Satisfactory

Satisfactory

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getting oil pipe flow to 600m3/min
how do i get my oil flow to 600? my current build isn't able to extract fast enough, even with the oil extractor fully overclocked. Oil patches are not frequently placed near each other (except in the beach area) that i know of. and you can only place one extractor per oil patch. the closest patch near where i need it is more than 500m away. the length of piping and the terrain changes alone make it no feasible to connect to. I have two Industrial fluid tanks to provide a buffer, and while they are at least half full the flow reaches 600m. but the demand of my finished assembly has caused the tanks to be drained and the extractor is unable to keep up with the demand. there is definitely a demand for more oil flow, I am just not sure how to accomplish it
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Showing 1-6 of 6 comments
Mister Fabulous Jun 30, 2021 @ 7:48pm 
What do you mean exactly that you can't extract it fast enough? You can't find a pure node? You can't combine enough patches to get to 600? You don't have mk 2 pipes? The root of your problem is not clear.

As for moving it, pipes and pumps. You can take the easy route and build a tower to pump it upwards high enough that you don't have to worry about head lift wherever you run the pipes. You can process the oil on site. You can use packagers and belt it or move it by vehicle to where it needs to go. Fluid trains if you're at that stage.

There is also a bug that prevents a flow of 600 from being fully utilized that there is currently no workaround for.
Chris Solomon Jun 30, 2021 @ 10:22pm 
sorry for not providing enough details. i have a oil extractor on top of a normal node, with MK.II pipes, some valves, and a couple of Mk. II pumps. levels of oil is staying at constant numbers of 0 and 0.5 it is being extracted faster than it it being extracted. there is no build up in the two industrial fluid containers. if i close off the containers outlet using valves, and let them fill up all the way, when i open up the valve i am seeing oddly enough, 1200 out of the container flow rate. i don't know how it's achieving that amount, but the pipes are showing a solid 600. Until the supply runs out, that it is. i need to find a way to increase the input of oil into the pipes. the distant patch is a pure patch, which i have put in the piping to my setup, but the distance and angles are causing the flow from the pure to drop to under 100 by the time the pipes merge with the existing setup's oil pipes. i sm currently trying to add more mk. II pumps to the line from the pure node. but i am a little fuzzy on how many i should add and on how much i should space them apart. I know you can't help with the first part (how many) but you can probably tell me how far a part.
Mister Fabulous Jul 1, 2021 @ 6:28am 
On the issue of seeing 1200 in the buffers, that's the net rate. Fluids can flow in both directions. What you're seeing is the fluid oscillating between the two buffers also as they're being filled. That evens out over time.

One normal oil node can only output 300 when fully overclocked, so it can't fully supply production expecting 600.

Pumps help with height, not horizontal distance, but there are some places you would want them even when head lift isn't an issue. Head lift comes from the last point in the system that is producing lift.

You can have a pump that brings the fluid up 50m let's say. Then continue the pipe for 10km only ever decreasing in elevation. You don't need a pump on any other section of pipe to get it where it needs to go.

Lower sections of pipe need to fill before higher ones will, so let's say you have that same pump bringing fluid up 50m. Now you run pipe all over the place down and up again, but never higher than that first 50m, finally ending up at that same 50m rise. The whole pipe system needs to fill up before you see fluid coming out the other end, but you still don't need another pump in this example.

The reason you're not seeing the expected flow rate may be because the pipes haven't filled enough, but it should get there. Check your last pump and see what the head lift is.

Pumps also reset head lift. If you have a mk2 pump pushing fluid up 50m, then come back down 50m, then through a mk1 pump, you can only go up 20m because the mk1 pump reset your lift.

Now a place where you would want a pump when head lift is not an issue is after a junction combining two or more fluid flows. As an example, I combine 2 impure oil and 1 normal oil node, all overclocked to 250%, to one mk2 pipe. This pipe has a pump right after the junction that all 3 are connected to.

I know this is a lot to visualize with words and usually I'll post pictures to help, but I'm unable to at the moment. I can produce some visual examples if you would like though.
Chris Solomon Jul 1, 2021 @ 6:15pm 
none of my pumps have a headlift anywhere near the limit of a Mk. II pump. at most I am seeing 21 - 22 head lift in my setup. your post is helpful. it means i can probably get rid of like 90% of my pumps. I still a not sure about what to dp with slow downs in flow after an extended run on a more or less level surface. I figured pumps would be the answer to "pressurize" the line to increase flow speed. guess not. the pumps in that area of the run have an average lift of 0.5 headlift. there is certainly more than one junction in my setup. at the end of one of my pipe runs that use water to supply my coal gens, I have the main line and a junction for each water input of the gens. would you recommend putting a pump after every junction on the main line? the fuel gens only need a flow of 50 i think, so a pump would be wasted there i think. but the main line, where it continues down to feed the next gen in the line, it would definitely benefit. I will try out these discussed changes and report back.
Schalimah Jul 2, 2021 @ 6:55am 
The flow rate of a pipeline is determined by three factors.
- how much you put in
- how much you take out
- the max flow rate allowed by the pipe.

if you see a flow rate of 100 than you are either inputing only 100 or consuming only 100.
You also stated that you have a pure node feeding into the system, so unless it is underclocked, input is not the issue.
that leaves consumption.
What are you doing with the oil?
How many refineries?

Pumps ar only required for vertical lift.
They do not affect flow rate.
Chris Solomon Jul 2, 2021 @ 11:53am 
i changed my layout in the following ways:

removed 70% of the Mk. II pumps i had installed
initially moved the powecores from the normal patch to a pure patch
found and built on an additional pure oil patch.
found and crafted 6 more power cores and used them to over clock the normal and the new pure oil extraction buildings.
Due to a bug (possibly only in experimental version) got rid of the pipe 'hole in the wall' connectors along with the associated wall. for some reason the liquid in the pipe was not making it past the 'hole in the wall' pipe connector. one side would be full and the other side and the pipes connected to it would be completely empty. after removal of the wall and connector, and reconnection of the pipes, flow was restored. I placed the pipes out side of the building going up/down, and the upper 'hole' was the issue. the lower 'hole' still worked fine for whatever reason.

and most importantly:

I scrapped my entire plastic/rubber/fuel assembly lines. plastic output was abominably slow using normal recipes. I redesigned the setup to incorporate the use of the by products of each step of the products of the creation steps in making plastic. - Oil > fuel &polymer resin > residual rubber > Alternate : Recycled Plastic. this put the number of plastic produced per machine at 12 plastic per cycle or 60 per minute, instead of the normal 2 per cycle. putting in 3 of these building runs both cut down on oil usage probably by more than half, but also reduced the number of buildings needed to satisify both plastic container production needed for production of packaged fuel, but also plastic needed for use in circuit boards and computers there is even a surplus manufacturing capability for future expansion needs. I also have. the redesign cut oil need by more than half, but it still needed the two pure nodes and the normal nodes to be fully overclocked. after adjusting the locations of some valves and putting pumps where they belonged (and removing the ones that were unneeded) my flow of oil was actually reading slightly higher than 600, it was reading at 602. again, not sure if that's due to a bug in experimental or not. elbows and changes in direction of the pipes seems to dramatically reduce the flow rate. not sure if this is by design or what.
Last edited by Chris Solomon; Jul 2, 2021 @ 11:57am
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Date Posted: Jun 30, 2021 @ 6:51pm
Posts: 6