Satisfactory

Satisfactory

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Any way to get free tickets?
Is there any way to get free tickets with a cheat code or an glitch?(or other)
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Beiträge 115 von 15
https://satisfactory-calculator.com/en/interactive-map
You can load your save there and edit your or some container's inventory to give yourself anything you'd like.
Another method is to hook a storage to a sink, and toss in all those late-game parts you find around crashed pods; you'll have no use for them until you unlock a few tiers... at which point you can make them anyway.

Toss a handful of computers and heavy modular frames into the sink, and a couple dozen coupons pop right out. Of course, the more coupons you make, the more each one costs...
MJS WARLORD (Ausgeschlossen) 3. März 2022 um 2:39 
Hi charlie Please dont use a cheat/trainer , one of the options is speed up EVERYTHING , the downside is they will eventually break your game , i stopped using one after about 100 hours , with regards to tickets , i put the trainer on fast forwards to speed up absolutely everything but when i started playing clean i realised i had stuffed the sinks , my points to next coupon target is so high now that i am lucky if i get 2 tickets a week
kLuns 3. März 2022 um 4:02 
don't build storages. End every production line with a sink
Ursprünglich geschrieben von Charlie937:
Is there any way to get free tickets with a cheat code or an glitch?(or other)
Yes.

(Assuming you're starting at zero.)

Advance down the Caterium line to AI Limiter.

Sink 3 coupons worth of stuff.

Purchase a stack of AI Limiters with your coupons. Sink them all.

Purchase another stack of AI Limiters & Sink 52 of them.

Enjoy your free tickets and AI Limiters.
yup there is, it's called mods https://ficsit.app/

you maybe want this one https://ficsit.app/mod/EasyCheat

i do not recommend using 3rd party programs which alter memory content for any game supporting mods officially or unofficially, or for any game at all if you don't know what you are doing or those programs doing.
Zuletzt bearbeitet von grissom; 3. März 2022 um 7:15
LostME 3. März 2022 um 11:02 
https://ficsit.app/mod/UtilityMod

No dancing with cfg files.

!give [ItemName] (Amount) - gives items (the item name is exactly as you see it in your game in the language your game is; it can be a substring of the full item name)
Ursprünglich geschrieben von MJS WARLORD:
Hi charlie Please dont use a cheat/trainer , one of the options is speed up EVERYTHING , the downside is they will eventually break your game , i stopped using one after about 100 hours , with regards to tickets , i put the trainer on fast forwards to speed up absolutely everything but when i started playing clean i realised i had stuffed the sinks , my points to next coupon target is so high now that i am lucky if i get 2 tickets a week

Trainers themselves are not a problem. Its more often people using them wrong that is the problem. Just because you had a bad experience with one doesn't make them bad.
I'll make a few object scanners and throw them in the sink. It's a chunk of wire, but they're 3080 points each. Chainsaws work too for slightly less points, but they are a lot of rods and screws for each one.

Another legitimate way to get points early on is to look for a quartz vein and do a little M.A.M. research. Depending on where you start though these can be very far away if you're on foot without blade runners.

If you turn quartz into silica and sink it, you get 2000 points per minute for every 60 quartz. This is a good rate in the early game.

This is a low effort way to automate a steady stream of points as the "production" line is only constructors with 1 step. Quartz is not needed until much later in the game unless you want to build signs and windows. In that case, send some to storage and overflow to the sink with a smart splitter.

Yes, quartz crystals are worth more points, but you make less and get 1800 points per minute per 60 quartz.

The only other thing that is comparable in the early game is making 5 modular frames per minute for 120 iron ore and a considerable production line (for tier 2 anyway) and sending the excess to a sink, but that also needs a smart splitter unless you use just a regular splitter and let the container fill at 2.5 per minute until full. Or put one on after you've built up a small stash. There are a lot of ways to go about this.
Ursprünglich geschrieben von Mister Fabulous:
If you turn quartz into silica and sink it, you get 2000 points per minute for every 60 quartz. This is a good rate in the early game.

Yes, quartz crystals are worth more points, but you make less and get 1800 points per minute per 60 quartz.

A little crystal math (sorry, couldn't resist the pun):

Quartz Crystal is worth 50 points each.
5 raw quartz makes 3 quartz crystals, at a rate of 22.5 per minute.
At 60 raw quartz input per minute, that's 12 operations per minute, requiring 2 constructors at 4MW each and resulting in 36 crystals worth 50 points each, for a total of 1,800 points per minute. 36 crystals easily fits on a single Mk 1 belt, with room to spare, so we only need one sink drawing 30MW to process the crystals.

