Satisfactory

Satisfactory

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crake 25 Mar 2021 @ 12:35pm
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If you coud add anything to Satisfactory what woud it be?
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Terakhir diedit oleh crake; 19 Jul 2021 @ 2:19pm
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umop-apisdn 25 Jun 2022 @ 4:42pm 
Diposting pertama kali oleh BrodyIsAwesome8:
Farms so you can grow friut.
This video from Coffee Stain themselves talks about a mod that does precisely that.
https://www.youtube.com/watch?v=1dUNmBBbExs
Terakhir diedit oleh umop-apisdn; 25 Jun 2022 @ 4:43pm
Diposting pertama kali oleh lpnlizard27:
Diposting pertama kali oleh Bookslayer10:
Or, you could make BELTS take power! That would solve the problem, yes?

That is an absolutely horrible idea.

Try restarting a factory after a fuse blows when belts take power.

How do you feed machines to make power. By hand?

You just single handedly made what was already a tough experience into an absolute nightmare.
I don't see how restarting a belted factory would be harder than one with machines. If anything it would be easier because the power cost would be constant, instead of spiking and tripping breakers repeatedly like with machines.

Tier one belts would probably be unpowered, to help new people and keep biomass burners from needing to be run too much.

I really don't see how this would change the game much, especially when you are just building a factory - you already need to deal with the machine's power costs the belts are for anyway.


Diposting pertama kali oleh Anaztazioch:
Diposting pertama kali oleh Bookslayer10:
Or, you could make BELTS take power! That would solve the problem, yes?

It will not, it will still make conveyour belt more useful than monorail leaving it just a QOL feature. Or mess up powersupply system of the game,
You have what it takes to be a senator.
This would reduce their main advantage of being free and easy to set up. You can easily make trains faster yourself by just adding more cars and stations and gaining insane throughput, increasing their base stats wouldn't solve your problem at all.

Making belts take power would break the balance of energy production in the game, but it doesn't seem that hard to fix. Just find the average amount of belts in a base, and increase power production to cover the cost of that.
umop-apisdn 25 Jun 2022 @ 8:07pm 
Diposting pertama kali oleh Bookslayer10:
Diposting pertama kali oleh lpnlizard27:
That is an absolutely horrible idea.
...
You just single handedly made what was already a tough experience into an absolute nightmare.
Tier one belts would probably be unpowered, to help new people and keep biomass burners from needing to be run too much.

I really don't see how this would change the game much, especially when you are just building a factory - you already need to deal with the machine's power costs the belts are for anyway.
... then what would be the point of the change?
Diposting pertama kali oleh Bookslayer10:
Making belts take power would break the balance of energy production in the game, but it doesn't seem that hard to fix. Just find the average amount of belts in a base, and increase power production to cover the cost of that.
"Make number go up" for no good reason?
Terakhir diedit oleh umop-apisdn; 25 Jun 2022 @ 8:07pm
Wood_[OBC] 25 Jun 2022 @ 10:27pm 
Diposting pertama kali oleh Anaztazioch:
Once you have steel beams you can conveyour belt whole map...

Belts slow down dramatically after a few sections. You can "weld" them at the joints by applying/deleting a splitter - but what a PITA for "belts across the map" =D

Here's a little something that describes the phenomena:
https://www.reddit.com/r/SatisfactoryGame/comments/m4gpyc/belt_throughput_bug_and_some_solutions/
Bookslayer10 26 Jun 2022 @ 12:01am 
Diposting pertama kali oleh umop-apisdn:
Diposting pertama kali oleh Bookslayer10:
Tier one belts would probably be unpowered, to help new people and keep biomass burners from needing to be run too much.

I really don't see how this would change the game much, especially when you are just building a factory - you already need to deal with the machine's power costs the belts are for anyway.
... then what would be the point of the change?
Diposting pertama kali oleh Bookslayer10:
Making belts take power would break the balance of energy production in the game, but it doesn't seem that hard to fix. Just find the average amount of belts in a base, and increase power production to cover the cost of that.
"Make number go up" for no good reason?
It's simple: A power cost for belts, even a very low one, balances the transportation options in the game. Because belts are free to build and use, are much simpler to set up, and need to be used anyway in a transport line, there aren't many good reasons to use anything but belts for transportation. It's not bad that people can, don't get me wrong, but the only reason I found to use belts over trucks and trains was how bored I was laying down beltwork.

I HATED how I forced myself to use trucks to transport oil products back to my base, wishing I just gritted my teeth and gone with the better option. I later replaced them with a one-line train network that easily connected between oil, quartz, aluminium, and whatever else. Now that trains have collision I think I would have just laid a few belts instead, because compared to everything else they are just going to be the best option. If there was even a small cost that mattered, the whole experience would be much more enjoyable.

Of course belts will still be used as long distance transport even with power costs, and with some changes maybe it will even get easier to if you plan right. Using a logistics hub system you would be rewarded by grouping up belt lines into superhighways by planning a route, adding more strategy even for people who despise vehicles.

It wouldn't be a big change, but I believe it would improve the game.
Lumikins 26 Jun 2022 @ 4:55pm 
Don't own the game but waiting for randomized map creation like in minecraft/factorio before jumping in
kLuns 26 Jun 2022 @ 5:21pm 
Diposting pertama kali oleh Lumikins:
Don't own the game but waiting for randomized map creation like in minecraft/factorio before jumping in
You allready have enough variety on a fixed map. You won't be finsihed or bored the first 100 hours at least.
Diposting pertama kali oleh Lumikins:
Don't own the game but waiting for randomized map creation like in minecraft/factorio before jumping in
Very likely never going to happen, the map is already very detailed and nuanced so it would be near impossible to generate another with the same quality. It just wouldn't be worth it, and it doesn't really matter with how big the map is anyway.

