Satisfactory

Satisfactory

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マルコ Mar 18, 2021 @ 3:43pm
What is my reason for advancing in this game?
In the specific, why would I want to research past tier 2 for example? I never felt the need, not sure if I'm missing something, or if simply there is no reason...

In Factorio, you roll along because you need to unlock defense against the biters, in DSP you want to to get a view of the amazing Dyson Sphere, in KSP you get to build more awesome rockets and explore further, but in Satisfactory, why would bother going up to Tier 9?
I have no threats, nothing awesome to see like a dyson sphere and I can go everywhere from the start - and even if I play it like if it was "lego", I can collect and recycle advanced components from the crashing sites and unlock all the building blocks in the market from the start - I cannot see any reason to research any of the upper Tiers...

EDIT - RECAP - up to page 5 of this topic my question was answered, essentially I've been claiming throughout the topic that for me a valid reason to advance Tiers was if what I produced with them was actually needed to unlock more things I could place, like the stuff in the awesome shop, and since with the addition of lights now 5 total resources are needed to produce the things in the awesome shop ( as opposed the the previous only 3) this might suggest the developer is slowly heading in the direction I would like for this game.
I recap this to avoid lazy people reading only this first message and replying on page 6 and beyond with stuff already said in page 2.
Last edited by マルコ; Mar 21, 2021 @ 4:00pm
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Showing 31-45 of 102 comments
マルコ Mar 18, 2021 @ 8:35pm 
Originally posted by cywizz:
The main reason for unlocking these tiers is to advance your factory and challenge yourself to make it more efficient. Making it look pretty/believable with building blocks is secondary. Combining the two makes for the real challenge and why I play the game.
You end up with things like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2231054451

If you only build buildings, then yes...no need to go past tier 2. However you miss the whole factory part....each for their own I suppose.

Nice one, I like the style.
But I repeat, I am not only about building the empty building, in fact I would like to fill it with working machine, I just would like for the dev to give me an incentive/ concrete reason to do so.

This in practice would translate to:
A) Delete the Awesom shop and the Grinder Sink that gives you tickes, that is just the stupidest idea/design ever. (you build something advanced and then you destroy it, how f*cking depressing/idiotic is that?!)
B) Move the current decoration building blocks and spread them across the unlockable low level step/tiers (0 to 3)
C) Add tons more of similar decoration building blocks, like the recently added lights, and connect each or a bunch of them to the various unlockable steps of a Tier

Essentially the game as it is now, to me seems like 2 disjointed games - one is about building an efficient factory, the other is about building a nice structure.
And you can entirely playing one of these facets ignoring the other, so to me seems a waste of content, that's why I think it should be unified in a way that if one plays one facets it is forced to explore the other.
So this would also go the other way, for example, maybe machines suffer weather damage so to protect them you need to put them under a roof with mostly enclosed walls
Maybe you are not allowed to place a free floating roof but it needs to be near a support, be it a wall or a pillar
Maybe you need to unlock higher tier pillars if you want to enable higher vertical block placement

And stuff like that, so that even people that right now only place down machines in an infinitely flat floating surface would have to deal more with the buildings side.
Last edited by マルコ; Mar 18, 2021 @ 8:47pm
Stormlock Mar 18, 2021 @ 8:59pm 
I kind of agree with OP. When I played Factorio, I was really excited to go through the tech tree because the things I was unlocking were things I had wanted even before I knew they would be available- better weapons, armor, vehicles, clean energy, and so on. And the gameplay radiaclly changes with the tech tree. Logistic bots and blueprints completely change the way you even interact with the game.

In Satisfactory, you get that for a short while, but then you get the recycler and... you don't need anything after that. The recycler lets you turn any cheap material into whatever you want. I could leave the game running in the background while it dumps ore into the recycler and get a truck or whatever. That seems so lame. Like why should I bother running out to set up some big supply chain to make my own high tech stuff when I can just feed it copper?

And if I want to set up some cool complicated machine and don't care about a challenge or unlocking new things (not my thing but I can see the appeal) why not give me infinite resources to begin with? Why make it tedious (but not difficult) to build things?
ICBM 16 Mar 18, 2021 @ 10:11pm 
Originally posted by Marcus:
Nice one, I like the style.
But I repeat, I am not only about building the empty building, in fact I would like to fill it with working machine, I just would like for the dev to give me an incentive/ concrete reason to do so.

Your reason is to complete Project Assembly... Which is the Space Elevator that is already in the game, just not fully finished.

This in practice would translate to:
A) Delete the Awesom shop and the Grinder Sink that gives you tickes, that is just the stupidest idea/design ever. (you build something advanced and then you destroy it, how f*cking depressing/idiotic is that?!)
B) Move the current decoration building blocks and spread them across the unlockable low level step/tiers (0 to 3)
C) Add tons more of similar decoration building blocks, like the recently added lights, and connect each or a bunch of them to the various unlockable steps of a Tier

The AWESOME Sink is a necessary evil for large scale factories, even if I dislike it, it's helpful for always keeping your factory running. And I usually try to set it up so that I only get rid of excess parts beyond what I want to have stored for myself.

