Satisfactory

Satisfactory

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Seljdon Dec 9, 2021 @ 6:31pm
Build limit question(s)
Hi there peoples, I bought this game because I like to play games that cause me to think and allow me to be creative with building. However the goal I have with this game (at this time I have no idea if it's possible to do) is to use every node possible and build a super massive building that houses everything machine in the game with perfect (or near perfect) consumption of all materials.

An example of what I want to do is this. There are 49 coal nodes in the game. With current number that allows for only 30,120 coal to be moved in 1 minute. That is worth exactly 2,008 coal generators. Will I be able to build ALL of these in one place along with maxing everything else out like bringing all the iron, copper and other resources to one super massive building and just build EVERYTHING; or is there a part count in this game that won't allow that (besides lag, I am not even discussing that)?
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Showing 1-15 of 19 comments
You can haul anything you want wherever you want. It's just a matter of transport infrastructure. I know there's an object limit, but I've no idea how to track it.

You might consider a different challenge, though. There's a global point rate shown on every AWESOME Sink. Maybe see just how high you can get it. That means not only utilizing every resources, but processing it into the greatest value of products as possible.
LazerRay Dec 9, 2021 @ 6:57pm 
I don't think there is a part count on how many things you can build, just placement limits that can be easily worked around with temporary items that you dismantle when they are not needed anymore.
Last edited by LazerRay; Dec 9, 2021 @ 6:58pm
DrNewcenstein Dec 9, 2021 @ 7:46pm 
You can segment your mega-factory with walls to hide machines, which will help with frame rate as you won't see their animations.

But yes, you can deliver everything to a central point and distribute it from there.

Consider a rail hub that sends trains out in all directions, delivering goods to outlying specialized sections of the factory (i.e. all steel and steel-based products are made in the same quadrant, while all copper-based products are made in another, etc) and then to bring those products to various other dropoffs (stage 2 productions), and then bringing finished/final goods to the space elevator.
Seljdon Dec 9, 2021 @ 9:22pm 
Originally posted by DrNewcenstein:
You can segment your mega-factory with walls to hide machines, which will help with frame rate as you won't see their animations.

But yes, you can deliver everything to a central point and distribute it from there.

Consider a rail hub that sends trains out in all directions, delivering goods to outlying specialized sections of the factory (i.e. all steel and steel-based products are made in the same quadrant, while all copper-based products are made in another, etc) and then to bring those products to various other dropoffs (stage 2 productions), and then bringing finished/final goods to the space elevator.

Oh yes I had that in mind. I found the build limit 2.25 million but that also includes all the items of the world like trees and such. I guess people with mega buildings run into that number very easily I didn't know that lol.



Originally posted by The Big Brzezinski:
You can haul anything you want wherever you want. It's just a matter of transport infrastructure. I know there's an object limit, but I've no idea how to track it.

You might consider a different challenge, though. There's a global point rate shown on every AWESOME Sink. Maybe see just how high you can get it. That means not only utilizing every resources, but processing it into the greatest value of products as possible.
The challenge is to make all the items not just coal, if you read the entire thing it was just ONE example. I would have to make 2008 coal generators to utilize all the coal in the game, which I plan to do, however at the same time I want to make everything else too (which I know for steel takes coal as well so 2008 say bye bye lol.
Originally posted by Seljdon:
Originally posted by The Big Brzezinski:
You can haul anything you want wherever you want. It's just a matter of transport infrastructure. I know there's an object limit, but I've no idea how to track it.

You might consider a different challenge, though. There's a global point rate shown on every AWESOME Sink. Maybe see just how high you can get it. That means not only utilizing every resources, but processing it into the greatest value of products as possible.
The challenge is to make all the items not just coal, if you read the entire thing it was just ONE example. I would have to make 2008 coal generators to utilize all the coal in the game, which I plan to do, however at the same time I want to make everything else too (which I know for steel takes coal as well so 2008 say bye bye lol.

Yes, and you could move anything from iron ore to nitrogen gas as easily as coal.

Items generate more coupon points the more complex they are. A modular frame is worth more points than simply sinking the iron ore needed to manufacture it. So generating the maximum amount of coupon points is probably the most difficult feat you could possibly accomplish in this game. Even just figuring out the target number would be quite a trick. It's not as though you need more than a tiny fraction of the available resource nodes just to get through a normal game, whether you manufacture everything in one location or distributed across the map.

But hey, it's your pile.
tritscwa Dec 10, 2021 @ 12:29am 
I've heard there is a soft ceiling of 1 million placeables. You can however bypass such by editing a file somewhere to up the limit. I don't recall the details though and that may have already been changed in the current version, but even if so there is a limit somewhere, it would just be damned high. Just realise that when you get that high, performance starts to become a serious issue and even loading the map can take quite a while.

There are players who have made total exploitation builds, although I think most do at least some dispersal of construction (for instance they'll have oil processing in its own spot, nuclear in its own spot, etc). They have some pretty monsterous main factories though.
Grandaddypurple Dec 10, 2021 @ 5:02am 
There's a lot of misinformation about object limit, on this forum as well as on this very thread.
https://youtu.be/cVhPGZZyMn8
This channel will give you all the information you need about object limit
Vectorspace Dec 10, 2021 @ 9:47am 
To summarise and simplify

There is a hard limit within the game engine itself on the amount of stuff that can exist in the world.

Therefore there is a limit in how much you can build before the game starts misbehaving.

Every type of object you can place has a different impact towards this limit, which makes it difficult to predict when you'll hit it.

