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Unlock Coal power as soon as you can, as you will never need to run around for leaves and wood anymore!
And fyi...you are in early game at the moment...coal, fuel and nuclear power awaits you!
And, if you can figth good, kill beasts and research the conversion of their carcasses to biomass in the MAM.
But this are only things to get you to coalpower.
To me, Oil Processing (Tier 5) is the mid game, and that's when power really balloons.
Biofuel is still early game. I mark Coal (Tier 3) as the end of the early game and Steel (Tier 4) as the beginning of the mid game.
The simplest solution is to get to Coal Power ASAP and simply get off Biofuel.
To make Biofuel work, you need the Chainsaw and Solid Biofuel from Obstacle Clearing (Tier 2) and Biomass from the MAM (Alien Organisms).
Bring some basic building materials and the Chainsaw. Plop down in the middle of the largest forest near you and start clearing. When your inventory is full, dump it all into containers, and hook those containers up to Constructors making Biomass and Solid Biofuel. Rinse/Repeat until the entire forest has been converted to Solid Biofuel, then transport the Biofuel back to base.
Wonder what it's like starting in the desert. Farm animals? Find a cave and use Mycelia?
Also it may be best to run isolated production lines off of a single biomass burner rather than a grid. I've been doing that lately on new games, where I run a Miner, Smelter, and single Constructor off one burner. It's slower production of parts, but it saves on biomass materials until you get Solid Biofuel. Once you get that, set up 4 lines side-by-side; one for leaves, one for wood, one for carapace, and one for organs, even if you don't have those two unlocked yet.
You can suspend all other production to build up fuel. One container of Solid Biofuel should last you through Coal Power, depending on how much strain you put on the grid.
The early game is definitely not something you can speed run without a trainer. It's a ton of work to advance to a fully automated power source (Coal). However, the only thing coal power does for you is automated power and a little over double the power output of biomass, so you may find you still need it until you build a massive 24-unit generator field.
To further add insult to injury, Geothermal is unlocked very late, and there is 3200MW of that available, which, if it could be unlocked at Tier 1 without a trainer, would carry you to Fuel Generators by itself, depending on the workload. I did that in my last game, and I had a fairly large setup including a train with 3 Stations, over 2 dozen truck stations, and a manufacturing field for space elevator parts (the engines and control units) before I ran out of power and had to set up fuel generators.
However, finding all of the thermal vents and getting to them AND linking them is a helluva slog.
You need to make sure your power grid is sufficient before you start building more machines. That's why you can see the power needs of each machine. I had 8 biofuel reactors running when I started and managed them by myself (before switching to coal) so not sure how you're having a problem with 3. Others managed more than that too. Until you get coal running, which you should make a research priority, it's not hard to keep the biofuel full and slowly MODERATELY expand at the same time. You don't need multiples of everything to start, only one machine of each type to progress up the tech tree. Once you have hands-free power generation, then you can start looking at mass production numbers.
power shouldnt be an issue until you get to manufacturers
You shouldn't need more than ~150 MW (3-4 biomass burners plus the two built into the HUB) when you're still running on biomass.
There's plenty of biomass in the desert. Most of it is in the oases, and that includes a lot of "fallen" wood, so you don't have to rush to get the chainsaw.
Biomass is really early game, not “mid game.” There’s a period in the early game where you have to make periodic foraging runs to fuel your generators. It is, however, quite possible to run 8-10 biomass generators (8 stand alone + 2 from the HUB) during this period.
The key factors are (1) run on nothing but solid biomass (2) automate production of solid biomass, so you’re just dumping leaves and wood into containers to be processed (3) use a chainsaw to collect leaves and wood rapidly and (4) make biomass runs with a mostly empty inventory, so you can collect 3000-4000 leaves and 400-500 wood before needing to return to dump it into your processing facility.
The chainsaw isn’t absolutely vital, but the same milestone unlocks solid biomass, and solid biomass cuts down on refueling issues considerably.
I did struggle with the biomass stage in my first game, and so I made a point of focusing on getting to coal in my second. Even so, my power demands were significant during this period. I think you can only get away with 150 MW as GMC suggests if you do a LOT of hand-crafting - which was also something I was deliberately avoiding in my 2nd game.