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You might consider a different challenge, though. There's a global point rate shown on every AWESOME Sink. Maybe see just how high you can get it. That means not only utilizing every resources, but processing it into the greatest value of products as possible.
But yes, you can deliver everything to a central point and distribute it from there.
Consider a rail hub that sends trains out in all directions, delivering goods to outlying specialized sections of the factory (i.e. all steel and steel-based products are made in the same quadrant, while all copper-based products are made in another, etc) and then to bring those products to various other dropoffs (stage 2 productions), and then bringing finished/final goods to the space elevator.
Oh yes I had that in mind. I found the build limit 2.25 million but that also includes all the items of the world like trees and such. I guess people with mega buildings run into that number very easily I didn't know that lol.
The challenge is to make all the items not just coal, if you read the entire thing it was just ONE example. I would have to make 2008 coal generators to utilize all the coal in the game, which I plan to do, however at the same time I want to make everything else too (which I know for steel takes coal as well so 2008 say bye bye lol.
Yes, and you could move anything from iron ore to nitrogen gas as easily as coal.
Items generate more coupon points the more complex they are. A modular frame is worth more points than simply sinking the iron ore needed to manufacture it. So generating the maximum amount of coupon points is probably the most difficult feat you could possibly accomplish in this game. Even just figuring out the target number would be quite a trick. It's not as though you need more than a tiny fraction of the available resource nodes just to get through a normal game, whether you manufacture everything in one location or distributed across the map.
But hey, it's your pile.
There are players who have made total exploitation builds, although I think most do at least some dispersal of construction (for instance they'll have oil processing in its own spot, nuclear in its own spot, etc). They have some pretty monsterous main factories though.
https://youtu.be/cVhPGZZyMn8
This channel will give you all the information you need about object limit
There is a hard limit within the game engine itself on the amount of stuff that can exist in the world.
Therefore there is a limit in how much you can build before the game starts misbehaving.
Every type of object you can place has a different impact towards this limit, which makes it difficult to predict when you'll hit it.
But if you search YouTube for giant satisfactory world tours, you can see just how big worlds can get and still work (though sometimes with manual config tweaks)
There is one Update 3 world that made the maximum possible number of turbomotors for all available resources, that was gigantic.
I saw that one that was awesome, they covered the entire map almost, anyway I am thinking about doing this in one ENORMOUS building in one spot.
The giant builds are usually at 10 or less fps on the latest hardware.
It's best to spread out and use other means to move the items where they need to be.
Yes (for the third time), you can ship everything from everywhere on the map to one place and use it to supply one big factory. If build limits become a problem, consult this guide from the wiki.
https://satisfactory.fandom.com/wiki/Tutorial:Unreal_Engine_Entity_Limit
You can take or leave the sink point idea. It was something I came up with because I thought it might be enjoyable for someone who wants to test the maximum possible utilization for the map, as you seemed to be aiming at in the OP. It took about twenty seconds of effort to imagine, and I have zero hard feelings if it's not something you're into.