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If you can I would advise building a foundation highway as well.
I had to delete an extra Pause at my starting point, then I slimmed down the pauses at each end a bit from 25 seconds or so down to 16 as that seemed to be enough for my little sugarcube truck to do it's thing.
When on auto pilot the vehicles top speed seems to be lowered and because of this they seem to have trouble dealing with steep inclines. If you really have to lay on the gas to get up a big hill the autopilot will likely get stuck going 3/4 of the way up the hill then it role back down, they will keep trying again till they run out of gas.
As other said building highways works... but ♥♥♥♥ that noise i criss cross all my routes and i havent had any issues, and if im driving around and i see an autopilot vehicle i ram into it for fun. The course correction is really good.
Just driving along natural pathways has always worked fine for me, but it depends how many vehicles you set up.
Are you sure about that? I'm almost certain it tries to match your speed.
The markers are dropped at a fixed time interval. The truck travels at whatever speed is necessary to move between those points again over that fixed time interval. So, if the arrows are really close together, it drives slower.
Yes and no. The arrow makers are just way points. The vehicle will head straight for the next way point taking a minimal amount of time to correct and face course. Multiple waypoints closer together does slow the vehicle but only because it's trying to identify and face the next waypoint.
Basically makes them invulnerable to damage, collisions, small obstructions, etc. I dunno, I'm sure they can still get stuck or bugged out in some ways. But he said it was basically 'set it and forget it'. If a truck is upside down stuck in a crevese when you walk up, just walk far enough away and it will resume it's 'teleport' mode and get where it needs to go.
He has a video on it. Seemed to be pretty legit and a good way to handle both the cpu/gfx load and preventing constant truck malfunctions around the map.