Satisfactory

Satisfactory

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GodlyCree Mar 23, 2022 @ 2:52pm
Upgrade Unreal 4 to 5
Is this something the developers thought about doing? I've been doing some reading and it seems like unreal made it fairly easy for the conversion.
With the added Lumen and Nanite tech what is your opinion of what the developers could do?

I personal would like to see clear pipes to see your fluids sloshing around.
Also increased day and night lighting and being able to really light up your factories. Also I would imagine improved performance when you have a very condensed factory.

I understand this would probably difficult for developers to learn a new system which would hinder time-frames and releases but I think it would be freaking sweet to see this amazing game in a new "Light".
Originally posted by Munin:
Quite unnecessary due to Satisfactory being optimised for Unreal 4 (in current state, it wouldn't benefit that much from new technologies implemented in Unreal 5). To really benefit from Unreal 5, they would have to redo lots of the stuff in the game, and it is questionable if the amount of work is in good relation to the advantages. It's unlikely, but never say never!

https://www.youtube.com/watch?v=TNPgzdHrImE
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Showing 1-15 of 28 comments
cywizz Mar 23, 2022 @ 7:01pm 
Well UE 5 is still in preview, so I would think they will only consider this once a production ready version has been released. Like all things software related, they will weigh up the benefit vs effort in migrating.
Last edited by cywizz; Mar 24, 2022 @ 9:52am
zachattack80621 Mar 23, 2022 @ 8:58pm 
spliters keep setting to all
Zoidberg Mar 24, 2022 @ 8:41am 
Originally posted by GodlyCree:
Is this something the developers thought about doing? I've been doing some reading and it seems like unreal made it fairly easy for the conversion.
With the added Lumen and Nanite tech what is your opinion of what the developers could do?

I personal would like to see clear pipes to see your fluids sloshing around.
Also increased day and night lighting and being able to really light up your factories. Also I would imagine improved performance when you have a very condensed factory.

I understand this would probably difficult for developers to learn a new system which would hinder time-frames and releases but I think it would be freaking sweet to see this amazing game in a new "Light".
What's wrong with using Unreal 4?
Jimmy Mar 24, 2022 @ 10:14am 
There's nothing wrong with UE4. But UE5 has some particular spectacular features added for games like this. UE5 nanite could be a gamechanger in terms of performance while keeping detailes, with all the stuff going on in big factories.
Last edited by Jimmy; Mar 24, 2022 @ 11:14am
Konachibi Mar 24, 2022 @ 4:06pm 
UE4 also runs significantly worse than UE3, and most likely UE5 will run even worse than that, because Epic nowadays are useless at actually optimising their engines, they just cram as many features in to old code as they can and cross their fingers that it's even able to function.

Downgrading to UE5 (because it WOULD be a downgrade in performance for everyone) would cause significantly more problems than is even imaginable and would likely cause Coffee Stain to have to focus entirely on making the game work again for an entire year before they could resume development. It's simply not worth the hassle to attempt.

Plus it would likely lock out players using any version of Windows before Windows 10 from being able to play the game anymore, and games live or die on accessibility, along with causing some serious hits to the reputation of Coffee Stain if people suddenly discovered they couldn't play the game they paid for anymore due to a change of engine.
Last edited by Konachibi; Mar 24, 2022 @ 5:58pm
Cedar Mar 24, 2022 @ 5:26pm 
You know it's one thing to have seen videos about UE5 and another to implement all the features seen in these (more or less) advertising videos. They get all the kids hyped up and while it's certainly possible to use all these tools and achieve these graphical levels, most developers will probably not use them for performance reasons.

The Unreal demos look great because they're made to look great. They're not made to be functional. If you implement these things in actual games, with so many systems running simultaneously, most of the time, the visuals and physics will have to get downgraded to achieve an acceptable level of performance.
Konachibi Mar 24, 2022 @ 5:58pm 
Indeed. A lot of these tech demos are running on development hardware computers that have like, 128+ gb of RAM, two $4000+ SLI-connected industry-grade graphics cards and multi-processor motherboards. They certainly aren't running on normal commercially available PC hardware.
Jimmy Mar 24, 2022 @ 7:33pm 
The Matrix Awakens tech demo runs on any bog-standard XBOX Series S/X and PS5. I give it the benefit of the doubt. UE5 seems to be pretty powerful.

https://www.youtube.com/watch?v=WU0gvPcc3jQ
Last edited by Jimmy; Mar 24, 2022 @ 7:45pm
GodlyCree Mar 24, 2022 @ 8:43pm 
I certainly agree developers use god tier hardware for their demos. Though I've seen other smaller individuals demonstrate the power of UE5. I'm not saying they deff. should because it's new and the features are awesome. I'm just wondering if it's something they may consider and what would others like to see in game with the new tech.

