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Same thing later on once you get into oil. Transport whatever you need to the oil and refine it on site. If you make fuel, send it to fuel generators built in that area. If you turn it into plastic/rubber, then you can move that where you want since it's easier to transport solids.
Building near the water is best. It makes pipe elevation easy to track and easy to solve. Long distance piping gets very difficult when the elevation is hard to track. A common big factory setup is to bring resources to the water by train, do all the water industry there, and ship the finished products elsewhere.
I've been watching these forums for a while, and headlift is usually not an unsolvable problem. Once someone is aware that they'll need to provide "pressure" for the liquids to move uphill, and aware of the existence of pumps, the solution becomes obvious.
The mechanic I most often see causing "unsolvable" issues is the "sloshing". It's an interesting but ultimately infuriating mechanic, and makes liquids extremely tedious to deal with.
After a few dozen meters, the quantities are extremely unstable in pipes that are not completely full, "sloshing" back and forth and causing all manner of problems in generators and refineries. If the pipes are completely full, there are apparently invisible "leaks" that cause you to lose a few percent of the product (this is most visible using Mk 2 Pipes, because 5% is much more noticeable in twice the volume of fluid)... now that I think about it, this might actually be related to the "sloshing" mechanic, as well; if there's nowhere for it to slosh to, perhaps it just sloshes right out of the pipe.
Getting back to the fluid transport issues, it is my opinion that it is best to either only transport liquids very short distances, or take the "Dyson Sphere Program" approach and turn liquids into solids by packaging them before transport. Making this decision even easier is the fact that a freight car can carry 1600 cubic meters of liquid or 32 stacks of solid... Packaged fluids stack to 100, meaning that (paradoxically) packaging the fluids allows you to carry twice as much on a given freight car.
Throw the empty packages into a sink at the destination for a steady supply of coupons, and stop worrying about it. Unless you're building some ridiculously huge megafactory, you'll never miss the tiny amount of resources/power being siphoned off to make the packages, package the products, then remove them again at the destination.