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Mk 5 belts can handle even an overclocked Mk 2 miner (which tops out at 600 units/minute, compared to the belts 780). You won't be able to get the full amount possible Mk 3 miners, which can generate 1200 ore/minute when fully clocked out on a pure node.
If you want to stand there, you can remove the excess ore from the miner manually as it builds up and feed it into something yourself, but you can't automate it.
Even less than full overclocking is too much. The max a Mk 3 miner should be set at is 162.5% (only on pure nodes - there are no problems with impure or normal nodes). Any more than that is more than the belts can handle.
And as I said before, its not completely useless. It just requires you to manually remove the excess ore that builds up in the miner. So you can get some benefit from running at Mk 3 miner at above 162.5%. It just requires manual input while doing so.
The devs report this can cause issues even now with the industrial storage container, with its dual ports allowing 1520 items/min transfer, sometimes causing items to be lost.
To work around that with faster belts, I imagine it would have to internally work in multiples instead of ones, which then gets more complex when the belt is not receiving items fast enough to do multiples. Which I think makes it a fairly fundamental change to how the code for belts works, which is why they haven't decided on an approach yet.
When you start a new game a miner MK1 can make 120 ore but only transfer 60 per minute, when placed on a pure node. It fills up and after that it will get standby now and then because the system doesn't allow more items.