Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=HQYtFFvtRHA&list=PLxpToD1Are7gX-QGoY4OKW2D3rLHZeIs6
If you aren't familiar with the concept, you have a multi-lane highway of belts (getting close to 40 belts by the endgame) running straight down the middle of your base. Initially it's just belts of ores. Put a splitter on the iron ore belt and run the split-off belt perpendicular to the bus. Along that belt are splitters, each of which feeds a smelter which feeds a merger, with the merged belt running back towards the bus. So now as well as the ores the bus also contains a belt of iron ingots. Split that off to make iron plates, do it again to make rods, so now the bus has ores, iron ingots, iron plates, and iron rods. And so on. Every time you make something new, the bus gets another belt. If you need more ingots, you just add more smelters to the row; same with anything else.
Eventually you need a spreadsheet to keep track of which material is on which belt, and the stacks get so high you take damage if you fall from them. But everything you need is there on the bus, and when you unlock a new recipe you just add another row of smelters/foundries/constructors/assemblers/manufacturers to the end of the bus and another belt to carry the new item.
Some other tips:
The "that'll do for now" approach should end once you have coal power. Running on biomass limits how large you can realistically make your base. A decent-sized coal plant removes that limit, so it's time to start planning a base which will last to the endgame without needing to be torn down. When you have a hundred machines on a few hundred foundations, you don't want to have a sudden realisation that you really should have built it all 2 meters higher.
tearing down to rebuild more efficiently isn't affected in any way by employing a main bus, its only useful to those that choose to build out flat instead of vertically .... again, doesn't work with anything i design. i have over 1600 hours in Satisfactory between Steam and Epic so i think i have a handle on how i like to build and what options are available.
https://www.youtube.com/watch?v=g3Bynd7eBOU