Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is building a docking terminal at one of the giant manta locations for easy ride access.
Let me guess that you have one turbomotor and one supercomputer manufacturer because that's all you really need. Try 8 or 9 or 16. That will keep you busy for a while.
Don't get me wrong. I'm in a similar position, not because of lack of possibilities but running low on resources for the end game.
Other than that, I guess just wait. The in-game economy, the tiers and their goals, and whatnot are almost certain to get changed from major updates.
Play left-handed?
I tend to tweak a tune my supply lines to better organize them and make it easier to split off new lines if I need those parts for another machine, cleaning up my cables is another thing so I can trace my power and lighting grids more easily, constructing buildings around major areas, adding lights, or just redoing platforms to improve the looks of my factory is another thing I do, and every so often I go out to slug hunt or search for crash sites.
I constructed a building dedicated for a bunch of power storage units, that took a while to finish, but now I can run my entire factory of batteries for at least an hour if my power generators get accidentally disconnected (I have a few remote locations for these).
My last project was to finally get all of my coal generators onto a single platform, instead of my original split level design, that took some figuring on how to move half of those generators and adjust the platform itself to clean up that area.
You just have to find or com up with something to do while major production lines are running, and there is any number of possible things to kill time, its just up to you how to do it.
I completed the game (twice I think), got my golden coffee cup, then spent many more hours tweaking and putting the finishing touches on my world. Then I stood there trying to figure out what to do next........ That's when I realized there was nothing left for me to do here in this beautiful world I created. So I just left.
I still keep up with the game on a daily basis and hopefully one day I will be drawn back into it.
This game keep me busy 3-4 hours a day, but last mounts not playing much instead watching youtube twichtv gaming sessions. Like so much their insperations design style ideas, I hope some day devs say ok this is ver 1.0 then I start from the beginning till then just check forums.
The reason I did this was just to originally see if I could but once I had it operational (or rather just completed the loop) I then went over the void near the fields and made a base over it and hooked it to the railline and basically discovered I had accidently invented train travel over the entire map out of a joke challenge.
Here's something else I did, exploring underwater. The way you can glitch the game is by going to a nearby body of water and building a single latter then jumping into the water. Before you surface, grab onto the latter and climb down to the water floor and jump off and you'll discover that water no longer understands floating, I used this to explore some glitched out areas or rather hard to access caves, heck I even did this in the doggo cave just to walk on the bottom of the dark caverns floor.
I'm trying to make a hardcore 3x3 with materials entering at one layer
with the goal making anything non radioactive that fits inside,
I started in the dune desert and run off to a nice island on the spire coast.
I'm still overthinking if I permit myself to make 3x4 exceptions for buildings which are too tall
(coal generator for example). I might allow belts and pipes on the outside with refineries and manufacturers because there is probaly no other way.
It's a headsache sometimes but I like the pain somehow :P
In this game you are supposed to chalenge yourself, not to complete a chalenge the game gives you.
I have started a new game to start this compact tower on a resource node chalenge, it's a fun thing to try out
https://www.youtube.com/watch?v=TBZEGmyJpxs