Satisfactory

Satisfactory

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Hey, so I was just playing and noticed, that with Tier 4 belts, I can move up to 480 items per minute. However, I can overclock the MK II Miners to way above that on even normal nodes. Is there a way or will there be a way to take advantage of that? I seriously would take the penalty in powerconsumption if I can avoid building another huge bus system...
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Showing 1-13 of 13 comments
Suzaku Jan 3, 2022 @ 6:18pm 
Mk 5 belts are the highest speed you can achieve at 780 parts/min, so that's the bottleneck for any singular extraction site.
steventirey Jan 3, 2022 @ 6:52pm 
Originally posted by The Curator:
Hey, so I was just playing and noticed, that with Tier 4 belts, I can move up to 480 items per minute. However, I can overclock the MK II Miners to way above that on even normal nodes. Is there a way or will there be a way to take advantage of that? I seriously would take the penalty in powerconsumption if I can avoid building another huge bus system...

Mk 5 belts can handle even an overclocked Mk 2 miner (which tops out at 600 units/minute, compared to the belts 780). You won't be able to get the full amount possible Mk 3 miners, which can generate 1200 ore/minute when fully clocked out on a pure node.

If you want to stand there, you can remove the excess ore from the miner manually as it builds up and feed it into something yourself, but you can't automate it.
Vectorspace Jan 3, 2022 @ 11:31pm 
The devs have acknowledged that you cannot get the full benefit of a fully overclocked mk3 miner, but have not yet decided what to do about that.
MARK2580 Jan 3, 2022 @ 11:38pm 
Just came into the discussions to find out about a similar problem. The MK3 miner with full overclocking can produce 1200 units per minute, but the fastest conveyor belt can only move 780, so this overclocking is completely useless.
steventirey Jan 4, 2022 @ 12:04am 
Originally posted by MARK2580:
Just came into the discussions to find out about a similar problem. The MK3 miner with full overclocking can produce 1200 units per minute, but the fastest conveyor belt can only move 780, so this overclocking is completely useless.

Even less than full overclocking is too much. The max a Mk 3 miner should be set at is 162.5% (only on pure nodes - there are no problems with impure or normal nodes). Any more than that is more than the belts can handle.

And as I said before, its not completely useless. It just requires you to manually remove the excess ore that builds up in the miner. So you can get some benefit from running at Mk 3 miner at above 162.5%. It just requires manual input while doing so.
Last edited by steventirey; Jan 4, 2022 @ 12:16am
GobboKirk Jan 4, 2022 @ 12:46am 
Originally posted by Vectorspace:
The devs have acknowledged that you cannot get the full benefit of a fully overclocked mk3 miner, but have not yet decided what to do about that.
Adding two outputs to the MK3 miners would be my choice :)
Tenzek Jan 4, 2022 @ 1:56am 
Or a Mk6 belt that addresses the item transfer animation rate issue by being a completely covered belt with a simulated transfer rate.
The Curator Jan 4, 2022 @ 6:34am 
ohhhh! didnt know there were tier 5 belts... gosh, the grind is real...
flannan Jan 4, 2022 @ 7:07am 
Originally posted by The Curator:
ohhhh! didnt know there were tier 5 belts... gosh, the grind is real...
You'll get them when you get to aluminium. They're overkill for most purposes, but make a good substitute for hypertubes.
Vectorspace Jan 4, 2022 @ 8:26am 
Originally posted by Tenzek:
Or a Mk6 belt that addresses the item transfer animation rate issue by being a completely covered belt with a simulated transfer rate.
My understanding is it's not the animation speed that's the issue, it's the rate of change of inventories. Since belts place items one at a time into the inventory of the next belt/building.
The devs report this can cause issues even now with the industrial storage container, with its dual ports allowing 1520 items/min transfer, sometimes causing items to be lost.
To work around that with faster belts, I imagine it would have to internally work in multiples instead of ones, which then gets more complex when the belt is not receiving items fast enough to do multiples. Which I think makes it a fairly fundamental change to how the code for belts works, which is why they haven't decided on an approach yet.
Vectorspace Jan 4, 2022 @ 8:28am 
Originally posted by flannan:
Originally posted by The Curator:
ohhhh! didnt know there were tier 5 belts... gosh, the grind is real...
You'll get them when you get to aluminium. They're overkill for most purposes, but make a good substitute for hypertubes.
Not overkill for quickwire or copper powder for producing top tier items at reasonable rates. My turbo motors, RC units, and em control rods factory uses 3x 780 belts of quickwure
flannan Jan 4, 2022 @ 8:52am 
Originally posted by Vectorspace:
Originally posted by flannan:
You'll get them when you get to aluminium. They're overkill for most purposes, but make a good substitute for hypertubes.
Not overkill for quickwire or copper powder for producing top tier items at reasonable rates. My turbo motors, RC units, and em control rods factory uses 3x 780 belts of quickwure
I use them as a main belt that transfers everything between remote factories. Then I use smart splitters to get out the stuff I need.
kLuns Jan 4, 2022 @ 11:35am 
the belt is the limit.
When you start a new game a miner MK1 can make 120 ore but only transfer 60 per minute, when placed on a pure node. It fills up and after that it will get standby now and then because the system doesn't allow more items.
Last edited by kLuns; Jan 4, 2022 @ 11:35am
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Date Posted: Jan 3, 2022 @ 6:05pm
Posts: 13