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Many players who are transitioning from biofuel burner to coal generator often forget that they are probably sharing the coal for steel production also, which may leave the generators starving on input.
I would also suggest you make one big power grid. Makes things allot more easy. But thats ofcourse personal preference
Don't understand why you would waste too much time on bioburners at this point...
You are supposed to move away from manual power generation and over to automatic ones (with 100% resource intake) as soon as possible. Only leave bio burners on as a "minor reserve", but the instant they kick in they only provide power for a limited time, based on the demand. The more they need to feed the grid the faster they burn through the biomatter.
The fact that you would rather build bioburners than coal generators and keeping separate grids says it all... and then you basically put too much pressure on them for a longer period. Connect them together, look at the graph and keep your capacity WAY higher than the others by exclusively building many coal generators. It'll make your life so much easier...
The power switch will trip if the demand is higher than capacity - it's that simple.
EDIT: Sure, bugs can come up when you least expect it, but most seems to handle the power grid just fine...
but this CANT BE THE CASE as OP already stated
I will try this. I'd like to move over to fully automatic power, but I haven't found enough coal nodes to do that yet, so i still rely a little bit on the bio burners, but i always keep them maxed with solid fuel. I have oil with coke starting to go now, so I can add that to the grid and hopefully get rid of the bio burners once and for all.
Given the material flow rate, it's easy for small gaps in supply to cause an ever-decreasing inventory, and eventually the generator burns faster than it receives.
If you're in Grass Fields, there are 4 coal nodes on the eastern side of the purple forest, above a lake surrounded by oil deposits. Pave the lake, place coal generators on it, link them down to a single pole, cut out holes for water extractors, belt the coal down to the generators, and wait until they're all full of coal and water before connecting them to the main grid from the single pole.
Ever since Update 4 has been deployed with the revamped and ever more informative real time power graph that you can access at literally any connected power pole or power generator, your analysis of your current power grid situation should be easier and clearer than ever before. Moreover, the addition of Power Switch adds the option for players who want to compartmentalize their individual production grids and can now do it with ease.
All the info is out there already but it will still take the player some effort to reach out himself to get it, especially with the game at the current stage featuring major updates fairly frequently.
no dont do that, the water will stay in the pumps no matter what, with or without power. I thought the exact same thing as you.
3 things helped me,
-1 check your power grid electricity wires making sure they are actually all connected to the main factory. (I found my power grid wasn't actually connected for whatever reason even though i could see a wire from the grid to my main base area)
-2 have every group of factories be connected to a single pole, so if you disconnect that one pole from a line of electirical poles connecting everything else, you can effecitvely stop/start producing that one good temporaily if you dont need it.
-3 those water pump boosters that you place along water tubes to allow the water to go up in elevation can (as in my game) hide breaks in the tube. For example i had a tube go straight up and it wasn't until i removed the entire pipeline that i found no pipe existing under one of the flow boosters.