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Thank you! I loaded a save from earlier and I had my stuff stored in a container.
Sometimes I can't play online because my son and I share the same steam account, so when I play offline I'll store my stuff before quitting. Gotta remember that.
If you play offline from Steam, if you quit the game you lose your inventory. It's not a bug, it's meant to be that way: the game only saves your inventory if you're online on Steam.
the game saves your position like a server so when you are offline you do not have the same ID when logging back in and that leads to you spawning in a spanking new character your old character plus inventory still exists and can be looted after said spanking
Dude...do you mean all the guys sitting at my game are from my previous sessions? ♥♥♥♥♥♥♥♥♥, there's quite a lot.
I never purchase games that require an internet connection to play. This game is my only exception. Hopefully they will change this. I should be able to play a solo game without connecting.
Saving the ID offline, can't be that hard.
The solution to playing the game single player while always having your inventory when you restart (and avoid creating clones when you start the game) is to make sure your computer is online and on the internet *BEFORE* you start the game. Also make sure steam is on the internet and active as well.
Know in your mind that if you are not online then it will create a clone and you will spawn at your HUB without your inventory. Just to be clear for everyone to understand: THIS IS NOT A BUG. THIS IS INTENTIONAL BEHAVIOR OF THE GAME PER THE DEVELOPERS.
On the other hand, it's brilliant for non-host players. It's the same method that games like Rust or Ark handle offline players, it doesn't have to fetch their player/inventory data and doesn't have to save their last known position to file and keep it in waiting for the next time that they join, it instead just saves their data to a physical body with their SteamID attached to it and keeps it in the world. This is all for the purpose of keeping save data as a single file instead, world AND player. Whereas some other games (e.g Minecraft) would have separate files and folders for world data and player data