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A lot of keeping a factory neat is planning for the future and preparing for everything to scale. Yes, you only need 40 screws/minute right now, but you KNOW that later you're going to need 400 screws/min. That means, when you set down your VERY FIRST constructor, you need to have the thought "where do the other 9 go, once I need to eventually build them?"
The answer is on top.
Prepare to fall to your death a lot. ;_;
Also, there's a concept known as a "main bus" you might want to look up. I'll probably do that on my next factory, but for now I've learned to love the spaghetti. My understanding is that your main bus is like the trunk of a tree, carrying the fundamental resources such as ingots (and maybe screws, or whatever you think is fundamental). Then branches come out of it that produce end-products like versatile frames, which you intend to yeet into space.
I revamped my factory twice during my one and only playthrough. Deleted all machines, extended my floors, rebuilt more machined
Also helps to remember where different components come from and when they come together to produce the advanced items so that you don't run conveyors through the entire base and instead place the production in adjacent sections/buildings.
And yes, it is better to simply cut off all the raw materials, reduce the number to components in-world to minimum and revamp the entire base from the ground up. Since you can very quickly remove all the buildings without any loses, it actually doesnt take that much time to rebuild the factory with all the new production lines in mind. I've done that two times already in my first playthrough.
Of course I will more than likely need to redo it all again, when the next patch comes out. And when we get tier 8!
Don't start over from a 'New Game'; start over from a new location. It's almost feels like restarting in "creative" mode, since you start with abundant and instant access to resources.
The map is HUGE, and there are literally dozens of each resource node scattered throughout the map. Go on an adventure and find somewhere you like, then try your new ideas.
I do this as I Tier up. I make smaller out posts to solely do each component and then get them cargo to the Main Factory / end storage point via conveyor or truck at the mo . each new area I *start* at will help me tidy the older area as I clear disused factory parts to new outposts.
Also some really good tips and tricks vids out there.
Running things through the floors is a good way to keep things neat. https://imgur.com/a/D4927DK
This is an image of my 2nd floor production line for iron plates with part of the floor removed so you can see how all the belts, splitters and lifters are put together. I am running 10 machines doing nothing but iron plates currently on this floor, and there is enough room left on the platform i built to add another 40 if needed.
https://imgur.com/a/Wh5Ks5I
This is the other side of the same line showing how i buffer everything through storage and then recombine them into two lines that run up through the ceiling to be used on higher floors. Each floor of this factory (11 so far) runs on a nearly identical pattern. The only thing that really changes is that as you start making more complex things the distance between machines and splitters will increase, and that you might need to make the below the floor channels 2 tiles wide to fit in all the belts and splitters.
It's not really obvious, but the way i built the floors was to layout the whole floor using 1x8 foundations, then put a 4x8 foundation on top of them. That way i can remove some of those 4x8's to make the channels for the belts and such, then cover them back over with walkway tiles once everything is built and running.
Anyway, my suggestion would be to find a spot you like that has a lot of space and layout a platform that's at least 50 tiles long and 20 wide, then just add a new floors as needed, with everything flowing up. The basic things may need a whole floor to themselves as you progress, but for the more complex things you can build multiple items per floor without running out of room.