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Also, for understanding splitting up flows and flow limits on pipes, take a look at the coal generator gallery in wiki to see how you can utilize a single pipe system to split up 360 water to 8 coal generators when the pipe flow limit is 300 for mk 1 pipes. https://satisfactory.fandom.com/wiki/Coal_Generator
The pipes also have a graphic along them. It's like a small container which will show you if the pipes are carrying the correct amount of liquid. If this container is fully open you know you have it set up right.
Also you can buffer up your pipes, you'll then have full pipes but have an insufficient flow rate and they'll end up drying out
So no, fully extended windows doesn't necessarily mean functionning setup
You can have 300 flow going straight down in a mk 1 pipe. If it never backs up, that vertical section of pipe with a downward flow will have rings close together, but pulsating wide and quickly. The pipe isn't full, but 300 fluid is moving right on through.
If the fluid was moving upwards, the rings would be pulsing equally as fast as the other example, but as the fluid moves upward, the pipe has to fill, the rings will move apart as far as they can. Moving up, it's similar to real life, moving downward not so much.
Example: https://imgur.com/euAOgxQ
You're concerned with flow rate, pipe capacity, and head lift.
Flow rate is obvious, and it can be measured in a given pipe section by opening an interface with 'E'. Mark 1 pipes have a max flow rate of 300m^3 per minute, and Mark 2 can handle 600.
Pipe capacity is displayed in the same interface as flow rate. Each section of pipe has a maximum volume related to its length. You can also extend the storage capacity with tanks.
Head lift is the maximum height that a structure can push fluid above its own level. Most structures, other than pumps, have a 10m maximum head lift. The pumps display both their maximum lift and current demand when you open the 'E' interface.
There are 3 basic rules to make sure everything will work:
1) If you are pumping water above the level it started, make sure your pumps are not exceeding their head lift capacity.
2) Pay attention to the max flow rate and pipe volume. Obviously, you have to pump enough water to meet the demand, and there are two ways you can fail to do so.
The obvious way is simply not having enough flow rate on the water extractor.
The second way is related to pipe volume. Because full pipes will cause the pumps to shut down, it will take a moment for water to start pumping again. If your pipes fill up, but you lack the storage capacity in the pipes on or above the level of the object you're supplying, then it will take what it can get and stop until the pumps refill the pipes.
This can be avoided with a storage tank on the level or by making sure the flow and consumption match perfectly. If your pipes fill before you get the system started, you can get a clean start through the 'E' interface on a pipe or tank by pulling the lever to empty out the system.
3) The last rule is related to pipe junctions. When pumping water up, do not place them directly vertical. Set them horizontal or at 45 degrees and have the pipe curve up from there. It can go directly vertical on wall supports, even those connected to non-vertical junctions, without problems. Vertical junctions going down are fine.
This rule isn't exact, but the number of complaints of unexplained problems I see on these forums and my own experience in using the pipes makes me avoid that one pipe shape. It's probably related to a bug that isn't always replicated when you do this, but often is.
TL;DR:
1) Make sure your pumps have enough head lift
2) Make sure there is enough flow rate and add a tank for more storage capacity if you find that something still isn't filling fast enough.
3) Vertical junctions can be buggy.
Just avoid that harsh 90 degree turn upward to the tank.