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I'm still yet to make it past tiers 5/6 because I get burned out. I have to admit though each time a restart my layouts get better and I get quicker. This time I just might make it to the next tiers.
With this game sure each tier introduces new stuff with new challenges but basically it is the same game play over and over that you figured out by the time you were ready to go to tier 3 or maybe 5.
Werric also makes a good point in that the beginning of most games is usually the most fun, because you're learning and coming up with new strategies and seeing new things constantly... after a while it's just routine, memorization and mostly the same ole' stuff you've already seen.
I'm terrible at not finishing games and just re-playing the early parts again and again, then moving on to something new...
At this point, I'm losing motivation to continue playing myself. I wish there was some sort of endgame goal, like supplying a city with certain power levels and supplies or maybe getting orders in for large quantities of random materials.
I can at least tell you what I've been doing that has kept my interest:
Impose limits on yourself, like 5x5, megabase, Biofuel only, no long belts, etc.
Be creative. Instead of focusing on the numbers, build aesthetically. Don't let any two buildings have the same layout, size, shape, appearance, etc.
Build just for the sake of building. Make a rollercoaster, build a hypertube cannon, build a spaceship, copy an IRL building in the game, etc.
It's just not a smart move.
I feel like the awesome store was a byproduct and necessary evil of the awesome sink.
Tuning oil lines to keep residue from backing up used to be effectively impossible. Eventually, there was an end product with nothing to do but store it and periodically delete/flush it.
Instead of just introducing a simple vaporizer, they gave it extra purpose with the store.
IDK. Just a hunch.
Maybe it comes from the fact that they took stuff out of normal progression and put it behind progression but with extra steps that irks me. Instead of making something new they just took useful stuff and gated it even harder.