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1 extractor powers 2.66 repeating coal plants, this is objective fact.
Your power plant works because you are not using all of the power of the coal plants so they're automatically running at reduced efficiency, if your power requirements go up enough then the coal plants will use more water, which will cause your system to choke.
I guess I'll try putting in a pump at water level, see if that clears things up.
That's what I would suggest to try. Something you can test in minutes. I honestly feel like 10m headlift for the extractor seems generous. I give 'em 8m ;-p
Your help is appreciated because it's prompted me to finally do the coal power correctly. In all honesty, I set that up early on in the game. Since it worked, I was more than happy. At the time, I was relieved to finally get my power back up. 2 days I went without power. Two days! Like an animal, I was.
Today, I've been forced to reexamine my coal power. Now that I'm more experienced, things like efficiency is all starting to make sense. I still need to tap the coal in Blue Crater. That spot has got it all, water, a pure iron node nearby. There's even copper in the area. Plus, I already have a foothold with the oil, at the top of the lake.
Time to finally take advantage of the wet alternates. There's still plenty of coal to set up a 6 to 16 power plant at 100% efficiency. I love this game's ability to give you milestones when you least expect them. Quite often, they're not what the devs planned for you. Instead, this game provides it on its own, leaving each player to experience their own unique milestone.
Like, at this point, I look back with nostalgia at my early base in the Grasslands. It's all been demolished. Man, I was such a noob. Terrified of hogs and the other horrors. And, the spiders. They creep me out. Only one thing scares me more than spiders. Cats and Kittens. =P
Thanks again!
Peace!
I understand the concept of input buffering, and I know the thing as its own head lift of 8m, but I haven't found either of these to be necessary. I'v run with and without one without any issues in either case.
So, what advantage are they supposed to give?
Fluid buffers are mostly useful for keeping train stations running smoothly. Use a storage to fill a train, and another storage to empty a train. They're also okay for early game waste management, just fill a tank up with junk and flush it every now and then. It's a decent enough quick fix to go deal with other things.
I'm new myself, and know exactly what you mean about needing to re examine things as you gain more experience. As for the blue crater, if you mean the one that's NE of the grassy plains that place is coal power heaven. There are 4 coal veins, and with miner 2's on them all you can run 32 power plants. The only real issue is figuring out where to put them all (assuming you don't just want to platform over part of the lake).
Patting myself on the back here. Read the post about FB's and I thought they were best used on train stations. Didn't want to reply because I wasn't sure if I was correct.
Turns out, I was!
Does this mean I gave him the advice first? You know, technically speaking. lol
Anyway, another milestone. I must add a fluid train and station to my network. Long overdue!
Great thread! Keeps inspiring me towards new milestones!
Didn't see your post until I posted my last comment. lol
The learning curve with this game is huge, yet oddly uncomplicated. Naturally, the more you play, the more you know.
I suppose as players, we are also being assembled, manufactured and refined. And as the recipes get more complex, the player follows suit.
Never thought of it that way before, but its poignancy makes sense. We are an essential cog in the machine. No worker, no factory.
Yes. That's the same area in BC. I've known that spot ever since I started oil production further North. Figured I would save it for when I had more experience and use it properly, over noobing it up.
There's a brilliant path on the edge of the map. It starts on the bottom of the Southern Forest and Grasslands. If you follow it to the end, you come out in Blue Crater, not far from the coal and the geothermal. It's a perfect route that can take you directly back to Grasslands. Southern Forest is a pain if you're driving. This route bypasses all that.
Anyway, enjoy your game bro!
Peace.
Seems I misunderstood the wiki on these things about head lift. After reading your comment and testing, I get it now. Thanks.
I haven't gotten around to setting up a train network. That makes total sense. In that respect, I should think of it more as a container. Thanks for that also.
Why it was working at all before I put in that pump is a bit of a mystery...
Awesome! Mystery problems can be frustrating, no doubt lol. The extractors seem to possibly have a surge when they start pumping, but it doesn't maintain that level. That's speculation, though. Glad it worked because I didn't really have any other suggestion. Sounded like you had already covered the other possibilities.
https://www.youtube.com/watch?v=R2bHWgqYD8I