But if you search YouTube for giant satisfactory world tours, you can see just how big worlds can get and still work (though sometimes with manual config tweaks)

There is one Update 3 world that made the maximum possible number of turbomotors for all available resources, that was gigantic.
Last edited by Vectorspace; Dec 10, 2021 @ 9:48am
Seljdon Dec 10, 2021 @ 9:55am 
Originally posted by The Big Brzezinski:
Originally posted by Seljdon:
The challenge is to make all the items not just coal, if you read the entire thing it was just ONE example. I would have to make 2008 coal generators to utilize all the coal in the game, which I plan to do, however at the same time I want to make everything else too (which I know for steel takes coal as well so 2008 say bye bye lol.

Yes, and you could move anything from iron ore to nitrogen gas as easily as coal.

Items generate more coupon points the more complex they are. A modular frame is worth more points than simply sinking the iron ore needed to manufacture it. So generating the maximum amount of coupon points is probably the most difficult feat you could possibly accomplish in this game. Even just figuring out the target number would be quite a trick. It's not as though you need more than a tiny fraction of the available resource nodes just to get through a normal game, whether you manufacture everything in one location or distributed across the map.

But hey, it's your pile.
Did you come in here to argue and cause disruption because your language from the start is aggressive.
Seljdon Dec 10, 2021 @ 9:56am 
Originally posted by tritscwa:
I've heard there is a soft ceiling of 1 million placeables. You can however bypass such by editing a file somewhere to up the limit. I don't recall the details though and that may have already been changed in the current version, but even if so there is a limit somewhere, it would just be damned high. Just realise that when you get that high, performance starts to become a serious issue and even loading the map can take quite a while.

There are players who have made total exploitation builds, although I think most do at least some dispersal of construction (for instance they'll have oil processing in its own spot, nuclear in its own spot, etc). They have some pretty monsterous main factories though.
its 2,250,000 actually
Seljdon Dec 10, 2021 @ 9:57am 
Originally posted by Vectorspace:
To summarise and simplify

There is a hard limit within the game engine itself on the amount of stuff that can exist in the world.

Therefore there is a limit in how much you can build before the game starts misbehaving.

Every type of object you can place has a different impact towards this limit, which makes it difficult to predict when you'll hit it.

But if you search YouTube for giant satisfactory world tours, you can see just how big worlds can get and still work (though sometimes with manual config tweaks)

There is one Update 3 world that made the maximum possible number of turbomotors for all available resources, that was gigantic.

I saw that one that was awesome, they covered the entire map almost, anyway I am thinking about doing this in one ENORMOUS building in one spot.
Stellar Remnant Dec 10, 2021 @ 10:05am 
Originally posted by Seljdon:
Originally posted by Vectorspace:
To summarise and simplify

There is a hard limit within the game engine itself on the amount of stuff that can exist in the world.

Therefore there is a limit in how much you can build before the game starts misbehaving.

Every type of object you can place has a different impact towards this limit, which makes it difficult to predict when you'll hit it.

But if you search YouTube for giant satisfactory world tours, you can see just how big worlds can get and still work (though sometimes with manual config tweaks)

There is one Update 3 world that made the maximum possible number of turbomotors for all available resources, that was gigantic.

I saw that one that was awesome, they covered the entire map almost, anyway I am thinking about doing this in one ENORMOUS building in one spot.
Don't see why not, but rip your fps.
Lil Puppy Dec 10, 2021 @ 1:34pm 
FPS goes down the more items are in a world chunk. So making a massive singular base would require a Epyc processor with 128 cores to maintain over 20fps near the end.
The giant builds are usually at 10 or less fps on the latest hardware.

It's best to spread out and use other means to move the items where they need to be.
Seljdon Dec 12, 2021 @ 8:35am 
Originally posted by Lil Puppy:
FPS goes down the more items are in a world chunk. So making a massive singular base would require a Epyc processor with 128 cores to maintain over 20fps near the end.
The giant builds are usually at 10 or less fps on the latest hardware.

It's best to spread out and use other means to move the items where they need to be.
I dont want to have to move around alot to see everything working. ill do a big base since my stuff more than matches what you said.
The Big Brzezinski Dec 12, 2021 @ 11:23am 
Originally posted by Seljdon:
Originally posted by The Big Brzezinski:

Yes, and you could move anything from iron ore to nitrogen gas as easily as coal.

Items generate more coupon points the more complex they are. A modular frame is worth more points than simply sinking the iron ore needed to manufacture it. So generating the maximum amount of coupon points is probably the most difficult feat you could possibly accomplish in this game. Even just figuring out the target number would be quite a trick. It's not as though you need more than a tiny fraction of the available resource nodes just to get through a normal game, whether you manufacture everything in one location or distributed across the map.

But hey, it's your pile.
Did you come in here to argue and cause disruption because your language from the start is aggressive.
Do you feel aggressed and disrupted?

Yes (for the third time), you can ship everything from everywhere on the map to one place and use it to supply one big factory. If build limits become a problem, consult this guide from the wiki.
https://satisfactory.fandom.com/wiki/Tutorial:Unreal_Engine_Entity_Limit

You can take or leave the sink point idea. It was something I came up with because I thought it might be enjoyable for someone who wants to test the maximum possible utilization for the map, as you seemed to be aiming at in the OP. It took about twenty seconds of effort to imagine, and I have zero hard feelings if it's not something you're into.
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Date Posted: Dec 9, 2021 @ 6:31pm
Posts: 19