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see, there is no lack of ideas in the world... the lack is on manpower.
it takes a lot of hard work to make a good idea into a working concept and further into a playable game.
everyone can stand up and shout "I have an idea"... take the effords and make it into a good product!
Other than that, there's plenty of other games out there that do what you want. Believe it or not there are lots of games out there like this one that don't involve a constant battle against a hostile environment and/or enemies, and plenty of people like those just the way they are.
I've spent a good deal of time managing logistics IRL and the fun part of that work is when you hit a problem and find a way to FICSIT. This game doesn't really have any problems or consequences that logistics has to deal with, it's just a perfect world of pick this up and take it here and make this thing and take that thing over here, wash rinse repeat, which is the boring part of logistics. Let an alien break my constructor once in a while because I decided to build too close to their nest. Maybe my products lose something in quality because I chose a more polluting method to make them, or get a buff. They already kind of touched on it with the power slugs and overclocking, and to me the MAM is the most interesting part of the game. Trust, nobody gives out high fives when the truck gets to the location on time without incident. We give high fives when there's a breakdown, two transfers, a fire, and a broken refrigeration unit but the product still gets to the factory on time. That is satisfactory.
As is the game is kinda interesting and has a TON of potential, but, it isn't really all that challenging if you understand basic arithmetic and lacks replayability because everything works pretty much perfectly the first time.
#MakeVideoGamesHardAgain
@Captain Matt, I agree with you, dealing with native wildlife and ecosystem meshes very well with the game as logistical problem. You can invest resources in using cleaner technology or you could go for maximum production but endure living in dirty environment which occasionally catches on fire and poisons you enough that you have to wear gas masks. You can leave the animal habitat be and make your industry compact, but then suffer animal destroying your infrastructure.
As the game exist, the environment is just a desktop background for your factory placement software, I don't know why they made it so beautiful because it does not really serve much of a functional gameplay mechanic. It does not really push back unless you go too close to the ravines.
Also there are very few, if any choices or compromises to make in this game. You escalate the progression chart until you reach god like powers. There is no "you can choose X but then Y". This is a power fantasy and the only limit is how fast you can stuff the scenery into your biomass burner !
You also seem to be unaware of things the developers have told the community via the Q&A videos so I thought I would take the time to inform you of that. If you have seen any of the videos then you would understand that they will not be doing what you ask, no matter how many times you ask for it. It's a closed topic and they won't even consider it.
Your OP asked the question, "Will there be pollution and hostile creatures?"
Aquafawks (and others) answered your question.
Rhetorical or not, the OP has been answered. You've derailed your own thread to pine for wanting to dump fuel on the ground and watch it burn as aliens get mad at you for killing their grass.
No thanks.
i guess it appeals to the old SimCity lover in me. Managing the conveyor belts of this game is fun and reminds me of managing traffic routes in a city builder. Sometimes, yes, it's frustrating when an entire district of my city gets wiped out by an earthquake, but it is also really cool how it gets rebuilt sometimes.
Factories in real life go through this, too. Sometimes stuff breaks or gets wiped out and has to be rebuilt and it comes back better! I do that intentionally from time to time with Satisfactory as is, i often rebuild areas to be more efficient or serve a different purpose, usually when new tech becomes available. If you save along the way it's kinda cool to see how your factory morphs over time. Adding a few unexpected curveballs from time to time would be an interesting mechanic.
Now, these things should definitely be subtle, the best part of this game is just the self-made puzzle. You don't want it to become harrowing, but a challenge every now and again would be nice. Agreed, a wave like you mentioned seems like way too much. But a few isolated incidents triggered by your own choices might not be so bad.
Y'all don't be so quick to bash OP. Requiring people to read all 3452837986 posts in the forum and watch a bunch of videos before commenting is some ridiculous gatekeeping that most people don't have time for, especially when the devs very first comment on the store page is asking for people to give their input and that they read it all. Sure, the devs might not do it and maybe even have expressed interest in not doing XYZ, but that doesn't mean they're not interested in hearing our opinions...especially since they kinda, you know, specifically said so. Who knows, maybe it'll inspire a mod or an expansion pack or or a sequel or something that y'all purists don't have to download and then the company gets extra money, OP gets his mod, and you guys can stay with the original format lololol