Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
.....Yes you can split and merge tracks, when you do it makes a directional selector that allows you to control which way the train goes at the split from one direction.
I have a rail that has a junction so that a train can merge back onto the main line.
The block and signal system in Satisfactory is not yet implemented, so don't bother. Run a single track, point to point... If you need extra bandwidth, you can run 2 trains on the same route, the same track, they won't collide.
If Train 1 picks up coal and nothing else, and Train 2 picks up Steel ingots and nothing else, one train will need just one freight car and the other will need 2.
So the Coal train has just the one car, it picks up coal at the station that has the Station and a Freight platform only, and takes it to wherever.
The Steel train has 2 freight cars, and its station has the Station, a spacer platform, and the freight platform.
If both trains end up delivering to the same station, it will need the Station, a Freight platform, a spacer platform, and another Freight platform.
However, I've seen it take the wrong track if I stop it between stations and edit the track (adding more platforms, etc). It will eventually right itself, as long as there's another split.
As for collisions, maybe not with each other, but I got the Truck stuck on the tracks and had to wait for the train to knock it loose.
It's not in the build menu, it appears automatically when you make the rail split.
So you decide where you want the rail to split at, end the rail section where you want the split to be, then create the main line at the junction point and then the split off line, and once you place down that split line, the switch will appear at that rail junction.
I hope they have future plans for train logistics, at least so that the trains can control the rail signals when they approach them to change track direction. This would work how they have train stations and schedules currently set up.
Not that I’ve done this. I’ve got one rail network supporting 5 trains, but none of them use the same stations. They share rail, but each train has its own dedicated stations. Mainly because a single train per station has been more than enough to meet transport demands.
How does 5 trains with different load/unload stations all on the same rail work out?
Do the trains just go through each other if they need to reach their station, yet there is already a train at the station between where it is at and the station it is trying to reach?
Are they all just in sync so that they all move at the same exact rate, never having interference issues?
I'm very curious how that works.
Yes, trains will just go threw each other. No clipping. (Thank God trains don't clip!!!)
I was thinking I would have to make bypass rails for trains to go around occupied stations like in real life.
Hopefully eventually.