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Two constructors -> 3 foundations + walls
Three constructors -> 4 foundations + walls
Etc.
And don´t build a closed "room" and place machines IN it. First use the wide space, use foundations and build the whole set-up for this certain part of the production and AFTER this place the walls.
This is much easier as you may not forget you have to place conveyors as well and poles. And you want to move between your machines.
Don´t build to closely, you have all the space on the planet.
I guess that's my main problem, in all construction game I like to build small and compact, each time I try to do this with Satisfactory it's getting frustrating and not satisfying at all, I really dislike large factory (which seems to be 99% pf the videos out here), I tought I would be able to build a tower.
I have to admit from all videos i have seen, i haven't seen a single tower that fit what I am trying to do, they seems to always be quite large :(
But I would get myself familiar first with the mechanics and construction modes. And yes: the i-net is full with fancy buildings, just use your creativity.
In the beginning there is no need to build huge factories, in most of the cases it is more than fine when you have one node and 2-3 constructors and smelters connected. Expansion can be done later.
Even then, they don't exactly have a narrow horizontal footprint.
https://www.satisfactorytips.com/guides/five-x-five-challenge-rules
If you compartmentalize each resource (like one factory for plates, one for frames, one for pipes, etc), you'll typically end up with a bunch of cubes.
But, if you force yourself to build on a specific footprint and/or work a raw material up to the final product, you go vertical very quickly.
I don't have a good close up and am not at my computer this weekend, so forgive the bad SS. Look in the background at the 200m circular tower. It takes in ingots at the bottom and spits out 13.33 Heavy Modular Frames at the top.
https://steamcommunity.com/sharedfiles/filedetails/?id=2495777806
It will take hundreds maybe even thousands of hours to get it looking how you want.
A good tip to build vertical is to set up your constructors on foundations (no walls) pinpoint your output then build a conveyor wall. Build a Lift that attaches to the second floor and add another conveyor wall on the next floor up. The conveyor should attach perfectly. Then start adding like a floating 2nd floor thats attached to that 1 wall.
Build all the rest of the walls/windows/doors/balconies/roofs when you have a final product automated.
You aren't going to end up with one narrow tower because of the sheer volume of things you need to make, but if you make a huge open floor, you can do a single grand tower and room things off as you build.
https://i.imgur.com/hBIPPES.jpg
I am still learning so calculations are not optimal but I am glad I could make the full production in one tower.
It's still sketchy but it's working.
That said I still struggle to find exemple of real tower (not big cube), so I feel like I am moving in the dark, lot of fun but I would like to see what more experienced plkayers have done with tower design.
Also going on the wiki I noticed in higher tier it'll be much more easier to do so (more production per machine, jetpack etc...), I struggled a lot to do this tier 3.
In most towers, each floor is a full process. For example, each floor of my Heavy Modular Frames tower "The Carousel":
Raw goods are taken in from along the exterior, and anything passed between floors goes up a central chase.
I don't have a good exterior shot yet; this is just the bottom floor:
https://steamcommunity.com/sharedfiles/filedetails/?id=2483579830
The other one I'm finishing right now is simply one floor duplicated over and over.
Each floor processes 30 Oil and 100 Water into 90 Plastic or Rubber.
Duplicated 5 times per tower results in 150 Oil per tower and just under one Mk4 belt of goods.
You can see in the middle pic a pipe chase just left of where I'm hovering which takes oil and water to each floor. In the back right is a lift chase for getting the goods back down from floor to floor.
https://steamcommunity.com/sharedfiles/filedetails/?id=2505228887
https://steamcommunity.com/sharedfiles/filedetails/?id=2505228951
https://steamcommunity.com/sharedfiles/filedetails/?id=2505229016
That said I'm making my first factory on the woody meadow planet so it's actually kind of awkward to get the open room for using buildings. without building a couple 100ft above the ground which I really don't want to do.
Yeesh, what a tedious challenge. Anything beyond Constructor tier almost requires a dedicated floor to itself.
The most 'verticality' I've used is compartmentalising single resource processing into one structure. Iron/copper smelting on the ground, then processing into plates/rods/screws over the next two floors, creating a long, 3-story building. I did the same thing with Solid Steel.
Then of course, I built a Pure Iron refinery setup next to it, which is already the same height as that 3 story building even without additional processing...
It's not much, but it does minimise the footprint for basic materials processing. You could always expand it if you wanted to dedicate entire nodes to the production of, say, Modular Frames.
Great videos from that folk btw - well worth watching!