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Doesn't mean they can't implement it, if you and the people you play with don't want to compete, you don't need to, that's something they can make an option before even starting the save. Same with everything else.
Just because you don't want to, doesn't mean others feel the same and having the option for things like this would not impact you in any way.
Personally find the company idea to be a really fun idea if fleshed out, even if I won't play it myself as nobody I know plays this game lul.
It would make for really great entertainment from streamers that's for sure.
I see tons of people disagreeing with ideas for this game simply because it doesn't belong in this chill, no threat game or various other reasons, but its always just how they see the game.
And despite all of these things that people suggest that get denied for -insert reason- could always have an option to opt out of any number of these things, people still don't want it.
If there's an option, why does it at all concern you? You would still be able to play as you do now, and others who do want whatever it is can enjoy their optional content.
I do not mean that people shouldn't disagree with ideas of course. But its every single time if someone suggests something that even remotely would introduce a feature that adds some optional content that, either changes an existing feature or adds a feature that would at all change the game from being the "chill factory game", despite these things usually being easy to make entirely optional.
Ever played a shooter in peaceful stealthmode? No....because you purchased the game to shoot. Chilly factory building, buy Satisfactory. If you want an agressive combat factory builder, program one or wait for a company doing it for you. if they see potential and sales in it, it will be done. ;-)
A game can be made with it being chill as main focus, but add options like the Company option for the people that want it.
Would this take a while to implement? Of course it would, when I say "easy" or "simple", its in relative terms, as there's far more difficult features to implement (AI lul).
But it would also be a nice addition that I would bet many would enjoy, be it watching streamers compete which is always a lot of fun, like the somewhat recent RUST craze (which brings in money), or players competing with friends of course
On the hostile mobs/raid idea I agree with you here as that's AI that needs to be coded, which by the sounds of the idea, they'd want something more advanced than "wander around" and "attack on sight" so this post is not about that suggestion at all.
However, the company and PvP ideas are, for the most part, UI.
PvP damage is a toggle.
The company idea would of course be harder to implement though a lot of it is UI. Main concern would be performance but I would say its likely not a problem, considering some of the bases I've seen, and based on my understanding of the idea, people wouldn't reach the levels of mega bases.
Raids (PvP raids I assume since its in the PvP paragraph) I assume are like in RUST so, again mostly just a PvP toggle, depends on what exactly "raids" means here. Structure damage for example would be a bit of work to work out how much damage the weapons do and how much health buildings have.
All the weapons and other equipment suggested would also be a lot to implement, but are all cool ideas that would fit in with a feature like this and so it would be worth the time it takes.
Meanwhile in case someone needs something to scratch that 'competing companies on an alien world' itch, try Offworld Trading Company.
I mean, I agree something like this should wait until after 1.0 lul.
Animals attacking conveyor belts? Thus forcing you to randomly have to go defend/fix a particular point of the KILOMETERS you set up across mountains and valleys?
You have a weird idea of fun.
See what I mean
Games like SF are rare to find and they inspire young and old, so why change what is allready good. If they implement a nice and funny story, this game will become my alltime favorit.
So I guess asking for them repeatedly won't change anything.
I love the game as it is, but don't have any appreciation about pvp or whatever else... Just remind that as far as I understood, Coffee Stain doens't lead this way!
It may come as an alien concept for you, but introducing such elements requires a MASSIVE amount of additional work and it would take the game in directions it was not intended to take.
You yourself, after apparently giving it a bit of thought, have admitted that implementing "rust-like" raid mechanics would be more than "just UI". You have any idea how much balancing work would structure health and weapon damage take? Apparently not. It's like you're living in a fairy tale.
Satisfactory is supposed to be a chill game. Not made with PvP in mind as a major element, and that's what makes it famous and appreciated, ERGO it would be a pointless waste of time and energy to create a whole major PvP aspect, regardless if it comes before or after 1.0. The "it would be optional anyway" is a flimsy defense and could be applied to literally any other pointless and frankly stupid idea.
It's not about "how we see the game". It's about how the game IS. If you want PvP as a primary aspect go somewhere else.
Just imagine, somebody in a forum asks the developers to implement a city building aspect ( huts, hunting lodge, skyscraper made of wood and such ), develop the possibility to craft spaceships and explore the galaxy ( don´t know, mabye found a ship somewhere in the snow...), meet other survivers in multiplayer, which are infected by a virus and he has to kill them..........this is not "The long dark".
And a factory logistics game with PvP, weapons and attacking animals in the dozends is no longer Satisfactory.
Little exaggerated, sorry.
Sorry, this always grinds my gears...and im so sorry for whats about to come as a result...
So....there is no such this as optional. Lets look at how much work away from the core game style that you want the devs to do for an optional feature that not everyone will play.
1. Player companies.
So this probably isn't huge, barring the need for an overhaul of the netcode, which still needs to be done. The challenge will be creating a faction system, which people can join, as well as support for more than 4 players. In games like minecraft, this can work well, the map is procedural, so resources arn't hugely scarce, though players can be pushed out of an area by the expanse of larger factions.
Though this leads into the fact that the map isn't built for multiple corperations. If a corperation is pushed off the map, well, thats game over for them. Evetything they have built is lost, and they cannot make progress. In minecraft, this isn't an issue, they can set up elsewhere; starting from scratch. Basically- you are suggesting a system where players can force other players off the server because they don't play as much, or don't have the strength to hold an oil node.
2 and 3. You split them out but its the same problem.
In order to have meaningful combat, you need base destruction. You also need improved ai, and a way to deal with the skybases.
So, lets talk about the general additions that would be needed.
Base physics - unsupported sections would collapse, unsupported buildings would be destroyed. Remember, physics calculations for all this could really stress the cpu
Flying aggressive ai, or ground ai that will attack supports as well as buildings.
Turrets (requires anim, model, code)
Structures would now need 3 model types, intact, damaged, destroyed.
The gamemode would be need to be rebalenced.
4. Limited resources on a set map.
Just...no. You even more severly impact the effect of camping resources, by then makign those camped resources vanish after a while.
Essentially, i know what all this is for.
When you introduce scarcity, you create conflict. Human trait unfortuantly. In some games, you can encorage this. Think how fortnite does its vaults. People want the special weapons, so you encorage firefights in these areas.
Basically, you want this to be the next combat factory game...its not built with that in mind, and your "jsut make it optional" game would cause the actual game to suffer as a result.
I hope you get the point. If not, somewhere theres a fair sized chunk of a list that i wrote out for what would be needed just for base defence.