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I usually build on the grass until I have enough to start building my Mark 3 belt factories. That's a nice starting point. I too are building on "Green Hill" and with shards you can get more out of each node. 150 (that's with mark 2 miners yes) out of each of them, which means 5 smelters on each lines. And with all of them you can get really much out of them. Coal is a problem though, if you plan to build big on steel AND generators (but with another node just a few meters East beside a sulfur node you can create compact coal, which burn slower).
Also, build many small factories (one for smelting in that place, and one for iron plates besides it et cet.) and if you need to combine something - build a new factory building. That might be easier, and as you progress you build a new one beside the old one, and can either admire the work you've done or tear it down. Alternate between building and exploring for more snails and pods and more. Your choice.
Why? Whats the issue in that production line?
Thanks this is actually pretty helpful. I think maybe I'm starting off too ambitious.
It just doesn't feel like its going fast enough. Production often halts and I think its because the inputs aren't being fed fast enough. Could probably solve this with higher tier belts and overclocked machines though.
Edit: I found all of one coal mine so far on the grassy plateau, but I found that if I upgraded it to a Mk 2 mine with Mk 2 conveyors, I can split it into a pair of Mk 1 conveyors, and that gives me a steady stream of coal for two steel mills. That kind of planning works.
I guess I'm going slug hunting :)
Just be aware that while it might give you more out of each miner, just be careful because the power requirements aren't linear, and thus, I don't recommend overclocking anything else other than the miners. It's better to build one more constructor/assembler f.ex. and underclock it if the ratios doesn't add up a whole building.
(These are taken on EA):
On 100% a Mark 2 miner uses 12MW, while on 250% it uses 52MW... (12*2.5 is 30MW if it was linear).
A constructor uses 4MW on 100%, while on 250% it uses 17.3MW.
Knew it wastn linear, but didnt know it was such a drastic increase. Thanks!
I'll keep that in mind thanks.
If it takes a whole game session just to setup your quartz/caterium/oil input, then so be it. There's no problem with that. This game can be slow.
Also you don't necessarily need to tear down everything, you cam just relocate. You can't run out of iron/copper/limestone nodes even if you max out the production of higher tier items, so you can leave your starting factory for the midgame, and come back to drastically upgrade it late game. Staying at the same spot can burn you out overtime
So you try to have a factory for every node? Essentially squeezing as much out of one node as you can?
But yeah I try to squeeze as much out of every node as I can and for my steel factory right now, im maxing out all sorts of nodes and bringing it to the factory and making a ton of stuff.
Yes you can get any type of slug, I think from my like 8 dogs I have gotten like 10 purple slugs, or more, but I have also gotten like 12 nuclear waste barrels from them too, but I just hooked up a storage container with a belt next to their enclosure to a farther storage container so it won't bother me,