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You have 3 constructors split 3 ways, merging back into 3 for 3 lines total in the output.
You don't need the splitters or mergers in that. Just belt the constructors straight to the output holes in the walls.
The goal of a manifold is to saturate a belt to its maximum capacity. I don't know where those outputs go, but you don't need a manifold for that setup since you're not using it right in the first place.
Actually those are Industrial Containers taking two inputs from a series of constructors. The idea here was for 2 groups of constructors to feed the two inputs of the industrial container, but have the actual output of just one exit shared across 3 splitter/mergers (with the top output to be utilized later on once the bottom outputs of all 6 containers were fully utilized). So, as (for example) an assembler is putting together Copper Rotors (195 screws/min), it will pull from 3 containers. Currently I only have Mark IV belts running at 480 objects/min, I can run 2 assemblers with 90 screws left over, or one of them slightly overclocked to make up for the difference. 4 groups of 2 assemblers means I can take 1920 (480*4) screws at once across 6 containers evenly - 2 from the first group of 3, 2 from the next group.
And it also shows a lot of wasted (empty) floor space. Pack those constructors in tighter, which makes your splitters pack in tighter.
Also, you can put a splitter/merger on top of another splitter/merger, with minor overlap, so raised belts are also tighter, although frankly I use lifts at their lowest setting for that as well, since angular belts don't do it for me. I like straight lines and 90 degree angles.
You can pack more machines into a smaller area all on the same floor, feeding out the same way.
You post strongly suggests you're not talking about manifolds at all but balancers instead.
Also a hint - with even halfway decent design, balancers are rarely useful in satisfactory. If you're producing 6 full belt of screws, it is utterly pointless to make sure that screw machine 2A-4's screws can reach all six lines.
In an input manifold, you just send resources down a line and split them into machines until the machines have consumed the whole line or you have met your goal. If the whole line is consumed, shift in a new line. If you have leftovers, shunt those remaining resources out with an overflow splitter and use them elsewhere or underclock the feed source.
In an output manifold, you just merge all of your outputs onto a single line until the line is full. Once that line is full, start filling a new line.
So answer this question -
You say you have 6 sources of screws you want to equal out - Why does it matter that any given screw consumer is consuming from all six sources equally?
Screws are very often the bottleneck for many early factories... my guess is OP is trying to guarantee that all screw makers are workin' 100%, regardless of which belt is gettin' used up.
For what it's worth... I totally disagree with this. The one thing I've consistently done the more I play this game is get more spread out. I try to create banks of makers (like those pictured), and a ton of space for the input/output manifolds. Packing everything together is just asking for trouble down the line, IMHO.
Also, I almost never use the 'row of splitters fed from one end' approach on inputs, as it makes assessing overall efficiency really really difficult. The first guy is 100, and fully stocked... the last guy is 20% and completely starved. If you split and split and split directly into makers, you know each is getting it's fair share (mostly... altho this is also predicated on the use of higher-level belts).
I will use a 'row of mergers' on the outputs, as generally speaking the volume of output is small enough that efficiency isn't affected too too much.. if I do have a build-up on output, it's likely an issue with the next stages... and I can move on.
It's the same w/ my iron, copper, cement, steel.
As for the row of splitters feeding each machine, I figure it by taking what's coming in and dividing it by what each machine can produce. If, for example, the answer is 21 machines, I will make 2 rows of 10 machines each, happy in the knowledge that as production starts, while the first will fill up before the last even gets it's 5th, soon after the 2nd will fill, then the 3rd, 4th, so on down the line. It may take a little while, but ultimately all machines will be full. There's no time crunch, and while those are working I can prepare the location for my next facility to create product. Or scouting for new resource nodes.
Yeah see, that's not a good use case for a balancer.
Looks like you're using mk 4 belts (adjust for mk # if necessary) so...
Your computer facility requires 1130/480 = 2.35 belts. So just send 3 belts and shunt the excess out to an overflow line to be sent to a different destination.
Your reinforced plate facility requires 600/480 = 1.25 belts. So just send 2 belts and shunt the excess out to a overflow line to be sent to a different destination.
Merge the overflow lines together until there is a full line and then start a new one.
Repeat until all the screw lines are consumed and then either build a new facility or expand the existing screw facility.
Trying to balance the output here will just conceal it from you when you're overdrawing from the screw facility and slowing your *whole factory* down. And with the way the machine internal buffer mechanics work, with a large factory, that may take a long time to detect and then a long time to stabilize once it's fixed.
Alas, 'twas just number I picked as an example. Sorry, I should have mentioned it. There is much more being pulled from the Screw Array System currently. I just used those two as an example of being able to expand on the system without worrying about too much of an increase per constructor. I also keep a sheet handy with the outgoing/incoming numbers, so if I ever expand too much where my outgoing is greater than my incoming, I can build upon the SAS, knowing the new additional machines can be put in place before the entire system is drained. Mark IV belts and Steel Screws mean I can build 96 machines to make screws, every 2 merged together for 48 potential outputs, much more if I put in smart splitters and send the overflow (each machine makes 260/min screws, that's 520 on a 480 belt) from the 2nd machine out. Since I am currently only using 4 out of the currently available 12 (2 outputs per container), that may not be until well down the road. And by then I should have Mark V belts.
https://satisfactory.fandom.com/wiki/Balancer