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Like my screw factory right now; it makes straight from iron into screws, 50 each and a total of 250 into each "buffer zones". I have 5 of these. Since I buffer them heavily I take out 2x as much since the industrial container have 2 output (I "guestimated" 250 each line).
So far it works really well for both plates (5 lines) and frames (5 lines) and those buffers again gets full long before the screws are empty since time is a factor in the equation here.
The only disadvantage I see so far is that it takes a little more space for a few more containers. I'll see how it goes when entering the late stages of the game.
If the math isnt too much of a hassle, I'll gladly load balance the higher tier stuff that you'll need in manufacturers because it takes a long time for them to buffer in a manifold system, but still.
A very simplified example of a buffering layout would be a 120 ore/s miner feeding a row of four smelters with a splitter in front of each that splits one line into the smelter and another into the splitter next to it. So, the first smelter gets 60 ore/m, the second gets 30, the third 15, the fourth 15. While the first two smelters run at full production the entire time, the third and fourth smelters won't hit full production until the previous smelters have capped their storage of waiting ore. Once the first three smelters are all full of ore, the entire line becomes 100% efficient.
A very simplified example of a 100% efficiency layout would be that same 120 ore/s miner feeding a row of four smelters exactly 30 ore each, with a group of splitters breaking out the resources into exactly what each smelter can process. No storage ever occurs except in the case of power disruption, and lines move continuously with no waiting for resources and no stoppages because of full buffers. The line is 100% efficient the entire time.
These are very basic examples, and these principles would be applied to the entire production line.
Manifolds are king.
And FWIW: both are capable of 100% efficiency, so your second example is a bit of a misnomer regardless.