Satisfactory

Satisfactory

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Angela Deth Dec 24, 2020 @ 11:34am
Dual Trains
A) How do you get 2 separate Trains docking at the same station. Seems like loading/unloading would be problematic. Add another Station module with appropriate Freight Terminals inline within the existing station? Or just bite the bullet and make another Station alongside? Or?

B) Since there is no Train collision I would assume 2 or more trains could share part of the same track although it would be a little wonky at times?

Thanks in advance for reading this.
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Showing 1-15 of 17 comments
Titanium Jesus Dec 24, 2020 @ 1:35pm 
First question is why do you want to? There's no way to split or merge tracks so all trains would have the exact same route. Just make your train and stations larger to accommodate your needs if building a second line is too much.
Originally posted by Titanium Jesus:
First question is why do you want to? There's no way to split or merge tracks so all trains would have the exact same route. Just make your train and stations larger to accommodate your needs if building a second line is too much.

.....Yes you can split and merge tracks, when you do it makes a directional selector that allows you to control which way the train goes at the split from one direction.

I have a rail that has a junction so that a train can merge back onto the main line.
Vespy Dec 24, 2020 @ 4:13pm 
In my experience, running more than one route on a single track leads to stuck trains.

The block and signal system in Satisfactory is not yet implemented, so don't bother. Run a single track, point to point... If you need extra bandwidth, you can run 2 trains on the same route, the same track, they won't collide.
DrNewcenstein Dec 24, 2020 @ 4:14pm 
You'll have to determine how you want the trains to be separated in the loading/unloading sequence.

If Train 1 picks up coal and nothing else, and Train 2 picks up Steel ingots and nothing else, one train will need just one freight car and the other will need 2.
So the Coal train has just the one car, it picks up coal at the station that has the Station and a Freight platform only, and takes it to wherever.
The Steel train has 2 freight cars, and its station has the Station, a spacer platform, and the freight platform.

If both trains end up delivering to the same station, it will need the Station, a Freight platform, a spacer platform, and another Freight platform.
DrNewcenstein Dec 24, 2020 @ 4:17pm 
I'm guessing it chooses which track to take based on the direction of the next station.
However, I've seen it take the wrong track if I stop it between stations and edit the track (adding more platforms, etc). It will eventually right itself, as long as there's another split.

As for collisions, maybe not with each other, but I got the Truck stuck on the tracks and had to wait for the train to knock it loose.
Titanium Jesus Dec 25, 2020 @ 12:22am 
Originally posted by FreeMan | Black Tiger:
Originally posted by Titanium Jesus:
First question is why do you want to? There's no way to split or merge tracks so all trains would have the exact same route. Just make your train and stations larger to accommodate your needs if building a second line is too much.

.....Yes you can split and merge tracks, when you do it makes a directional selector that allows you to control which way the train goes at the split from one direction.

I have a rail that has a junction so that a train can merge back onto the main line.
How? There's nothing like that in my build menu.
Originally posted by Titanium Jesus:
Originally posted by FreeMan | Black Tiger:

.....Yes you can split and merge tracks, when you do it makes a directional selector that allows you to control which way the train goes at the split from one direction.

I have a rail that has a junction so that a train can merge back onto the main line.
How? There's nothing like that in my build menu.

It's not in the build menu, it appears automatically when you make the rail split.

So you decide where you want the rail to split at, end the rail section where you want the split to be, then create the main line at the junction point and then the split off line, and once you place down that split line, the switch will appear at that rail junction.

I hope they have future plans for train logistics, at least so that the trains can control the rail signals when they approach them to change track direction. This would work how they have train stations and schedules currently set up.
stealthXG Dec 25, 2020 @ 1:31am 
Originally posted by Titanium Jesus:
Originally posted by FreeMan | Black Tiger:

.....Yes you can split and merge tracks, when you do it makes a directional selector that allows you to control which way the train goes at the split from one direction.

I have a rail that has a junction so that a train can merge back onto the main line.
How? There's nothing like that in my build menu.
That's because it's not in any menu. You just connect the new rail to a point where 2 rails already connect.
WildDogsGaming Dec 25, 2020 @ 8:10am 
There is no way to effectively use a train station for 2 trains. One will eventually catch up to the other. (could take 50 hours, but it will happen.) When the trains are inside each other at the train station, one train will pass right past the station, going to the next station. I can't remember if it was IMKIBITZ or Z1 Gaming who does a great video demonstrating on the folly of trying it this way. Use stations right next to each other.
gussmed Dec 25, 2020 @ 9:59am 
Is that actually a problem? Sure, one train is going to skip the station, but after that, they’re no longer in sync, and the issue goes away. At least until the next time, but it’s still only an intermittent problem.

Not that I’ve done this. I’ve got one rail network supporting 5 trains, but none of them use the same stations. They share rail, but each train has its own dedicated stations. Mainly because a single train per station has been more than enough to meet transport demands.
Angela Deth Dec 25, 2020 @ 12:20pm 
Thanks everyone for the great input. Overall it would seem like a different approach is needed to avoid conflicts until we are given better tools.
Kraft51 Dec 25, 2020 @ 12:27pm 
Originally posted by gussmed:
Is that actually a problem? Sure, one train is going to skip the station, but after that, they’re no longer in sync, and the issue goes away. At least until the next time, but it’s still only an intermittent problem.

Not that I’ve done this. I’ve got one rail network supporting 5 trains, but none of them use the same stations. They share rail, but each train has its own dedicated stations. Mainly because a single train per station has been more than enough to meet transport demands.
this is how you build a train network
Originally posted by gussmed:
Is that actually a problem? Sure, one train is going to skip the station, but after that, they’re no longer in sync, and the issue goes away. At least until the next time, but it’s still only an intermittent problem.

Not that I’ve done this. I’ve got one rail network supporting 5 trains, but none of them use the same stations. They share rail, but each train has its own dedicated stations. Mainly because a single train per station has been more than enough to meet transport demands.

How does 5 trains with different load/unload stations all on the same rail work out?

Do the trains just go through each other if they need to reach their station, yet there is already a train at the station between where it is at and the station it is trying to reach?

Are they all just in sync so that they all move at the same exact rate, never having interference issues?

I'm very curious how that works.
WildDogsGaming Dec 25, 2020 @ 1:01pm 
Originally posted by FreeMan | Black Tiger:
Originally posted by gussmed:
Is that actually a problem? Sure, one train is going to skip the station, but after that, they’re no longer in sync, and the issue goes away. At least until the next time, but it’s still only an intermittent problem.

Not that I’ve done this. I’ve got one rail network supporting 5 trains, but none of them use the same stations. They share rail, but each train has its own dedicated stations. Mainly because a single train per station has been more than enough to meet transport demands.

How does 5 trains with different load/unload stations all on the same rail work out?

Do the trains just go through each other if they need to reach their station, yet there is already a train at the station between where it is at and the station it is trying to reach?

Are they all just in sync so that they all move at the same exact rate, never having interference issues?

I'm very curious how that works.

Yes, trains will just go threw each other. No clipping. (Thank God trains don't clip!!!)
Damn, I was really hoping that the radio control unit technology and all that stuff would already be used for the train, so that when they come up to junctions, they change the direction of the junction based on what station they're set to go to automatically via the radio control technology.

I was thinking I would have to make bypass rails for trains to go around occupied stations like in real life.

Hopefully eventually.
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Date Posted: Dec 24, 2020 @ 11:34am
Posts: 17