To get essentially the same functionality try finding/asking for a mod to randomise ore locations and stuff, that I could see at least.
Tryyton 27 Jun 2022 @ 5:49am 
Diposting pertama kali oleh Lumikins:
Don't own the game but waiting for randomized map creation like in minecraft/factorio before jumping in
definitely never gonna happen.
Anaztazioch 27 Jun 2022 @ 8:06am 
Diposting pertama kali oleh umop-apisdn:
Diposting pertama kali oleh Anaztazioch:
Make train faster than conveyour belt. Basicly downscale mining, processing and belt speed while remaining train speed.

Currently, only bolted iron plate is difficult to get by. Once you have steel beams you can conveyour belt whole map, improved steel beams can also be rather easy to get, but high demand in late era. But Alclad Aluminum Sheet ? One pure bauxite node gives you 80 per minute.

mk5 has a constant speed of 56,16km/h, while monorail needs acceleration, deceleration, load/unload animation, reduced uphill speed, needs to go both ways, require power. Eventualy its efficiency is about mk4 and the low gost of rail vs belt is rendered non-existance if you net 80/m resources for the belt.
Your math is... odd.

A Mk.5 belt has a speed of 780 items per minute; that's somewhere between 7 and 16 stacks per minute, depending on the items being transported.

A single train car has a capacity of 32 stacks. I have a 12-car train (plus a locomotive on each end) that transports a total of 384 stacks from the Rocky Desert to the Dune Desert, with a stop at Northern Forest in the middle. Round trip from Dune Desert Station to Dune Desert Station on this perfectly-flat "skyrail" system takes a few seconds more than 5 minutes.

That's an average of 76.8 stacks per minute; the equivalent of 5 Mk.5 belts at a stack size of 50. The vast majority of items stack to 100 (or even 200), and some of them stack to 500; My train empties multiple storages being filled by two Mk.5 belts each, drops the materials off, and comes back again faster than they can be filled back up. Your assertion that trains are somehow slower than belts is absurd.

As for your claim that a node of Bauxite can only produce 80 sheets per minute, you're either really bad at math, or just not paying attention; you can get 600 bauxite ore per minute out of a normal bauxite node with a Mk.3 Miner at 250% overclock, which translates to 200 Alclad Aluminum Sheets per minute without even considering that you can increase that output by 60-100% with alternate recipes. You can do the same thing with a Mk.2 Miner on a pure node.

... of course, you can't even move that much product without having Alclad Aluminum Sheets first, because you need Mk.5 belts to move more than 480 ore/ingots/sheets per minute; but nothing's stopping you from setting up an aluminum factory that can handle 780 per minute once it's been retrofitted with the correct belts, and just accepting the efficiency loss until then.

You get mk3 normal miner get 240
Mix with water extractors and Electrode Al scrap water by product
Add coal for Electrode Al scrap
Foundry the ingor with Scrap and Silica + some extra from mk2 quarts and constructors
Mix with some copper

Now with pure mk3 you get 480, which is pretty much mk4 belt capacity.

As for monorail - you are not limited to a single wagon, as I am not limited to single belt. I simply rembmer my 1st try at desert and making belts from double pure coal and double quartz all over the desert. Than i found oil in spires and decived to concrete the canyon and run it on noveyour belts - yes plastics and rubber from Spire nodes towards spawn point in desert, just sough of the big lake. And yes, sulfure was conveyour belted to lake, because i was lazy to notice coal deposits on the way for powder. Ow and Bauxite was mk4 belted from swamps. Actualy mk3 as i run out of industrial beams.
Diposting pertama kali oleh Anaztazioch:
As for monorail - you are not limited to a single wagon, as I am not limited to single belt. I simply rembmer my 1st try at desert and making belts from double pure coal and double quartz all over the desert. Than i found oil in spires and decived to concrete the canyon and run it on noveyour belts - yes plastics and rubber from Spire nodes towards spawn point in desert, just sough of the big lake. And yes, sulfure was conveyour belted to lake, because i was lazy to notice coal deposits on the way for powder. Ow and Bauxite was mk4 belted from swamps. Actualy mk3 as i run out of industrial beams.
IMHO adding a new freight car, expanding both stations, and other bug-fixing is less effort than laying another whole belt. You can plan ahead and just make a station with space for bigger trains, saving you lots of time, but you can't really do things like that to make another belt line less work. Increasing train throughput is pretty easy, so buffing that won't change a lot.
A spreadsheet tab to open to see all mining outputs info and all machine input and output data would be helpful for quickly figuring out how many machines you had to build.
Balloonicron 27 Jun 2022 @ 10:39pm 
Better vehicle mechanics, flying vehicles that you can pilot.
Khirareq 28 Jun 2022 @ 12:35am 
One-Way/Diode power lines - Would like to save my batteries and turn them on when I want

Remote-controlled pipe valves - Building a 399.9 Fuel Gen power plant and would like to be able to control what sections get fuel
phillip_lynx 28 Jun 2022 @ 12:44am 
Diposting pertama kali oleh Khirareq:
One-Way/Diode power lines - Would like to save my batteries and turn them on when I want...
There are switches in the game. You can put your batteries behind the switch (with a seperate powerproduktion to load them) and can manually switch the batteries on/off.

But batteries are backups which kicks automaticaly in, if you production do not produce enough energy and at the other times they only recharge or do nothing.
What would be good insted is a message, when the batteries are drainig so you can go and build more powergenerators.
Terakhir diedit oleh phillip_lynx; 28 Jun 2022 @ 12:45am
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