Satisfactory

Satisfactory

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Edifier Nov 24, 2021 @ 2:12pm
My main gripe with the game is the building speed of items
So on my main account I got just 86 hours and about 85 of them are on one save that I started quite some time ago and only came back recently due to update 5 and started a new world. I will most likely go back to my old world once mods are updated.


But about my main gripe. This game is supposedly "Satisfactory" but there is nothing satisfying of having an item take over a minute to build. You need several hundred of them too and this is not the only item that does it, plenty of items take way too long to build. Even with triple speed boost. Even when you have triple factories it's not enough and you run out the rare resource to build those factories because it costs too much to build.

Belt speed is also criminally slow in the start.
Even when you know what to do, getting things set up to automation just takes way too long in the start. You also have too baby sit all of the power generators which you can't automate.

For too long I'm just sitting waiting for material to be completed so I can use it to build new buildings and expand my base. Now at the end game this is less of an issue but it takes hella long to get there.

If we're gonna go into meme reason to play it, it is to get my neurons to activate but the problem is when things are too slow my neurons are not being activated.
Unlike Factorio where production speed can really be ramped up.
As seen by https://www.youtube.com/watch?v=YR1Yf7Nh9jI and https://www.youtube.com/watch?v=2ZcqJb5qHrU
They provide very good reasons as to why I love Factorio so much and I have restarted several times and mostly due to mods. 500 hours on it.

Then we have Dyson sphere where you can build quickly as well and while I've only put in 96 hours on it, it's on a single run in coop mode due to a mod. I still gave the game a negative review because I want real coop to be put in. The game can handle it without much of a problem and if someone can put it in in his mothers basement I'm sure the Dev team can throw it into the game without a problem.
But that game did the same thing as Factorio, activating my neurons by showing that I was able to make a ton of item. It rarely slowed down and more often than not I had to find a way to deal with bottlenecks.
But that meant being able to build more items of a certain type. Power was less of an issue due to Dyson Sphere being somewhat operational.


But in Satisfactory it all is just slowed down a bit too much. I spent way too much time looking for slugs too. Where you need to go further and further away.

I was also running into a problem where my base was too big and I didn't have enough power to supply it and it was kept alive by feeding burners so I had to refill them far too often making it a chore to do so. I had cut down far too much in the nearby area that I once again had go too far away. I was also miles away from having nuclear ready.
It ended with me installing a wind power mod and I could have fun again.

The limited amount of power where you only really have reliable power is when you reach nuclear power is quite annoying.

So the list of issues.

Belt speed is far to slow on it's first rank. Takes way too long to get Rank 2 and being able to switch to them.
Baby sitting of Fuel burners is just not fun. I want to automate stuff not having to constantly come back to them. It'd be fine if I had other power sources but no, this will be your main power source for quite some time.
Plenty of items take way too long time to craft. It is not satisfying
The Workbench could use some speed boost when you craft more and more items. Maybe over time or by default.
Limited energy due to Nuclear power is basically the only reliable source of power because it gives a lot because all of the other resources are used for more useful stuff.
Electric poles only having 5 slots is also really bad. So many poles needed now that I started a new world. There is no good reason for this to be so limited other than annoying the player.


Factorio got so many things right as did Dyson Sphere.
Nothing is more unsatisfying than being away hunting slugs and come back to a storage where 3 of the largest factory barely able to fill up 2 slots in the inventory of the item you need.

Mods help to a certain degree but some of them are just straight up cheats so you might as well just use the builder mode unless that was a mod too.

It's still a good game but please, speed it up quite a bit for those who wants it. Purist can stick to their normal mode.
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Showing 1-15 of 67 comments
sendjes Nov 24, 2021 @ 2:18pm 
Satisfactory is the name of the game, not a hint to have a satisfying time building, we are Pioneers, slaves of the FICSIT Inc. and once again, this is not Factorio.
jhughes Nov 24, 2021 @ 2:24pm 
So.. IMHO you expanded too fast.

