Satisfactory

Satisfactory

View Stats:
Hypertube speed frustrations
I know this isn't exactly 'as intended' to put entrances infront of eachother to speed up your launch, but it gets incredibly frustrating when you put one too many and go too fast and when you exit the game is like 'we cant calculate your speed, or walls, so... you are injected off into the ether and now all of your items are lost. It has happened to many multiple times trying to make a hypertube for long distances, especially because there is no way to test if its physics breaking without going in and actually testing it...

Honestly, something that slowed you down that you could install would be quite amazing for hypertubes.
< >
Showing 1-15 of 68 comments
Maehlice May 23, 2021 @ 7:19pm 
Originally posted by Stephanie Sad Girl™:
Honestly, something that slowed you down that you could install would be quite amazing for hypertubes.

Do you mean like upon exit? I've never not had an empty hypertube support not do the trick. If you're hitting light speed and phasing through objects, I'd think you'd know you're overdoing it as you're overdoing it.

If you want light speed travel and don't mind "cheating", you can make teleporters using the map editor.

For hyper-cannons, nothing works better than the hover pack. You can literally stop in mid air.
I was planning on using the hover pack, I had one, it still shot me out past my 5 train stations, all of my walls, and out into the death zone before it could register my space bar.

I KNOW that its going too fast, but its the fact that you have to trial and error it by taking the chance of losing your entire inventory every time you test it.
It also doesnt help that I used it 4 or 5 times and it worked fine, but the 6th time I went off into the skybox.
lpnlizard27 May 23, 2021 @ 7:48pm 
11 to 14 entrances (with a Mk. 5 belt to feed you in and running) is about the max you wana go if your tube route is contained and not a cannon.

i have 1 contained tube that has 14 entrances and tbh idk why you would need more. It literally covers multiple Km is less than 30 sec.

And if you absolutely need to go faster you can always run on the mk5 belt with blade runners.
Last edited by lpnlizard27; May 23, 2021 @ 7:51pm
lpnlizard27 May 23, 2021 @ 7:54pm 
Originally posted by Stephanie Sad Girl™:
but its the fact that you have to trial and error it by taking the chance of losing your entire inventory every time you test it.


you know...

sane people usually drop a manual save point before they try anything THAT potentially dangerous...

i mean you even know what could potentially happen..

so like do yourself a favor and save before getting in the tube.
Originally posted by lpnlizard27:
Originally posted by Stephanie Sad Girl™:
but its the fact that you have to trial and error it by taking the chance of losing your entire inventory every time you test it.


you know...

sane people usually drop a manual save point before they try anything THAT potentially dangerous...

i mean you even know what could potentially happen..

so like do yourself a favor and save before getting in the tube.
Their game doesn't work properly when you use mechanics built in, but I'm at fault for not saving before using their game due to how it can break and cause you to lose limited resources?
lpnlizard27 May 23, 2021 @ 8:37pm 
Originally posted by Stephanie Sad Girl™:
Their game doesn't work properly when you use mechanics built in, but I'm at fault for not saving

Yes.

And here's why.

You know how it can break yet didn't take any precautions.

You are aware that this mode of travel wasn't intended and can be buggy. Yet use it anyway.

I use hypertube cannons for most of my travel needs because they are fun.

But im also aware of the limitations when building them and how they can break, and or not function properly.

Ive already pushed, poked, and prodded the limits, and then stay within those limits.

You are pushing the limits but then get mad when the game engine simply shatters. Maybe recognize when you have broken the limits and dial it back.

Insted of going full gas pedal and saying the game doesn't work properly when you abuse the crap out of it.

Just because you can do something doesn't mean you should.
jamesc70 May 24, 2021 @ 3:01am 
Can't you use one of those things (green circle pad) you drop on that slows you at the exit? I forget the name, just started playing again.
aY227 May 24, 2021 @ 3:19am 
Originally posted by jamesc70:
Can't you use one of those things (green circle pad) you drop on that slows you at the exit? I forget the name, just started playing again.

U-Jelly
Totally useless since zipline introduction.
Shameless self promotion: https://www.reddit.com/r/SatisfactoryGame/comments/mfdi9d/ujelly_is_even_more_useless_now_new_way_for_early/

Oh and +1 for lpnlizard27
Also op... parachutes...
If you are going fast enough with the pipeline it will throw you past the jelly, sometimes it will slow you down, sometimes you will just completely skip it.
Grandaddypurple May 24, 2021 @ 11:32am 
For long distances, making a cannon is cheesing (I use it myself). The reason it's unreliable or unpredictable on first try is because it wasn't designed to work like this.
If you want the true gaming experience working perfectly without worrying, just make the long hypertube going from point A to point B. You can even go with a scaled down cannon design to go faster. The journey won't last more than 2 minutes from one end of the map to the other, if setup correctly
Last edited by Grandaddypurple; May 24, 2021 @ 11:32am
Evilsod May 24, 2021 @ 11:51am 
Originally posted by Grandaddypurple:
For long distances, making a cannon is cheesing (I use it myself). The reason it's unreliable or unpredictable on first try is because it wasn't designed to work like this.
If you want the true gaming experience working perfectly without worrying, just make the long hypertube going from point A to point B. You can even go with a scaled down cannon design to go faster. The journey won't last more than 2 minutes from one end of the map to the other, if setup correctly

I really wish the base speed of the hypertube was faster.

It is cripplingly slow across any distance further than moving throughout a factory, without having to resort to some stupid cheese design to turn it into a mini-cannon. It makes moving to outposts so tedious.
It really does make it tedius. There is nothing worse then going across the map to build something and realize you were like, 1 single piece of steel, or cement short to finish and have to spend ♥♥♥♥♥♥♥ ten real minutes travering back and forth to get it.
Maehlice May 24, 2021 @ 1:26pm 
This is quickly becoming a circle jerk of poor planning and bad decision-making.

Save before doing something you know is risky. Come prepared. Build "popup factories" on-site for common building materials. Or, just bring enough materials to cannon yourself back home.

Proper prior planning prevents piss poor performance.
'durrr the game doesnt work right so its totally your fault because you didnt understand how the game breaks its own systems using built in mechanics. you didnt plan that coming out of the hypertube at a high speed will send you off on a tangent in a perpendicular angle randomly for no reason! POOR PLANING!'

Like that may as well read 'facts dont care about your feelings'

Why even respond apart from jerking yourself off on your 'proper planning'
Maehlice May 24, 2021 @ 1:42pm 
Doesn't work right? We're not even talking about light-speed Hypertube Entrance stacking anymore.

We've switched gears and are now complaining Hypertubes are just generally too slow. And then use being one single piece short of something as evidence to the case.

Between the Truck and your own inventory, there's something like 130 stacks of space. If you run out, it has nothing to do with hypertubes anymore -- regardless of how well they function.

Being thrown sideways is not random. By your own admission:

Originally posted by Stephanie Sad Girl™:
I KNOW that its going too fast

When you stack enough Hypertube Entrances to enter warp, weird is going to happen.

... and it has nothing to do with being one item short.
< >
Showing 1-15 of 68 comments
Per page: 1530 50

Date Posted: May 23, 2021 @ 7:13pm
Posts: 68