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Satisfactory modern graphics, looks better.
Sorry just my comparison. :)
modded minecraft .. i've plenty of IC2 and BuildCraft experience so i know what you are referring to. granted, similar in concept IC2 and BC both offer a more realistic approach to power, production and automation resulting in rather grindy loops. i know you know what i'm talking about lol. lastly you are subject to a much more restricted access to resources.
here in Satisfactory the focus is more on a casual building environment where you are free to build at your leisure. the factory building isn't as complex as some of the Industrial/Automation mods for MC but it still offers enough for the necessity to plan out your factory builds. although there are many that ignore some of those aspects and just overload production lines without any consideration for the numbers. finally, resources are infinite and locations are all static so this is a persistent element throughout any playthrough, also adding to the more casual aspects of gameplay.
in any case, they are very different experiences.
Satisfactory certainly reminds me of that in many ways, even though objectively they’re quite different. I think the similarity comes from the sheer scale of what you end up building, and the assembly-line nature of Minecraft tech mods.
It’s much friendlier than IC2-derived mods, since it doesn’t have any of the “minor mistakes make machines blow up” user-hostile tradition that’s pretty common in Minecraft tech mods.
Minecraft tech mods have always suffered from the limitations of trying to shoehorn things into Minecraft’s limited engine. Satisfactory’s conveyor belts are far more sophisticated than the “item pipes” that are common in Minecraft mods, and Satisfactory’s trains are far better than what you get with Railcraft.
In many ways, Satisfactory is a game of logistics, of moving material around. This is driven at least in part by the fact that resources are widely separated. Most Minecraft mods retain the basic mechanics of Minecraft’s ore generation, which means resources are evenly distributed everywhere, and there’s little reason to move anything long distances.
Gregtech in its various incarnations is an exception, since it had radically different ore generation, with widely separated, concentrated veins. That’s a whole topic by itself, I only bring it up since it’s one Minecraft mod where logistics did matter.
I guess overall I am referring to machinery linking for processing and transport plus the exploration (and dimensions). But, this does sound interesting and I will get it when it is ready.
Thank you for the replies.
Satisfactory medium map size good graphics (needs SSD to avoide feezes wen moving around the map) its good but 2 enemy types that become a pain quick you can mod the game that give you more stuff to do
best as i can say is try it you like or you don't like it