Biomass Burners are designed to be a huge PITA. Unlock coal as fast as possible. When I start a new play through, it is my single minded focus. Only build what I absolutely need to do unlocks to get to coal power in tier 3/4.
UCEY Nov 24, 2021 @ 2:26pm 
Weather or not the game qualifies as satisfactory is entirely up to the player. For me, that first time I achieved automation was extremely satisfying. I like watching the raw ore go into the smelter and come out as ingots, which go into the constructor and come out as plates or rods or whatever. Game not for you? Fine, go play Factorio since you seem to like it so much.
Edifier Nov 24, 2021 @ 2:42pm 
Originally posted by jhughes:
So.. IMHO you expanded too fast.

Biomass Burners are designed to be a huge PITA. Unlock coal as fast as possible. When I start a new play through, it is my single minded focus. Only build what I absolutely need to do unlocks to get to coal power in tier 3/4.
But that is not a good design choice to make something an annoyance. Also even WITH coal power plants I need plenty of burners and this is just so I can produce the stuff I need.

Even when I got oil power plants they where not good enough and I needed oil for other stuff.

Originally posted by Hans!:
Weather or not the game qualifies as satisfactory is entirely up to the player. For me, that first time I achieved automation was extremely satisfying. I like watching the raw ore go into the smelter and come out as ingots, which go into the constructor and come out as plates or rods or whatever. Game not for you? Fine, go play Factorio since you seem to like it so much.

Getting your first tiny automation up is baby steps and not satisfying at all. That's just basic stuff.

It's when most things are in automation when it's satisfying but so far nothing very little did that. It was just too slow.
Also I'm suggesting stuff to improve it and I'm quite sure I'm not alone with the game being way too slow.
jhughes Nov 24, 2021 @ 2:47pm 
I have several hundred hours in several play throughs.. In each and every one.. The moment I built my first coal plant.. I deleted every single biomass burner. (except the two on the hub.. And they are disconnected)

I do create Biomass Burners temporarily to open crashed drop pods that require power.. Only to delete them as soon as the drop pod is opened.
Last edited by jhughes; Nov 24, 2021 @ 2:48pm
Kraft51 Nov 24, 2021 @ 2:52pm 
Originally posted by Edifier:
Originally posted by jhughes:
So.. IMHO you expanded too fast.

Biomass Burners are designed to be a huge PITA. Unlock coal as fast as possible. When I start a new play through, it is my single minded focus. Only build what I absolutely need to do unlocks to get to coal power in tier 3/4.
But that is not a good design choice to make something an annoyance. Also even WITH coal power plants I need plenty of burners and this is just so I can produce the stuff I need.

Even when I got oil power plants they where not good enough and I needed oil for other stuff.

Originally posted by Hans!:
Weather or not the game qualifies as satisfactory is entirely up to the player. For me, that first time I achieved automation was extremely satisfying. I like watching the raw ore go into the smelter and come out as ingots, which go into the constructor and come out as plates or rods or whatever. Game not for you? Fine, go play Factorio since you seem to like it so much.

Getting your first tiny automation up is baby steps and not satisfying at all. That's just basic stuff.

It's when most things are in automation when it's satisfying but so far nothing very little did that. It was just too slow.
Also I'm suggesting stuff to improve it and I'm quite sure I'm not alone with the game being way too slow.
not being hostile but this just sounds like you are ignoring some of the math necessary here. if you can produce enough energy for T2 production chains with coal generators then you are doing something either; a. wrong (sorry again not hostile) or b. too small.

golden ratio for coal power is 5 extractors for every 8 coal generators, which also brings up the factor of, do you have enough coal feeding your generators and if you do are your belts fast enough to keep up with demand?
sendjes Nov 24, 2021 @ 2:57pm 
Originally posted by Kraft51:
golden ratio for coal power is 5 extractors for every 8 coal generators, which also brings up the factor of, do you have enough coal feeding your generators and if you do are your belts fast enough to keep up with demand?
Let's get this corrected, the "Golden ratio" for coal power is: 3 water extractors feeding 8 Coal Generators.
Kraft51 Nov 24, 2021 @ 2:59pm 
Originally posted by sendjes:
Originally posted by Kraft51:
golden ratio for coal power is 5 extractors for every 8 coal generators, which also brings up the factor of, do you have enough coal feeding your generators and if you do are your belts fast enough to keep up with demand?
Let's get this corrected, the "Golden ratio" for coal power is: 3 water extractors feeding 8 Coal Generators.
ahem, my bad .... i always set mine up as 16's, haven't built an 8 gen set up in a long time now.
Edifier Nov 24, 2021 @ 3:02pm 
Originally posted by Kraft51:
not being hostile but this just sounds like you are ignoring some of the math necessary here. if you can produce enough energy for T2 production chains with coal generators then you are doing something either; a. wrong (sorry again not hostile) or b. too small.

golden ratio for coal power is 5 extractors for every 8 coal generators, which also brings up the factor of, do you have enough coal feeding your generators and if you do are your belts fast enough to keep up with demand?

