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theres some extensive youtube stuff about all that though
For a 10 meter run, broken down into like parts:
SC = 10 IP, 10 IR
mk 1 = 10 IP
mk 2 = 60 IP, 30 IR + time+lines+power to make the RIP
Past mk 2 belts the materials just become more expensive and time consuming so it only becomes more advantageous to use SCs in your line.
You're right though...big honker SCs would be ugly and can't make tight turns and all that. Pros and cons...but for long runs cross country, at least in the early/mid stages of the game, it makes sense.
Even in this example, the only difference between the lines is the "lag time" from when parts begin arriving. Saturated or not, the throughput is the same.
The con of this setup is that it's much more difficult to set up and upgrade. Belt resources come easy. For literally no increase in throughput, it doesn't seem practical.
Belt resources are an absolute non-issue.
In the later stages the production/consumption ratios aren't as neat anymore either, so you will have excess material from which to build your belts with anyway.
So why would you want to switch to a system that is far more clunky to set up (and will likely cost you performance to boot)?
I think he means an exact number, like on a section of pipe that shows the exact flow.
It would really only be useful at the end of a saturated manifold to check exactly how much unused product is overflowing.
I really meant not the belt throughput, but a inbetween container(s)
They'll never play out or exhaust, nor should they slow without your direct intervention (changing the Mk level of the miner or altering the clock speed). Miners will cycle on/off depending on the usage of the ore downstream, but while running, they run faithfully at whatever speed you've set.
As Maehlice already said, it already serves no real purpose.
It is a massively overcomplicated way of running a belt line that would be absolutely horrible to upgrade. No to mention actually running all those individual belt segments and placing down the containers would take far longer to set up than just running a plain belt.
It doesn't supply material any faster, it just decreases the travel time. Travel time means nothing when you have a constant stream of materials.
And its not like the cost of the belts themselves is high. If you're having trouble affording Mk 1/2 belts, you aren't going to be throwing tons of resources into containers. If you're having trouble affording Mk 3/5 belts, you've done something wrong with your steel/aluminium setup.
Also, I have no idea what those abbreviations are meant to be...
I put all that time into making an aluminum factory and now the only resource I use is the silica byproduct...