Satisfactory

Satisfactory

Statistiken ansehen:
Proper toggle sprint?
I'd like to know if there's a way to make toggle sprint like it is in every other game: Tap shift whilst moving to enable sprint, it disables when you either press shift whilst still moving or when you stop moving. Right now all we have is auto sprint that can be turned off via keybind, so before you say "go to options", autosprint is not toggle sprint.
< >
Beiträge 1630 von 30
Ursprünglich geschrieben von Maehlice:
Ursprünglich geschrieben von Unreality:
It's not auto sprint. Where did you even get that phrase from?
From the OP.
The OP is wrong; the game doesn't have auto sprint.
Maehlice 30. Dez. 2021 um 15:21 
Ursprünglich geschrieben von Unreality:
Ursprünglich geschrieben von Maehlice:
From the OP.
The OP is wrong; the game doesn't have auto sprint.
Well, we can argue semantics, but where does that get us?

If you want to get technical, the option doesn't have a name at all. The only named option is "hold to sprint".

So, what the OP called auto-sprint would just be called "disable hold to sprint" ... which sounds dumb.

Call it whatever you want. The OP explained what exists, gave it a name for ease of reference, and then explained what they want -- also giving that a name for ease of reference and discussion.

I also googled "auto sprint" and "toggle sprint". Guess what? They're common terms in other games which do exactly what the OP mentioned. Go figure.
I just got home from 1 week camp so I've been offline for a while.

Ursprünglich geschrieben von Unreality:
Ursprünglich geschrieben von Bubbles:
I'd like to know if there's a way to make toggle sprint like it is in every other game: Tap shift whilst moving to enable sprint, it disables when you either press shift whilst still moving or when you stop moving. Right now all we have is auto sprint that can be turned off via keybind, so before you say "go to options", autosprint is not toggle sprint.
It already works like you want, though? And options is not 'autosprint', it is "hold to sprint".

With it disabled, tapping shift toggles sprint, regardless whether you're moving or not.

Tap shift to stop sprinting. Tap it again to sprint.
This: it does not work like I want it to. Go play skyrim SE, deep rock galactic, borderlands 2 or any other games that have a traditional toggle sprint.

I'll explain it here again anyway: Traditional toggle sprint will allow the user to tap sprint whilst moving to enable sprint, but will disable it when they either press it again OR THEY STOP MOVING. This game only disables the sprint when you tap it, not when the user stops moving.

It's a personal preference thing, like the auto sprint that this game uses is fine to deal with, but I'm saying that it would be better if they also included a traditional toggle sprint option on top of auto sprint and hold to sprint.
Well, technically speaking this game does toggle to sprint right.
You toggle it on - and you toggle it off.
I for one prefer it that way.
It automatically toggling off upon stopping is very annoying to me.
But more options for the player are always welcome.
Ursprünglich geschrieben von Schalimah:
Well, technically speaking this game does toggle to sprint right.
You toggle it on - and you toggle it off.
I for one prefer it that way.
It automatically toggling off upon stopping is very annoying to me.
But more options for the player are always welcome.
Which is why I've been calling it "traditional toggle sprint" to reduce confusion. By definition, you are right. However 90% of other games use the traditional toggle sprint if the feature is available, which is why I was confused a game like this didn't have it.
For giggles, I threw together a quick AHK[www.autohotkey.com] script that will "toggle sprint" for you:

LShift:: ;toggle sprint with this key if GetKeyState("w") ;check if walking { Send {RShift} ;toggle "auto sprint" on Loop { Sleep 50 ;wait 50 ms } until !GetKeyState("w") ;check if no longer walking Send {RShift} ;toggle "auto sprint" off } Return

REMARKS:

1: Change the key hook (left shift in this case) to whatever key you find most comfortable. (Check the help files for "Send" to get a list of key names. You can even use mouse buttons.)

2, 8: If "w" is not your move forward key bind, change lines 2 & 8 to match whatever you use.

4, 9: For this particular script, "Hold to Sprint" must be disabled in Satisfactory. If you prefer hold to sprint be enabled, you'll need to append "Down" and "Up" to the Send commands. (e.g., 4: Send {RShift Down} & 9: Send {RShift Up}

4, 9: "RShift" should match whatever key you have bound in Satisfactory to "sprint". In this script, right-shift is the Satisfactory key bind for sprint.)




It ain't a "mod" in the typical sense of how mods work in this game, but it will do exactly what you want.
Your definition of toggle is very different then mine, and I spent many years dealing with different kinds of buttons including toggle ones. (And momentary ones and radio ones)
I spend 95% of my movement time holding down my shift button to sprint while only occasionally wanting to slow down. It makes much more sense to me to have SPRINT on all the time and to hold SHIFT to slow down. Makes much more sense to swap these since there is no stamina penalty.
Zuletzt bearbeitet von JeanDeaux; 12. Okt. 2022 um 9:10
Because in the game you have jetpack or hovercraft, even power lines as zip line would only disrupt this function.
I fail to see how this is a thing.

You press shift - you sprint all the time - you press it again - you stop sprinting and just walk.

