Satisfactory

Satisfactory

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Jeff Mar 28, 2022 @ 6:09am
Full tank. Empty pipe?
I've gone as far as lifting a tank up a couple hundred feet in the air and using pumps to lift the fuel up there. The screenshot shows the almost full tank of fuel. Then the next screenshot shows an empty pipe a hundred feet away. Can't get the fuel generators to run continuously (on, off, on, off, etc.).

A pure crude well, Sixteen fuel generators. Zero to two will run at once. A bug?

https://steamcommunity.com/sharedfiles/filedetails/?id=2785982125

https://steamcommunity.com/sharedfiles/filedetails/?id=2785982255
Last edited by Jeff; Mar 28, 2022 @ 6:18am
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Showing 1-14 of 14 comments
Akatosh Mar 28, 2022 @ 6:25am 
Keep in mind that a pipe doesn't work as converyor belt. The pipe itslefs need to/will try to be full before working perfectly.

Adding a valve is often usefull, to force the fuel to in only one direction.

If you have one long pipe with splitters to connect to the generator, think about adding a valve on the small section of pipe before the genrator and set it to let go just enough fuel.

According to your screenshots, you're using Mk.2 pipes, they have several missfunctions (escpecially when using the "horizontal to vertical" mode) that will be patched in the future, try to use Mk.1 and "noodle mode" as much as possible.

From my personnal experience, you'll have less problem with fluids if you use multiples Mk.1 pipes than one big Mk.2

I hope I could give you some help.
LittleEngineer Mar 28, 2022 @ 6:29am 
Could it be an issue with one of the many mods you are using?
I saw in the first screenshot you are using an Industrial Fluid Buffer mk8.
Jeff Mar 28, 2022 @ 6:36am 
Yep. I use mods (18 atm). Makes the game much more challenging (have played nine full game files (first three without any mods).

I'll try the valve approach. Rarely used one before. Deleted ten of the generators and overclocked the six I have left to 250%. They have been running continuously for the last ten minutes. Sky tank still at 90% full.
Mister Fabulous Mar 28, 2022 @ 6:36am 
We would need to know the placement of everything with a wider shot. Given that you say the tank is higher than the generators, it seems odd that it's filling up instead of fluid passing through it when not all of the generators are running yet.

Do you have pumps or valves anywhere else along the pipe? The buffer shows an input rate that is really low. It should be higher with so many refineries making fuel even assuming base recipes.

The other potential issue is mods. You're using a mk 8 buffer. That doesn't exist in the base game, so we don't know what you're using or how it differs.
umop-apisdn Mar 28, 2022 @ 6:52am 
Jeff just can't seem to get it through his head that when he mods the snot out of his game, he's no longer playing the same game we are.
Jeff Mar 28, 2022 @ 7:04am 
Got 1,388 hours in the game. Tried playing a game last week with no mods. Left after a couple hours out of boredom. The mods helped me get as many hours as I have by changing the game. Every time i change the mods, its like playing a different Satisfactory game. This increases my interest.

You don't get the full mod up front. They have unlocks at the 8 tiers just like the regular game does. But instead of just 4 unlocks per tier, there are a dozen or so. The MAM is much larger too. Makes the game take a hell of a lot longer to play and far more interesting.
Last edited by Jeff; Mar 28, 2022 @ 7:07am
Akatosh Mar 28, 2022 @ 9:28am 
Originally posted by Jeff:
overclocked the six I have left to 250%

I recommand you to change the % to precisely 246,2288%

With this, you will consume exactly 2x the fuel and producing exactly 2x the power.

It wll make the math very much simple.

And because powerplants need exactly what they need to work properly, it will decrease the risk of failure. You'll feel much better with powerplant consuming exactly 24m³ and not 24ish
Last edited by Akatosh; Mar 28, 2022 @ 9:29am
Orange Reaper Mar 28, 2022 @ 2:56pm 
Turn off the generators. Let the pipe system fill. Turn on the generators one by one. Make sure that each generator has its buffer full and the pipe system is full before each switch on.
umop-apisdn Mar 28, 2022 @ 3:31pm 
Originally posted by Jeff:
Got 1,388 hours in the game. Tried playing a game last week with no mods. Left after a couple hours out of boredom. The mods helped me get as many hours as I have by changing the game. Every time i change the mods, its like playing a different Satisfactory game. This increases my interest.

You don't get the full mod up front. They have unlocks at the 8 tiers just like the regular game does. But instead of just 4 unlocks per tier, there are a dozen or so. The MAM is much larger too. Makes the game take a hell of a lot longer to play and far more interesting.

I'm not saying that you're wrong for modding; more power to you.

What I am saying is that once you start monkeying with the way the game works, you're not playing the same game any more. We (and the Satisfactory devs) have no way of knowing whether the problem you're experiencing is with the game itself, or with the mod(s).

All of that being said, try clocking your generators to 246.2288% instead of 250%. As Akatosh pointed out, that precisely doubles their power output and fuel usage. For information as to why, see https://satisfactory.fandom.com/wiki/Clock_speed#Clock_speed_for_power_generators
Jeff Mar 28, 2022 @ 4:07pm 
Thanks for all the tips!
jdestef Mar 29, 2022 @ 5:45am 
I've had to delete and re-make pipes to get them to work. Pipes still have bugs IMO.
Jeff Mar 29, 2022 @ 9:28am 
Yep. Had tried that before as I have run into bad items before. Even constructors.
MJS WARLORD (Banned) Mar 31, 2022 @ 1:03am 
In some posts i have seen players say mk2 pipes are buggy , i make long but not vertical pipes , i do them in short sections instead of one long one , if for some reason a section of pipe just decides to stop work i just delete it , the sign that a pipe is going faulty is when you dont see the bellows working.

As somebody already said ..... put a flow meter on your lines even if you dont need it , it will stop slopping and back flow.
Jeff Mar 31, 2022 @ 5:31am 
Sometimes I've noticed that the Mk. 1 pipe carries a higher flow rate than the Mk. 2 (might be part of the bug issue).
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Date Posted: Mar 28, 2022 @ 6:09am
Posts: 14