Back when I still relied on coal I was basically over charging my coal power plants and even went and got a lot of spots and did the same there. It was more annoying around areas without water though.

But I just had so much production going on that I needed bio burners to keep my base up and at the time I was unable to offload coal to for other things because I was using it as it was created. That also being max tier miner with triple speed boost.
Kraft51 Nov 24, 2021 @ 3:06pm 
Originally posted by Edifier:
Originally posted by Kraft51:
not being hostile but this just sounds like you are ignoring some of the math necessary here. if you can produce enough energy for T2 production chains with coal generators then you are doing something either; a. wrong (sorry again not hostile) or b. too small.

golden ratio for coal power is 5 extractors for every 8 coal generators, which also brings up the factor of, do you have enough coal feeding your generators and if you do are your belts fast enough to keep up with demand?

Back when I still relied on coal I was basically over charging my coal power plants and even went and got a lot of spots and did the same there. It was more annoying around areas without water though.

But I just had so much production going on that I needed bio burners to keep my base up and at the time I was unable to offload coal to for other things because I was using it as it was created. That also being max tier miner with triple speed boost.
design production "modules" ... start modest then scale up as you need more supply. don't overdo it like that before you have the available power to support it. general rule of thumb is to make sure you have decent overhead buffer for power, makes scaling up easier regarding power mass power consumption of firing up new production chains.
Last edited by Kraft51; Nov 24, 2021 @ 3:06pm
vandalism Nov 24, 2021 @ 3:48pm 
You gotta get past bio fuel. Like 8 to 10 hours in you should be using coal power for sure.

Redoing your base can be quite time intensive but it is doable. I have a game I started in experimental and I have 50 or so hours now and got up to tier 8. My stuff is a bit of a mess, but I am making most of what I need automated except supercomputers and batteries and that type of stuff.
Remnar Nov 24, 2021 @ 4:01pm 
I kind of feel what the OP is saying. I started a new game in the rocky desert area. I got up to speed with every thing except rotors. I figured I might provide a couple of containers and feed 4 assemblers. After I got everything built, I noticed the recipe that it requires 100 freakin screws per minute. Considering that the stupid thing only produces 4 per minute, the input requirements are rediculous. I get it done faster crafting these by hand until I got tier 3 belts to automate it.
EPrime Nov 24, 2021 @ 5:12pm 
Satisfactory is a game with both exploration and factory building. It does currently require players to perform various activities that can rightly be called boring, but this is intentional: It is meant to guide new players to explore the world and unlock tech so they can progress to more advanced and automated production lines.

It is worth remembering that this is Early Access. The game is likely to receive additional game modes when it is released (like creative mode, or start at Tier 3 to skip the initial tutorial-like stuff).
solarism Nov 24, 2021 @ 5:20pm 
your - quite reasoneable points - don't need a link to another game which does it "better" - with that link the fix for your problems is just: then play that f***ing other game.,..

but: Im new to this game, and Im happy that there was some waiting time for things storing up in higher numbers, this gave me the possibilty to explore the planet, and I found a sphere, and berries and other stuff, yet no idea for what it is, but this gave me exactly the motivation to play more to figure this out...
Last edited by solarism; Nov 24, 2021 @ 5:28pm
Veeshan Nov 24, 2021 @ 5:26pm 
There are some large disconnects between the mechanisms that cause fun, and how they cause it, between us.

For example you say automating your first thing is somehow unsatisfying, but I discern no difference between your first production chain and your last. One is far more complex, but both are massive upgrades at the time.

I suspect one day there may be a mod that will allow you to speed up time, say, or just outright boost the speed of certain things. I wish you luck.

And just as an aside, when speaking of distance we say farther, when speaking of degree we say further. Easy to remember.
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Date Posted: Nov 24, 2021 @ 2:12pm
Posts: 67