Essentially the game as it is now, to me seems like 2 disjointed games - one is about building an efficient factory, the other is about building a nice structure.
And you can entirely playing one of these facets ignoring the other, so to me seems a waste of content, that's why I think it should be unified in a way that if one plays one facets it is forced to explore the other.
So this would also go the other way, for example, maybe machines suffer weather damage so to protect them you need to put them under a roof with mostly enclosed walls
Maybe you are not allowed to place a free floating roof but it needs to be near a support, be it a wall or a pillar
Maybe you need to unlock higher tier pillars if you want to enable higher vertical block placement

And stuff like that, so that even people that right now only place down machines in an infinitely flat floating surface would have to deal more with the buildings side.

A few things:
One: You can't actually build anything without having a functioning factory, especially if you plan to build big. Though you could make parts by hand, but that would take a VERY long time to do. Unless you have mods to let you build without needing resources.

Two: Making it so you have to worry about structural support would definitely make me walk away from this factory building game. I came here to build a factory, not worry about if I built things properly to support it.

Three: If I'm making a building it's so I can better organize my factory. Not only that, but building a building provides no actual bonus on its own. It can't use it to set a new spawn point, can't help you regen health, just as two examples.

Originally posted by Stormlock:
In Satisfactory, you get that for a short while, but then you get the recycler and... you don't need anything after that. The recycler lets you turn any cheap material into whatever you want. I could leave the game running in the background while it dumps ore into the recycler and get a truck or whatever. That seems so lame. Like why should I bother running out to set up some big supply chain to make my own high tech stuff when I can just feed it copper?

And if I want to set up some cool complicated machine and don't care about a challenge or unlocking new things (not my thing but I can see the appeal) why not give me infinite resources to begin with? Why make it tedious (but not difficult) to build things?

For you I got two bits of information. Well you already have infinite resources in Satisfactory, you just need to get it out of the ground. Every node in the game is infinite, but has varying amounts that it can produce per minute based on purity, the miner lvl on it, and if the extractor is overclocked.

The other bit of information is that the more you rely on the AWESOME Sink for parts you can already produce, the more expensive the tickets get in point cost.

Like exponentially more expensive.
Taken from the wiki:
Originally posted by Satisfactory Wiki:
Coupons increase in point cost as more are acquired. The first three coupons cost 1,000 points. After that, the cost for the n-th coupon is calculated as 500 * (ceil(n/3)-1)2 + 1000 or 500*POWER((CEILING.MATH(N/3)-1),2)+1000.

It takes 1,692 Coupons to purchase every non-producible item in the AWESOME Shop, which would require 89,466,333,000 AWESOME points. This is equivalent to 192,378 Turbo Motors and would take about 21 hours at the current production limit of 156 Turbo Motors/min. However, it only takes 91 Coupons to unlock every unique crafting recipe, which equates to 13,373,500 AWESOME points.
マルコ Mar 18, 2021 @ 10:57pm 
For a second I was blown away when I read
Originally posted by ICBM 16:
Taken from the wiki:
It takes 1,692 Coupons to purchase every non-producible item in the AWESOME Shop
[/quote]

Thinking they had added hundreds and hundreds of decorations, I go check the wiki:

Adequate Pioneering 25
Satisfactory Pioneering 150
Pretty Good Pioneering 50

Golden Nut 1000
Lizard Doggo 100
Confusing Creature 200
Silver Hog 50

---
1575 coupons on those items I don't even like lol sudden disappointment
Last edited by マルコ; Mar 18, 2021 @ 11:00pm
ICBM 16 Mar 18, 2021 @ 11:07pm 
Originally posted by Marcus:
For a second I was blown away when I read
Originally posted by ICBM 16:
Taken from the wiki:
It takes 1,692 Coupons to purchase every non-producible item in the AWESOME Shop

Thinking they had added hundreds and hundreds of decorations, I go check the wiki:

Adequate Pioneering 25
Satisfactory Pioneering 150
Pretty Good Pioneering 50

Golden Nut 1000
Lizard Doggo 100
Confusing Creature 200
Silver Hog 50

---
1575 coupons on those items I don't even like lol sudden disappointment

There are other things that help with the factory. Like wall "outlet" power poles. Two for each tier of power pole. A single sided version and one that allows power to go through a wall via the outlet.

Besides those statues are technically decorations.
Last edited by ICBM 16; Mar 18, 2021 @ 11:08pm
AAND Mar 19, 2021 @ 12:06am 
Lol.. os this thread some kind of trolling?

The op doesnt seem to understand the game or the order its elements should be played xD
AtemAndrew13 Mar 19, 2021 @ 2:48am 
I mean, at minimum you're going to need to upgrade to tier 3 so you can make coal generators. That way you can have some self-efficiency rather than having to fetch increasingly scarce biomass.
Shane Mar 19, 2021 @ 3:09am 
just to keep making more stuff basically, thats it...

i suppose at some stage they will invent a huge building opens up a magical wormhole and we send all our supercomputers back home or something.

but, until then its just so you can make some more complicated junk
ChickenMadness Mar 19, 2021 @ 6:48am 
This isn't the game for you lol. It's for people who like building factories. It's literally in the name, satisFACTORY.

