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100% Depending on your Rig belts are heavy performance!! Compaired to Slot Inv systems.
(I've seen some videos of giant bases with mammoth tower factories drawing resources from all over the map but I don't see why you would ever need to pull that many resources in the first place?) [/quote]
It all depends what your goals are, but for some the challenge IS to pull as many resources as possible to cater for high tier items. For example, I used the satisfactory calculator to calculate what is required to produce 1 Super Computer per minute (Which is very slow!)
You will need:
160 copper ore per minute
234 cubic crude oil per minute
26 iron ore per minute
1.374MW Power for all the machines
That is the requirements for ONLY 1 super computer every minute and there are many items using the same resources, so you can imagine why you will need all the resources on the map and other ways to get the ones far away, like trains
Yeah, for resource movement, I'm happy to build crazy stacks of conveyors.
The joy in this game is doing whatever is fun for you!
Each Freight Platform is fed by 2 belts, therefore each car is equivalent to two belts.
Each Freight Car acts as a separate container, so there's no extra combining and (smart) sorting necessary on either end.
One train can mix items and liquids without issue.
Each train can be theoretically infinitely long.
A player can essentially run the equivalent of an infinite number of separate belts and pipes by running one train and the associated route(s).
And on top of that, the railway itself doubles as a power line and as personal transportation.
For players moving a lot of resources across the map, setting up one train beats a dozen+ belts any day.
I started my first game in the 'experimental' area that was supposedly challenging in vertical lifts. There isn't much space so I suppose my base never needed to consume that much.
I'm at tier 7 is the map option unlocked with tier 8?
its in the M.A.M. under the quartz section
Question: Do I need two freight platforms to handle 2 freight cars? Do you ever need two cars worth of stuff? It seems to me the basic lines can be handled with just one car looping all the time. How hungry of a base you would have to have in order to fully consume multiple cars worth of stuff before it loops back with full cars again??
You need as many freight platforms as there are freight cars.
As for the quantity, it depends on how big your separate factories are, and how logn the loop is.
In my last game I had a 1 engine 3 fright cars train, looping through the main base and 4 stops.
The train would go to the oil products part and fill up car 1, then to the iron and quartz products and fill car 2, it would then go to the nuclear ractor area and grab the wastes in car 3. Finally it goes back to base, empties car 1 and 2 and goes to the sea to dump nuclear wastes in the undersea storage facility. Then back to the loop.
This way, the factory storage would fill again and be ready for a new train round.
Having multiple cars, even if each isn't full, makes it easier to output your production without having to sort it right ou of the freight platform.
I wonder if some of my train routes would be more efficient if I used the same train loop all the routes. Like instead of having a train bring plastic and then go back, another one brining steel pipes and beams and then going back, and the alumina stuff and back..
Also I wish there was a way to make the trains not loop if the storage "somewhere" (destination for example) is full. Because they just seem to be looping with a full inventory of stuff when there is no place to take them
Trains aren’t that late. As things are implemented now, they’re roughly at the halfway point. The show up when you’re about to transition to oil power, which is going to require that you transport plastic and rubber long distances, and before aluminum and nuclear, both of which are complex and time consuming to implement.