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Fuel will be your main source for generating power. Just build a few fuel generators and connect the fuel by-product.
For heavy oil residue, it is useful for making more fuel (put it through a refinery and select "Residual Fuel" recipe), which again can be used for the Fuel Generators.
Fluids in pipelines cannot be shredded, they need to be combined with an empty bottle (using the Packager building) if you want to get rid of them (not recommended given Fuel/Heavy Oil is very useful).
As already suggested, it's very useful in fuel production. Again through the discovery of alternative recipes, HOR can be further refined for even more efficient production.
The wiki has a decent article and it is arranged in steps, each requiring a slightly more complex setup and needing certain things unlocked. Google "satisfactory fuel setup" and you'll find it.
You need fuel generators to burn the fuel. There are alternate recipes from hard drives that use it. You can combine fuel with plastic to make rubber and vice versa.
If you don't have alternates or fuel generators, you would need to send the fuel into buffers and dump them when they get full.
Out of curiosity, what recipe are you using to make the resin and what are you using the resin for?
As for the heavy oil residue (HOR), if you have generators you can make it into fuel and send it to the generators. Again alternates are needed to make effective use of it.
If you do not have alternates, you would need to send it to buffers and dump them when full as with the fuel described above, or make it into petroleum coke and burn it in coal generators or send it to an awesome sink. Without a mod, there is no direct automated disposal of fluids.
- 300 oil into 1 pipe to 10 refineries (5 making plastic and 5 making rubber)
- Collect all the 10 refineries Heavy Oil Residue in 1 pipe and bring it into another 3 refineries to make fuel.
- Collect the fuel in 1 pipe and power 8 fuel generators and 1 packager undercloacked to 8 packaged fuel per minute. Use a little bit of the plastic you produce to make fuel canisters.
Use smart splitters to send plastic, rubber and packaged fuel overflow to awesomme sink.
This way you have:
100 plastic per minute
100 rubber per minute
8 packaged fuel per minute (for your jetpac)
around 1200 Mw to power all the facility and imput the rest on your grid.
This setup never stops or locks. Note that the 8th generator might blink red-yellow-green, meaning that it won't go at 100% efficiency all the time. it depends on the fluid priority between the pipe that goes to the packager.
Turn the purple crap into petroleum coke and build a massive wall of industrial containers for it, you'll need it for aluminum. I think it also makes Electrode Circuit Boards (alt recipe), so it can be kept in the area for that purpose.
I'd say not to run anything into the sink unless it's a low-level abundant item that's easy to make and you're running out of uses for (iron plates and rods). Store excess stuff; you'll need it eventually.
Almost all of my oil goes to rubber and plastic production and I have every well on the map tapped. The waste HOR gets diluted to fuel in blenders, Since oil is always near water, that's relatively easy, Some of that fuel gets converted to turbofuel where coal and sulphur are available. Using this method, with turbofuel, is more productive than converting oil to heavy turbofuel directly although the machinery is a bit more intense.
You still have to sink any unused byproduct but rubber is 3 times the points as residue and more useful in late game. Oil becomes a limited resource, so use it efficiently.
If you really want the most output of rubber or plastic, there's recycling one along with fuel to produce the other, Haven't found that necessary yet.
crude oil = plastic and heavy oil then heavy oil to petroleum coke .... thats not a problem.
crude oil = poly resin and fuel then poly resin and water = rubber
PROBLEM ....how to use and get rid of fuel , if i cant find a way to use the fuel by poduct the poly resin runs for a bit then stops
For the fuel, before you get the fuel generator, just pump it into storage and drain them when they fill up. Thats what i did untill i got the generators
This way production can keep going and you don't have to go back to empty something.
I put unwanted petrolium coke into shredder , the unwanted ordinary fuel goes to power 10 fuel generators and this stops the bottleneck and keeps the poly resin from going into stand by every so often
Edit: seriously though, why tf are primarily you making rubber out of resin and water instead of just directly out of oil????? It's so ridiculously inefficient. It takes more than twice as much oil to make the same amount of rubber.
Although I was making a joke in my original message, my point stands. Fuel isn't the byproduct to Poly Resin, Poly Resin is the byproduct and should be treated as such. Make EXTRA plastic/rubber out, but don't primarily make them out of it
noun
an incidental or secondary product made in the manufacture or synthesis of something else
I, too, am amused by the fact that the fuel is the byproducts in this scenario... but if it is not the primary resource being sought, then byproduct it is. If your goal is to produce X, and anything other than X is produced alongside it, then that other product is, by definition, a byproduct.
Recycled Plastic turns fuel and some rubber into more plastic