This genre of games is for people who enjoy logistical challenges.
ChickenMadness Mar 19, 2021 @ 6:53am 
Originally posted by Marcus:
Originally posted by cywizz:
The main reason for unlocking these tiers is to advance your factory and challenge yourself to make it more efficient. Making it look pretty/believable with building blocks is secondary. Combining the two makes for the real challenge and why I play the game.
You end up with things like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2231054451

If you only build buildings, then yes...no need to go past tier 2. However you miss the whole factory part....each for their own I suppose.

Nice one, I like the style.
But I repeat, I am not only about building the empty building, in fact I would like to fill it with working machine, I just would like for the dev to give me an incentive/ concrete reason to do so.

This in practice would translate to:
A) Delete the Awesom shop and the Grinder Sink that gives you tickes, that is just the stupidest idea/design ever. (you build something advanced and then you destroy it, how f*cking depressing/idiotic is that?!)
B) Move the current decoration building blocks and spread them across the unlockable low level step/tiers (0 to 3)
C) Add tons more of similar decoration building blocks, like the recently added lights, and connect each or a bunch of them to the various unlockable steps of a Tier

Essentially the game as it is now, to me seems like 2 disjointed games - one is about building an efficient factory, the other is about building a nice structure.
And you can entirely playing one of these facets ignoring the other, so to me seems a waste of content, that's why I think it should be unified in a way that if one plays one facets it is forced to explore the other.
So this would also go the other way, for example, maybe machines suffer weather damage so to protect them you need to put them under a roof with mostly enclosed walls
Maybe you are not allowed to place a free floating roof but it needs to be near a support, be it a wall or a pillar
Maybe you need to unlock higher tier pillars if you want to enable higher vertical block placement

And stuff like that, so that even people that right now only place down machines in an infinitely flat floating surface would have to deal more with the buildings side.


The reason for the awesome sink is so that you don't need to build infinite amounts of storage just to keep your factory working lol. Before the awesome sink was added your factories would just shut off and look like a ghost town once your storage boxes were full. A resource sink to keep your factory running forever was the most highly requested feature before update 3.

I would have preferred it if they let you send things into the space elevator as a resource sink instead though. That was always my suggestion. I don't like how the space elevator gets used once and then it's just decoration.
Last edited by ChickenMadness; Mar 19, 2021 @ 7:00am
Rezznor7 Mar 19, 2021 @ 7:12am 
So, near as I can figure you are trying to justify playing the game. That is, creating factories to create items that help create different items that can be used to create larger factories to create other items that help create different items that can be used to create larger factories to create other items.... etc. That is the point of the game. Also, some of these items are required to be sent up the space elevator to reach what is referred to as "end game". At some point the devs may put in a "winnable" task such as in Factorio where the object eventually is to launch a rocket with the option to continue on.
In Factorio, if you launch the rocket, get the winning message, then end your game, then currently this game is not for you.
On the other hand, in Factorio if you launch the rocket, get the winning message, then decide to keep going (to explore more, increase the size of your factory to create items for more rockets so they can launch one after the other quicker), then this game is for you. The reason being, it isn't an end goal you have in mind to play, it is the entertainment (possibly joy?) of creating a system of going from raw resources up to complicated machinery.
If the idea of criss-crossing belts, long distance transportation of materials via trucks and/or trams, figuring out logistics, trying to make sure all the machines have 100% (or as close to) efficiency, and the exploration of a beautifully rendered world with hidden caves to be explored and sitting back looking at a tall column of rock or elevated plateau while you wonder "how the Hell do I get up there?" sounds fun, then continue playing and get past tier 2.

Based on OP's comments, this game is not for him. He does not get it, nor does he derive pleasure from the building of supply chains to create more complicated items so that other items can be made.

Finally, remember this game is in Early Access. Means it isn't completed yet. Perhaps when it is considered in its final stage and complete then the reason for Marcus to play will be implemented in the game.
8bitgamer1972 Mar 19, 2021 @ 7:30am 
CSS said they are going to implement the story of the game at full release v.1.0. I believe that is when you will be told why you are there and what your are working for. That is when you will have story motivation for progression. Right now it is a puzzle game to test your creativity and logistics skills.
Vault Traveler Mar 19, 2021 @ 7:56am 
Curiosity about new machines and products, how to fit them into you factory and managing everything nicely and efficient to unlock all the tiers.

Thats your reason.
Abbydog Mar 19, 2021 @ 8:29am 
As I really dont care about providing you motivation to play a game you clearly have not put enough time or effort into discovering its potential, I will answer your question anyway. A later tier opens up a jetpack you can use to access areas much more easily. This item alone upped the fun factor of this game immensely for me. But your, frankly, toxic and banal personality prevents you from finding out the cool parts of this game.

Personally, I hope you decide this game isnt for you and just go away. The community will be the better for it.
Killzone Mar 19, 2021 @ 8:53am 
So everyone does not laugh at you.
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Date Posted: Mar 18, 2021 @ 3:43pm
Posts: 102