People/developers also tend to like to stay away from change and new tech because, well, it takes a long time to learn and I totally get that especially when these developers have come such a long way in their game and have done a fantastic job. I'm more curious what people would want to see if they did make the change.

I also want to add I used to play a decent amount of the game called Scum and have watched their developers interviews and update videos. from I've taken away it seems their main gripe is limitations of what UE4 can handle. You also have to remember UE4 has been out since 2014. Tech for developers have come a LONG way in that short time frame.
Last edited by GodlyCree; Mar 24, 2022 @ 8:45pm
Veeshan Mar 25, 2022 @ 8:58am 
Think we should thoroughly enjoy the new features of 4 before adding more on ;)
Konachibi Mar 25, 2022 @ 10:55am 
Originally posted by Jimmy:
The Matrix Awakens tech demo runs on any bog-standard XBOX Series S/X and PS5. I give it the benefit of the doubt. UE5 seems to be pretty powerful.

https://www.youtube.com/watch?v=WU0gvPcc3jQ

There's a lot of smoke & mirrors with that Matrix demo though, and when it's not fooling you, the rest is simply configured specifically to run on the xbox series s/x hardware.

When all hardware is the same, an engine really can be put through it's paces, but in the world of PCs, developers have to account for many hundreds of thousands of possible configurations and operating systems, not to mention how a PC cannot pool almost all of it's resources in to running a game, it needs to maintain it's operating system and all other background programs besides, which is mostly what causes UE4 to bottleneck much of the time.
Spider Mar 25, 2022 @ 12:25pm 
Originally posted by Konachibi:
UE4 also runs significantly worse than UE3, and most likely UE5 will run even worse than that, because Epic nowadays are useless at actually optimising their engines, they just cram as many features in to old code as they can and cross their fingers that it's even able to function.

Downgrading to UE5 (because it WOULD be a downgrade in performance for everyone) would cause significantly more problems than is even imaginable and would likely cause Coffee Stain to have to focus entirely on making the game work again for an entire year before they could resume development. It's simply not worth the hassle to attempt.

Plus it would likely lock out players using any version of Windows before Windows 10 from being able to play the game anymore, and games live or die on accessibility, along with causing some serious hits to the reputation of Coffee Stain if people suddenly discovered they couldn't play the game they paid for anymore due to a change of engine.

If you think UE is unoptimized, you have a potato. The UE gets significantly better across all aspects with each new generation. UE is hands down the best available engine on the market. It sounds like you are just an Epic hater, and that's okay.

People using Windows 7 need to get a grip and move on. It isn't even supported by newer security updates. Refusing to go beyond Windows 7 is some tin foil hat wearing, conspiracy theory, OMG THE GOVERNMENT IS WATCHING ME ♥♥♥♥♥♥♥♥. If you don't have the specs to run Windows 10, and are FORCED to stay in Windows 7, it's time to stop worrying about trying to game on PC.
Spider Mar 25, 2022 @ 12:28pm 
Originally posted by Konachibi:
Originally posted by Jimmy:
The Matrix Awakens tech demo runs on any bog-standard XBOX Series S/X and PS5. I give it the benefit of the doubt. UE5 seems to be pretty powerful.

https://www.youtube.com/watch?v=WU0gvPcc3jQ

There's a lot of smoke & mirrors with that Matrix demo though, and when it's not fooling you, the rest is simply configured specifically to run on the xbox series s/x hardware.

When all hardware is the same, an engine really can be put through it's paces, but in the world of PCs, developers have to account for many hundreds of thousands of possible configurations and operating systems, not to mention how a PC cannot pool almost all of it's resources in to running a game, it needs to maintain it's operating system and all other background programs besides, which is mostly what causes UE4 to bottleneck much of the time.

Oh look, you posted another stupid comment. The Matrix video is both PS5 AND XBOX. Just saying. If you don't like Epic, just say that. If you are "fooled" by the video, then you are pretty stupid. Just saying. It's easy to tell in-game vs real life, and if you think they are trying to trick you, you need to put your meth pipe down.
Konachibi Mar 25, 2022 @ 1:34pm 
Originally posted by Spider:
Oh look, you posted another stupid comment. The Matrix video is both PS5 AND XBOX. Just saying. If you don't like Epic, just say that. If you are "fooled" by the video, then you are pretty stupid. Just saying. It's easy to tell in-game vs real life, and if you think they are trying to trick you, you need to put your meth pipe down.

That's a pretty presumptuous amount of claims you've made there.
Having experienced the multitude of titles operating on each Unreal engine since it's inception, I still say that UE3 is hands-down the best of them, and one of the best gaming engines to ever be made. The sheer variety of genres, and the capabilities of that engine seemed nearly limitless, and it ran without any issues to boot.

