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The alternate splitters is really cool early game, end game they're too much to think about.
That being said, i wouldn't mind the mod being implemented in main game.
OP is trying to evolve the game, telling them to look to mods instead of adding to the suggestion is counterproductive.
this is a good suggestions lets maybe help it along a little more no? OP totally agree, i've never had a need for programmable splitters as the smart splitter always did the job just as well for cheaper. having a lot more versatile options available on the programmable splitter would be fantastic. not sure i can really add much to your suggestion though i think you covered various options rather nicely, if i think of another option i'll be sure to add it here :)
Thank-you for replying.
I am resistant to modding a game that is in early access due to the tendency for them to have frequent updates which will break with certain mods enabled. I find it less frustrating to play vanilla until the final release then consider modding. Also I don't see why there has to be a new item added to the game when there is one already in the game that underused or simply not used at all that can be repurposed.
Thank-you Kraft. As I mentioned in my reply to God of Snacks I understand that modding is a valid solution. Seeing as the game is still in early access though it may be an idea to add this function into the game as I have seen other conversations on other forums discussing this very idea. There are those that wish to micro-manage down to that 0.5 screws per minute level.
There are many examples of mods that the Dev's end up adding into the final product. If that is the case here in the end then I am happy for the person that created that mod.
Edit: I think the best solution would be to change how belts work by manually setting its speed. For instance, a MK 1 belt can be set between 10/min to 60/min. Mk 2 belt can be set between 70/min to 120/min and so on.