Or you change it to "hold down key to sprint" mode.

Is the problem in mapping the key or how it works?

Cause from what I'm reading here - it works as advertised.
Bubbles 12. Okt. 2022 um 19:06 
Ursprünglich geschrieben von Kage Goomba:
I fail to see how this is a thing.

You press shift - you sprint all the time - you press it again - you stop sprinting and just walk.

Or you change it to "hold down key to sprint" mode.

Is the problem in mapping the key or how it works?

Cause from what I'm reading here - it works as advertised.
I shall explain this YET AGAIN. In other games, eg borderlands, skyrim and a ton of others I seriously can't be bothered naming (including minecraft's sprint system), toggle sprint is this: you press the button whilst moving and, without holding the button down, you remain sprinting. This sprint will stop if you stop moving, meaning that when you stop and start moving again, you'll be walking. In this game, you tap sprint whether you are moving or not, and you are always sprinting whenever you are moving, even if you stop moving and start moving again (unlike other games.)

P.S: If anyone else asks the same bloody question whilst failing to read the previous comments, I'm gonna go insane. I thought this discussion was a closed case at this point.
Ursprünglich geschrieben von Bubbles:
Ursprünglich geschrieben von Kage Goomba:
I fail to see how this is a thing.

You press shift - you sprint all the time - you press it again - you stop sprinting and just walk.

Or you change it to "hold down key to sprint" mode.

Is the problem in mapping the key or how it works?

Cause from what I'm reading here - it works as advertised.
I shall explain this YET AGAIN. In other games, eg borderlands, skyrim and a ton of others I seriously can't be bothered naming (including minecraft's sprint system), toggle sprint is this: you press the button whilst moving and, without holding the button down, you remain sprinting. This sprint will stop if you stop moving, meaning that when you stop and start moving again, you'll be walking. In this game, you tap sprint whether you are moving or not, and you are always sprinting whenever you are moving, even if you stop moving and start moving again (unlike other games.)

P.S: If anyone else asks the same bloody question whilst failing to read the previous comments, I'm gonna go insane. I thought this discussion was a closed case at this point.

So let me get this straight.

Your dragging this out into a massive discussion because you can't be arsed in hitting shift key once more to stop sprinting?

Ok.....sure....makes sense.
Bubbles 12. Okt. 2022 um 21:16 
Ursprünglich geschrieben von Kage Goomba:
Ursprünglich geschrieben von Bubbles:
I shall explain this YET AGAIN. In other games, eg borderlands, skyrim and a ton of others I seriously can't be bothered naming (including minecraft's sprint system), toggle sprint is this: you press the button whilst moving and, without holding the button down, you remain sprinting. This sprint will stop if you stop moving, meaning that when you stop and start moving again, you'll be walking. In this game, you tap sprint whether you are moving or not, and you are always sprinting whenever you are moving, even if you stop moving and start moving again (unlike other games.)

P.S: If anyone else asks the same bloody question whilst failing to read the previous comments, I'm gonna go insane. I thought this discussion was a closed case at this point.

So let me get this straight.

Your dragging this out into a massive discussion because you can't be arsed in hitting shift key once more to stop sprinting?

Ok.....sure....makes sense.
I made a discussion asking a question as to whether or not there was a way to use toggle sprint the traditional way that most other games have implemented it, as I personally find it more comfortable. That is what discussions are for, asking about games and their features. I've come across discussions in games like skyrim special edition as people didn't like that they removed the hold to sprint option for special edition, and if you'd like, you have complete freedom to enter those discussions and berate them too because they found the sprinting system in that game not to their liking. But to be completely honest, your comment is unrelated and unhelpful to the discussion at hand, but I would like to hear if you make a comment that is related, such as suggesting a technique to use the traditional toggle sprint method without the developers implementing the feature officially.
Ursprünglich geschrieben von Bubbles:
Ursprünglich geschrieben von Kage Goomba:

So let me get this straight.

Your dragging this out into a massive discussion because you can't be arsed in hitting shift key once more to stop sprinting?

Ok.....sure....makes sense.
I made a discussion asking a question as to whether or not there was a way to use toggle sprint the traditional way that most other games have implemented it, as I personally find it more comfortable. That is what discussions are for, asking about games and their features. I've come across discussions in games like skyrim special edition as people didn't like that they removed the hold to sprint option for special edition, and if you'd like, you have complete freedom to enter those discussions and berate them too because they found the sprinting system in that game not to their liking. But to be completely honest, your comment is unrelated and unhelpful to the discussion at hand, but I would like to hear if you make a comment that is related, such as suggesting a technique to use the traditional toggle sprint method without the developers implementing the feature officially.

You already have your answer - just hit the shift key.

Make a Macro through the various methods available whether it be 3rd party or hardware level.

This isn't that big of a deal that you make it out to be.

Or go to the Q/A Board and make your request there to get voted on.
OP actually let the topic rest.
It was someone else who necroed this discussion.
< >
Beiträge 1630 von 30
Pro Seite: 1530 50

Geschrieben am: 29. Dez. 2021 um 16:25
Beiträge: 30