Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nice one, I like the style.
But I repeat, I am not only about building the empty building, in fact I would like to fill it with working machine, I just would like for the dev to give me an incentive/ concrete reason to do so.
This in practice would translate to:
A) Delete the Awesom shop and the Grinder Sink that gives you tickes, that is just the stupidest idea/design ever. (you build something advanced and then you destroy it, how f*cking depressing/idiotic is that?!)
B) Move the current decoration building blocks and spread them across the unlockable low level step/tiers (0 to 3)
C) Add tons more of similar decoration building blocks, like the recently added lights, and connect each or a bunch of them to the various unlockable steps of a Tier
Essentially the game as it is now, to me seems like 2 disjointed games - one is about building an efficient factory, the other is about building a nice structure.
And you can entirely playing one of these facets ignoring the other, so to me seems a waste of content, that's why I think it should be unified in a way that if one plays one facets it is forced to explore the other.
So this would also go the other way, for example, maybe machines suffer weather damage so to protect them you need to put them under a roof with mostly enclosed walls
Maybe you are not allowed to place a free floating roof but it needs to be near a support, be it a wall or a pillar
Maybe you need to unlock higher tier pillars if you want to enable higher vertical block placement
And stuff like that, so that even people that right now only place down machines in an infinitely flat floating surface would have to deal more with the buildings side.
In Satisfactory, you get that for a short while, but then you get the recycler and... you don't need anything after that. The recycler lets you turn any cheap material into whatever you want. I could leave the game running in the background while it dumps ore into the recycler and get a truck or whatever. That seems so lame. Like why should I bother running out to set up some big supply chain to make my own high tech stuff when I can just feed it copper?
And if I want to set up some cool complicated machine and don't care about a challenge or unlocking new things (not my thing but I can see the appeal) why not give me infinite resources to begin with? Why make it tedious (but not difficult) to build things?
Your reason is to complete Project Assembly... Which is the Space Elevator that is already in the game, just not fully finished.
The AWESOME Sink is a necessary evil for large scale factories, even if I dislike it, it's helpful for always keeping your factory running. And I usually try to set it up so that I only get rid of excess parts beyond what I want to have stored for myself.
A few things:
One: You can't actually build anything without having a functioning factory, especially if you plan to build big. Though you could make parts by hand, but that would take a VERY long time to do. Unless you have mods to let you build without needing resources.
Two: Making it so you have to worry about structural support would definitely make me walk away from this factory building game. I came here to build a factory, not worry about if I built things properly to support it.
Three: If I'm making a building it's so I can better organize my factory. Not only that, but building a building provides no actual bonus on its own. It can't use it to set a new spawn point, can't help you regen health, just as two examples.
For you I got two bits of information. Well you already have infinite resources in Satisfactory, you just need to get it out of the ground. Every node in the game is infinite, but has varying amounts that it can produce per minute based on purity, the miner lvl on it, and if the extractor is overclocked.
The other bit of information is that the more you rely on the AWESOME Sink for parts you can already produce, the more expensive the tickets get in point cost.
Like exponentially more expensive.
Taken from the wiki:
[/quote]
Thinking they had added hundreds and hundreds of decorations, I go check the wiki:
Adequate Pioneering 25
Satisfactory Pioneering 150
Pretty Good Pioneering 50
Golden Nut 1000
Lizard Doggo 100
Confusing Creature 200
Silver Hog 50
---
1575 coupons on those items I don't even like lol sudden disappointment
There are other things that help with the factory. Like wall "outlet" power poles. Two for each tier of power pole. A single sided version and one that allows power to go through a wall via the outlet.
Besides those statues are technically decorations.
The op doesnt seem to understand the game or the order its elements should be played xD
i suppose at some stage they will invent a huge building opens up a magical wormhole and we send all our supercomputers back home or something.
but, until then its just so you can make some more complicated junk
This genre of games is for people who enjoy logistical challenges.
The reason for the awesome sink is so that you don't need to build infinite amounts of storage just to keep your factory working lol. Before the awesome sink was added your factories would just shut off and look like a ghost town once your storage boxes were full. A resource sink to keep your factory running forever was the most highly requested feature before update 3.
I would have preferred it if they let you send things into the space elevator as a resource sink instead though. That was always my suggestion. I don't like how the space elevator gets used once and then it's just decoration.
In Factorio, if you launch the rocket, get the winning message, then end your game, then currently this game is not for you.
On the other hand, in Factorio if you launch the rocket, get the winning message, then decide to keep going (to explore more, increase the size of your factory to create items for more rockets so they can launch one after the other quicker), then this game is for you. The reason being, it isn't an end goal you have in mind to play, it is the entertainment (possibly joy?) of creating a system of going from raw resources up to complicated machinery.
If the idea of criss-crossing belts, long distance transportation of materials via trucks and/or trams, figuring out logistics, trying to make sure all the machines have 100% (or as close to) efficiency, and the exploration of a beautifully rendered world with hidden caves to be explored and sitting back looking at a tall column of rock or elevated plateau while you wonder "how the Hell do I get up there?" sounds fun, then continue playing and get past tier 2.
Based on OP's comments, this game is not for him. He does not get it, nor does he derive pleasure from the building of supply chains to create more complicated items so that other items can be made.
Finally, remember this game is in Early Access. Means it isn't completed yet. Perhaps when it is considered in its final stage and complete then the reason for Marcus to play will be implemented in the game.
Thats your reason.
Personally, I hope you decide this game isnt for you and just go away. The community will be the better for it.