with belts, but they come with their downsides such as that they have an upper transportation rate limit, you also need to precisely remember which conveyor goes where and this can be pretty challenging already within a large fab. Trains, drones etc. do work reliably. Trains come with the added benefit that they take up less computing power than belts over all, but gameplay-wise they allow you to serve multiple stations, they can achieve higher throughput, and you always know where each train is going, and it's much easier to expand throughput on-site by connecting more stations. Just like in real life, you wouldn't make a conveyor band from China to Spain. You'll find that probably out on your own just like everyone did when they found out that it's all just one huge map.
Also, there's a bug which I'll be mentioning in the bug section in a minute, where flushing the "pipe segment" occasionally dumps everything, including all tanks connected to the same network as though I selected "full pipe network" which I didn't.