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My advice on John Henry's Hammer might surprise you: when you get sick of hand-crafting, automate. That informal metric handles the balance nicely. My tolerance for hand-crafting got lower the further into the game I progressed, and I'm sure it's that way for everyone else as well. And on second games (I started one in Grassland just to have something to compare Dunes to) tolerance is even lower. I have a BUNCH of biofuel generators in the second game to keep up with the profusion of automation whereas in the first I only used the HUB twins until Coal. I can't imagine doing that now! I'd go nuts.
From time to time you'll need to call upon John Henry, and when you do it will be critical enough to not be annoying, so the rule applies all the way through to the end.
During the Great Stator Shortage ol' John Henry really lent a hand. "Phew, I have Stators now!" <- Not sick of having Stators!
Now two possible forks in the road:
"Stator shortage AGAIN? Geez. Hammer time. Groan." <- Sick of crafting Stators
"With a Stator stockpile I can expand production without my projects shutting down. Soon I will be producing a Stator surplus!" <- How not to get sick of crafting Stators
Taking the first fork will eventually nudge you onto the second. This game is a marvel of social engineering. "Why keep pushing the feed bar when you can make it push itself automatically? Then you can press this bigger feed bar that produces tastier food pellets!" *Squeek!* *Squeek!*
On the other hand the Great Nitrogen Pipe Project has officially met with success! Only after building it with elevation preserved along its entire journey did I discover gas isn't subject to head lift requirements. There's a reason there's no such word as "gasqueduct". And yet I have built one.
I'm, ahem, not quite good enough to claim credit for "going through the motions". "Muddling my way through" is all I can claim credit for. (Unless it's radioactive. Everything radioactive is perfectly load-balanced on Mk5 belts. When I throw the switch you'll barely see radioactive stuff on belts. It'll race past a little at a time into perfectly-balanced facilities that never back up until the final sink of plutonium rods. That has taken quite a lot of planning. I hope I didn't make any mistakes ... radiation is no joke!)
I can confirm that. I realised some power drops and went to my plants to check what could be a reason (was expecting water shortage). Turned out I miscalculated my sulfuric acid and therefore my uranium waste could not be processed. All the belts were loaded with waste, the whole place was a contaminated hell...