Satisfactory

Satisfactory

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O'Lucky Nov 7, 2020 @ 2:45pm
Infinite power + new machines go into IDLE state and wait for power.
Please add:
a power source that doesn't require constant baby-sitting (like coal+water in factorio because belts never stop and water never stops pumping) or solar or something

in satisfactory you start of with easily the MOST annoying power system ever, bio which requires constant damn wood/leaf collection (this should be a mid game optional thing).
You then proceed to coal which if power runs out guess what, coal belts stop and water stops and you cant get water to pump without power, which you cant have do because there is no power. Well why dont you just put a coal plant off from the main grid to power the grid. yeh no...it'll take to long.

---THE FIX----
Please add an infinite power source that requires NO upkeep! REMOVE the damn over-power circuit breaker thing and just have it that new things added to the grid will simply wait for more power to be added! REMOVE CIRCUIT BREAKER MECHANIC!
Last edited by O'Lucky; Nov 7, 2020 @ 3:08pm
Originally posted by Barnabas Ballins:
As far as your power issues, you should seperate your grids slightly with a "breaker box" type of design and that way you will be able to switch off various stages of factory to handle new additions. That way when I have full warehouses of materials, I can switch off big sections and save myself from having to set up a new power plant - at least until I absolutely have to
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Showing 1-15 of 40 comments
Suzaku Nov 7, 2020 @ 2:51pm 
There's no upkeep if you manage your power sources properly. Just sayin'.
Bobucles Nov 7, 2020 @ 2:54pm 
This isn't Factorio. Coal patches last forever and water supplies are endless. Set up your coal plant correctly and it'll last forever.
O'Lucky Nov 7, 2020 @ 2:54pm 
Originally posted by Suzaku:
There's no upkeep if you manage your power sources properly. Just sayin'.
Yeh but im saying the game punishes you for being invested in building. if you go over slightly everything shuts off and you cant pump water anymore. Rather the new things you just built should go to an IDLE state.
Suzaku Nov 7, 2020 @ 2:59pm 
That's why you plan ahead and go overboard with power. You can get tons of power with just coal, and then once you advance to oil, it's practically out of control. You're the only one holding you back.
O'Lucky Nov 7, 2020 @ 3:01pm 
Originally posted by Suzaku:
That's why you plan ahead and go overboard with power. You can get tons of power with just coal, and then once you advance to oil, it's practically out of control. You're the only one holding you back.
i already have oil now (and built an extensive plant WAYYY more than i need), im saying though that getting here was an annoying one. and because of the COAL-slog i have no intention to go any further. ive been completely burnt out and lost all interest.

your solution is bsaiclly to what i just said to build well over what u need in terms of power. and thats a grind. Its this grind which is the game holding itself back
Last edited by O'Lucky; Nov 7, 2020 @ 3:04pm
Bobucles Nov 7, 2020 @ 3:03pm 
Sorry, this argument doesn't make sense. Big factories need more power, which can be solved by building more power. The only energy supply that isn't permanently stable is nuclear power, but a good size storage silo can survive literal years of game time.

Bio burners go obsolete. Stop building them and replace them all with coal.

The only issue is don't start in the grasslands. The initial coal setup is pretty difficult and annoying.
Last edited by Bobucles; Nov 7, 2020 @ 3:04pm
Yffriium Nov 7, 2020 @ 3:33pm 
This is hilarious.

Bio is MEANT to be garbage because it pushes you towards new tech and better power generation.

Coal plants can be set up to NEVER stop running, if you overdo your power that's completely on you. Moreover, if the breaker trips, you can deconstruct a wire leading to your favorites, reset the coal plants with a Bio Generator, and then reconnect the wire once you've fixed the issue.

Your complaints come from the point of view of a player who isn't willing to adapt or learn the game's mechanics.
O'Lucky Nov 7, 2020 @ 3:37pm 
Originally posted by Yffriium:
This is hilarious.

Bio is MEANT to be garbage because it pushes you towards new tech and better power generation.

Coal plants can be set up to NEVER stop running, if you overdo your power that's completely on you. Moreover, if the breaker trips, you can deconstruct a wire leading to your favorites, reset the coal plants with a Bio Generator, and then reconnect the wire once you've fixed the issue.

