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You dont have to go foraging that long to get enough fuel to make it to tier 3 and the chainsaw makes collection a lot faster mainly because you can cut trees and wood gives a lot of biomass. Biomass burners have to be manually fed and take a limited number or items as fuel. You can't automate them and you can't feed them coal. There are mods for this, but you're on your own there. If this is too boring to get past, then you should find a way to get a refund because this phase of the game isn't changing.
https://satisfactory.gamepedia.com/Biomass_Burner
https://satisfactory.gamepedia.com/Coal_Generator
There is however, a mod, Refined Power, that will give you windpower (10-30MW) early on and other throughout the milestones.
I am using 300 mw from 4 plants to maintain my 16-20 coal plants ensuring that those plants can never fail.
I think I will give the game a chance, it looks good even if the size of the buildings is detrimental to the management, right? Being used to Factorio we could see at a glance what is by-product or what is kidding ...
If you mean it takes a while to getting used to building in first-person, then absolutely, but it's also worth it and eventually more satisfactory :)
It's different. Because it's a 3d space, your brain builds it a bit differently, and you'd be surprised just how much you'll remember where everything is.
If you make biomass/biofuel from your leaves, you'll be able to get through to coal power without much hassle. I ended up with more than I can use by the time I get power taken care of.
One trick is to convert any biomatter you collect into biomass (and later solid biofuel (almost like pellets)). Burn rate is slower for each conversion, but you'll see that in the link above.
Set up different lines and into storage containers near the biomass burners. That way you can just feed them with the biomass when you need to. And every power generators in the game will only consume as much or as fast as it needs to, in other words, each bio-item will last longer if you build more biomass burners and keep power capacity way higher than being used.
If you go straight to the Tier 2 milestone for the chainsaw, you can get Solid Biofuel extremely quickly..
Then you make the following:
Storage->Constructor(Biomass-Leaves)->Constructor(Solid Biofuel)->Storage
Storage->Constructor(Biomass-Wood)->Constructor(Solid Biofuel)->Storage
((You can merge the 2 solid biofuel lines into 1 storage.))
Then you just put leaves on the leaf one.. wood in the wood one, and come back with tons of spare fuel.
The REASON this is important:
1 leaf = 15 'power' (not powerline power, but fuel power)
4 leaves = 1 solid biofuel
1 solid biofuel = 450 'power'
So instead of putting 4 leaves into a bioburner for '60' worth of power.. you convert it and get 450... makes bioburner fuel a joke.
Once you hit coal it's 100% automated, and your power needs essentially are just based on what your maximum output is based on how much coal you can shovel into generators, as coal is infinite in supply like all mined ores.
The more generators, the less energy each of them has to produce the longer the fuel lasts.
Before doing anything I built a small "bio electricity facility" which converted my leaves and wood in biofuel and had 10 generators running.
That gave me enough energy until I completed my first coal setup.
Once you got the chainsaw, you will start to like the breaks that you can take from building and optimising and just strolling out in nature - destroying it :D