Total point gain: 1,800 per minute
  • 1x Miner Mk 1 on normal node: 5 MW
  • 2x Constructor: 8 MW
  • 1x AWESOME Sink: 30 MW
Total power draw: 43 MW
Points per minute per MW: 41.860465116279069767441_


Silica is worth 20 points each.
3 raw quartz makes 5 silica, at a rate of 37.5 per minute.
At 60 raw quartz input per minute, that's 20 operations per minute, requiring 3 constructors at 4MW each and resulting in 100 silica worth 20 points each, for a total of 2,000 points per minute. Assuming Mk 1 belts, you would need an additional line (and therefore sink, which means an additional 30MW) to process the silica, as compared to the crystal.

Total point gain: 2,000 per minute
  • 1x Miner Mk 1 on normal node: 5 MW
  • 3x Constructor: 12 MW
  • 2x AWESOME Sink: 60 MW
Total power draw: 77 MW
Points per minute per MW: 25.974025_

I had some pretty ridiculous numbers in an earlier version of this post, because I flubbed the inputs pretty hard (thanks Mister Fabulous for pointing out the absurdity of my results) ... but oddly enough, the conclusion is the same, at least in the early game. It costs almost twice as much power to produce 10% more points per minute.

Once you have Mk2 or higher belts, the numbers get closer to parity... but multiply the quartz input (because quartz nodes tend to occur in pairs or triplets, and pure nodes also exist), and the scale issue creeps back into the calculations (even ignoring the extra constructors required).

It's simple; Fewer objects per minute needing to be sunk = fewer belts = fewer sinks.

Imagine sinking the 6 normal nodes in Titan Forest, for example; that's either 216 crystal (4 Mk1 belts/sinks = 120 MW), or 600 silica (10 Mk1 belts/sinks = 300 MW). Alternatively, the pair of pure quartz nodes just to the west of "that spot" in Northern Forest: 144 crystals (3 lines, 90 MW) vs 400 silica (7 lines, 210 MW). As a matter of fact, I'm only aware of one single-node quartz spawn on the entire map (to the north of Rocky Desert), so it's extremely likely that a multiplier will be in play.

I'll still stick with crystals instead of silica, and sacrifice 10% of the coupon points for 40% of the power consumption.
Zuletzt bearbeitet von umop-apisdn; 4. März 2022 um 0:30
I have to admit I'm lost. How do you go from 60 quartz per minute into 12 constructors making 270 crystals per minute to be sinked? That would need 450 quartz per minute.

I'm not talking about mass farming points on biomass burners, just something small scale for modest early game point farming. I wouldn't utilize it before coal power.

60 quartz would go to 1.6_ constructors for crystals or 2.6_ constructors for silica. That's 36 crystals per minute or 100 silica.
Ursprünglich geschrieben von Mister Fabulous:
I have to admit I'm lost. How do you go from 60 quartz per minute into 12 constructors making 270 crystals per minute to be sinked? That would need 450 quartz per minute.

I'm not talking about mass farming points on biomass burners, just something small scale for modest early game point farming. I wouldn't utilize it before coal power.

60 quartz would go to 1.6_ constructors for crystals or 2.6_ constructors for silica. That's 36 crystals per minute or 100 silica.

You're absolutely right, I fumbled that and multiplied the outputs instead of the inputs, or something similarly dumb. I think I'll blame it on "too many factory games in my brain at the moment".
I've redone the math (hopefully correctly, this time) and edited the post.

Interestingly, my comparative results remained at the same scale as regards power consumption vs point production.
Zuletzt bearbeitet von umop-apisdn; 4. März 2022 um 0:29
No problem. You are right though about the power needs. The constructors may not be much, but the sinks needed will be higher if you go for silica and want to shred a lot. If it's someone new and doesn't drop 1200MW in coal gens asap, I can see how it would be an issue.
kLuns 5. März 2022 um 14:03 
All you need for this is a miner, belt, power and a sink
no need for crystal math
If you don't need it yet for nuclear power:
https://steamcommunity.com/sharedfiles/filedetails/?id=2773938216
Zuletzt bearbeitet von kLuns; 5. März 2022 um 14:36
When I need points, I just dump a container of metal frames. That's 100,000 points/min until the box empties on a t3 belt. My resources do a lot of sitting around. If I have the power overhead, I might as well dump them and let the boxes slowly refill.
Zuletzt bearbeitet von mortsmi7; 6. März 2022 um 6:42
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