Your complaints come from the point of view of a player who isn't willing to adapt or learn the game's mechanics.

i wasn't being funny. factorio doesn't have this issue, im saying to use its mechanic which exists. I don't have to 'overcome' anything when the solution is there already to copy. taking out the wires for a whole Subsection could be done yes, but it would be better to see at least some parts running then the whole thing not.

in satisfactory power out means total chaos
in factorio power out means a compartmentalized problem which can be fixed whenever without causing a problem for the entire system. you see the benefit...?

Im curious why do u believe an IDLE state could not be done? Why specifically.
Last edited by O'Lucky; Nov 7, 2020 @ 3:42pm
phillip_lynx Nov 7, 2020 @ 3:53pm 
@alex .. This is NOT Factorio. Get used to other solutions.

And Power wise you have many solutionitons that work wit not ever touching them again. In Factorio yozu have ever since and then to adjust your power generation (aka find new fields of coal, since they are finite in contrary to satisfactorio, where they are infinitiv).
Last edited by phillip_lynx; Nov 7, 2020 @ 3:56pm
The author of this thread has indicated that this post answers the original topic.
Barnabas Ballins Nov 7, 2020 @ 3:54pm 
As far as your power issues, you should seperate your grids slightly with a "breaker box" type of design and that way you will be able to switch off various stages of factory to handle new additions. That way when I have full warehouses of materials, I can switch off big sections and save myself from having to set up a new power plant - at least until I absolutely have to
Barnabas Ballins Nov 7, 2020 @ 3:55pm 
I typically get to oil refining with 10 coal plants
Yffriium Nov 7, 2020 @ 4:04pm 
Originally posted by Alex'O'Lucky:
Im curious why do u believe an IDLE state could not be done? Why specifically.
Having an idle power source is the most boring game mechanic in existence. It takes zero effort and gives tons of output, and is straight up not fun. Good games aren't designed in this way. For example, compare the approaches to electricity taken by Oxygen Not Included and Astroneer. In ONI, every source has its benefits and downsides, and there's a set limit to how much power one can achieve from a single source. No power source is perfect and "idle," and they each require complex systems to perform upkeep. As a result, the game is fun as ♥♥♥♥. Trying to balance heat, power, food, oxygen, and resources is incredibly engaging. In Astroneer, by comparison, you can easily place down tons of solar panels and wind turbines and never have to worry about power again. There's no fun in that, and it makes the game incredibly boring.

TLDR; Power SHOULD be a challenge. Learn to conquer this challenge.
O'Lucky Nov 7, 2020 @ 4:08pm 
Originally posted by Yffriium:
Originally posted by Alex'O'Lucky:
Im curious why do u believe an IDLE state could not be done? Why specifically.
Having an idle power source is the most boring game mechanic in existence. It takes zero effort and gives tons of output, and is straight up not fun. Good games aren't designed in this way. For example, compare the approaches to electricity taken by Oxygen Not Included and Astroneer. In ONI, every source has its benefits and downsides, and there's a set limit to how much power one can achieve from a single source. No power source is perfect and "idle," and they each require complex systems to perform upkeep. As a result, the game is fun as ♥♥♥♥. Trying to balance heat, power, food, oxygen, and resources is incredibly engaging. In Astroneer, by comparison, you can easily place down tons of solar panels and wind turbines and never have to worry about power again. There's no fun in that, and it makes the game incredibly boring.

TLDR; Power SHOULD be a challenge. Learn to conquer this challenge.

alright good point, BUT youve outlined a challange here. in satisfactory power is not a challange, it is a chore. for example, I could spam coal plants and water extractors as soon as i unlock both yes? therefore your challenge argument is now a chore i could spend my whole saturday on. Fun.
Last edited by O'Lucky; Nov 7, 2020 @ 4:10pm
Barnabas Ballins Nov 7, 2020 @ 4:14pm 
I dont understand how its a chore, its ez
O'Lucky Nov 7, 2020 @ 4:16pm 
Originally posted by Waiflu:
I dont understand how its a chore, its ez

yeh....? a chore isnt hard, its a prolonged thing. like a GRIND in an RPG. its just needless repetition in one massive swoop
Last edited by O'Lucky; Nov 7, 2020 @ 4:17pm
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Date Posted: Nov 7, 2020 @ 2:45pm
Posts: 40