UE4 on the other hand has had nothing but issues since it began. Batman: Arkham Knight, the first game to 'demonstrate' the power of the new engine, was universally slammed for being an un-optimised, terrible, bug-ridden mess that could melt PS4s with how poorly it handled system resources.

Ark: Survival Evolved has been nothing but a nightmare to both Studio Wildcard and the players of said game due to how poorly the engine seems to handle the open-world survival crafting genre, and large level streaming in general, and Conan Exiles hasn't fared much better either, both games suffering from serious bugs brought on by the physics system, poor memory allocation and severe RAM demand on games that, on another engine, would likely run with much less resource usage, as shown by the multitude of other survival crafting games that offer much of the same visual fidelity while being far less resource intensive, along with plenty of other open world games with graphical fidelity matching, or even out-doing what those games offer while coping just fine. Shadow Of The Tomb Raider for instance, is visually stunning while also running far better than many of the open-world games that run on UE4 that don't look nearly as good, a testament to the wizardry Square Enix still possess when it comes to developing modern engines.

It's not that I hate Epic, I grew up playing games like Jazz Jackrabbit, Unreal and wasted maaaaany hours on Unreal Tournament, they used to be a great company, but their business decisions and practices over the last few years has greatly tarnished the reputation they acquired so many years ago, much the same as other large companies have, like EA, Blizzard Ubisoft and Activision.

The problem with growing up back when consoles were king and the 3D revolution brought on by Quake wasn't even a glint in John Carmack's eye is that we remember when those companies weren't scummy. They all released some real bangers purely for the love of making great fun games, but nowadays it's all about the money, not the entertainment, and the magic has been lost because of it.

Anyways, on to that other topic of operating systems. Personally I run Windows 7 for two main reasons. The first is that I've been unable to upgrade my computer for quite some time for financial reasons, and since Windows 10 requires more hardware resources to run, reduces the output possible when playing games, therefore decreasing performance, and the second is that I play a lot of games that either require the player to jump through a great many hoops, or simply outright do not run on Windows 10.
Most likely the Resident Evil 2 Remake wouldn't run nearly as good if I were using Windows 10 rather than Windows 7, while games like the Legacy Of Kain series or the old Tomb Raider titles would either take a fair bit of time to get working, or would outright not work at all. That being said I am intending to build an entirely new computer later this year and use Windows 10, or possibly even Windows 11 as it's base operating system, not because I've been convinced to remove any form of 'tin foil hat', but because I never had one on in the first place, I simply saw no reason to change operating systems when the one being used was doing just dandy.

And finally, the Matrix Awakens video. My first experience with said tech demo was watching a youtuber, Real Civil Engineer, play through it. It's very easy to tell how that demo operates, and truth be told, UE4 could do what that demo does, hell, UE3 could do much of it, though it would struggle with handling such high resolution textures, and obviously the ray-tracing would be entirely off the cards. A lot of said smoke & mirrors I mentioned is simply clever texture and world creation tricks that the unreal engine has been capable of for years. One prop I will give it though is that it's lighting system is pretty superb, but then, it's that lighting system that is making a lot of it look so good, though they still haven't quite got skin rendering quite right. The biggest giveaway in that tech-demo between live acting and in-game is that in-game graphics makes their skin look rubbery, but that's a problem games have always suffered with. One day they'll get it right.

Not that I expect you to read this entire post anyways, but eh, I felt like typing, it helps me relax.
Last edited by Konachibi; Mar 25, 2022 @ 1:37pm
Spider Mar 25, 2022 @ 2:07pm 
Originally posted by Konachibi:
*snip*
I grew up playing those same games as well, and remember a wonderful time when they were called Epic MegaGames. As far as games playing better on Windows 7, compatibility mode exists, and hasn't caused me any issues unless I go too far back, like Warcraft Orcs and Humans, or the original Dune, or System Shock. Things like that gave me issues. They also would have likely given me issues on Windows 7 as well.

I haven't had performance issues with any Windows, or UE for that matter, that wasn't solved by upgrading a component in my PC. UE3 came out, and my 8600GT ran games like ♥♥♥♥. So I got a 9800 GT, and everything ran great. UE4 came out, and my 9800GT seemed to be slowing down, but I upgraded to a FX 8350 Black Edition, and didn't need to replace GPU just yet. Newer games came out, So I upgraded to a 960 GTX. Zero issues. With 90% of games. Until 2 years ago. By no issues, I mean, I'm playing all the games I want to play, at 60fps at an acceptable graphics level. UE isn't the problem. The people developing on it are the problem. Bad coding is bad coding. Look at Ark. As you said. That isn't the engine's fault. That's Wildcard being garbage. All of the Arkham games were designed for CONSOLE, not PC. So blame the porting developer for that. For gaming as long as you have, it sure seems like you have minimal knowledge about what's happening under the hood.
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Date Posted: Mar 23, 2022 @ 2:52pm
Posts: 28