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how to deal with a 1200 ppm miner
I have a MK III miner sitting on a pure bauxite node and when the miner is fully overclockedm it gives you an output of 1200 ppm, but Mk. 5 belts can only carry 780 PPM. how do I fully utililize the output of the miner? And before you ask, YES, i really do need that large of an output. even having only one or two power cores still results in the refineries shutting down due to lack of bauxite ore. i guess more importantly, how do i get the stuff out of the miner as fast as it's mined, when the max belt speed is much lower than the output.
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Showing 1-15 of 74 comments
Suzaku Sep 25, 2021 @ 9:18pm 
Quite simply: you can't. 1 output available. Max speed 780 ppm. That's it.
Vectorspace Sep 25, 2021 @ 10:35pm 
Short answer: you cannot. Reduce the demand, or find another bauxite node and transport the ore to your factory by conveyor, truck, drone, or train. Or install a mod that adds a faster conveyor.


Long answer
The reason that you can't get conveyor belts faster than 780 is that the conveyor belt logic is based on floating point maths (each individual item takes a certain amount of time to travel along a belt segment), and the inaccuracies especially when updating building inventories at that speed can cause items to be lost at faster belt speeds. This is already an issue with the dual I/O ports of the industrial storage container
Yes this does mean that you cannot fully overclock a mk3 miner on a pure node. This is something the devs are aware of and are considering solutions for. Snutt mentioned on stream recently, that having dual outputs on the mk3 miner is one of the approaches they are thinking about
Last edited by Vectorspace; Sep 25, 2021 @ 10:35pm
Chris Solomon Sep 25, 2021 @ 11:23pm 
hmmm.... i was wondering if maybe a mk 6 or 7 belt might be in the works sometime down the road. seems more likely that a rework of the bauxite maximum ppm might be needed. i guess shutting down three or four refineries should solve the issue of lack of resources in the short term.
Last edited by Chris Solomon; Sep 25, 2021 @ 11:24pm
GI Ged Sep 26, 2021 @ 12:25am 
this topic was discussed at the dev stream several times and they will look into this before 1.0. What i think about they will adjust the recipes at some time to make it fit, but there will be no mk6 belt thats was the message what the devs though about.
Anaztazioch Sep 26, 2021 @ 12:59am 
Cant they simply cut in half recepits demand for ore and cut in half ore excavation ?
Taco Cat Sep 26, 2021 @ 1:59am 
Originally posted by Anaztazioch:
Cant they simply cut in half recepits demand for ore and cut in half ore excavation ?
But why? There are more than enough resource nodes around the map. You just have to find them and get the resource to your factory
Last edited by Taco Cat; Sep 26, 2021 @ 1:59am
Anaztazioch Sep 26, 2021 @ 2:56am 
Originally posted by The ChickenGod:
Originally posted by Anaztazioch:
Cant they simply cut in half recepits demand for ore and cut in half ore excavation ?
But why? There are more than enough resource nodes around the map. You just have to find them and get the resource to your factory

Would be the same, if ore node provides half the resource and smelting would require half to make the same produce, your tweaking 2 number without turning balance upside down.

But than again i had never run out of Aluminium, unlike iron or caterium.
Whirlwind Sep 26, 2021 @ 5:46am 
Maybe they could change what MKIII miners generate. Rather than raw iron they make "compacted raw iron" or similar. These then go into furnaces as normal but at a higher output rate? This should avoid having 1200ppm belts?
⇧⇨⇩⇩⇩ Sep 26, 2021 @ 6:03am 
Originally posted by Whirlwind:
Maybe they could change what MKIII miners generate. Rather than raw iron they make "compacted raw iron" or similar. These then go into furnaces as normal but at a higher output rate? This should avoid having 1200ppm belts?

Seems easier to just give mk3 miners two outputs.
KoV Sep 26, 2021 @ 10:02am 
Easiest halve all bauxite needs in recepies
halve all nodes output
Chris Solomon Sep 26, 2021 @ 12:53pm 
seems to me the easiest of all sollution is to rework the out put of bauxite output. maybe change it so once you get to a mk III on a pure node that is fully overclocked, you would be getting a maximum of 780 output. maybe give the miner Mk III some diminishing returns for bauxite the more you overclock it. and have it only affect bauxite. as far as i know, bauxite is the only ore that can reach 1200 ppm
⇧⇨⇩⇩⇩ Sep 26, 2021 @ 1:01pm 
Originally posted by KoV:
Easiest halve all bauxite needs in recepies
halve all nodes output

This doesnt adress the problem that there are other pure nodes. Do you think its better to halve the cost of every base resource in every recepy in the game? What about recepies with odd numbers. Concrete for example?

Dual outputs on mk3 miners would solve the problem without chhanging the game balance, halving all recepie costs would drastically impact the current balancing of the game.
Chris Solomon Sep 26, 2021 @ 1:52pm 
just did some quick math on my setup, and i *think* it needs 2000 ppm of bauxite total. i am probably wrong abput this becuase of my dyscalcia and because i am looking probably at the wrong numbers but that is certainly a high number that currently will indeed need another node.

i got my number by looking at my refineries and looking at the intake ppm and multplying that (500) ppm by the number of refineries (4). if i am totally wrong on my numbers please let me know.
Zara Sep 26, 2021 @ 2:21pm 
Originally posted by Chris Solomon:
just did some quick math on my setup, and i *think* it needs 2000 ppm of bauxite total. i am probably wrong abput this becuase of my dyscalcia and because i am looking probably at the wrong numbers but that is certainly a high number that currently will indeed need another node.

i got my number by looking at my refineries and looking at the intake ppm and multplying that (500) ppm by the number of refineries (4). if i am totally wrong on my numbers please let me know.
If you're using the Sloppy Alumina alternate recipe, fully overclocked, that would be correct. If you were hoping to fulfill that with one node, that would never ever happen. In total, with mk.3 miners, and maximum overclocking (limited by the 780 mk. 5 belt speed), there is 9,780 Bauxite ore per minute that you can get in the world, so go tap some more nodes :D
Chris Solomon Sep 26, 2021 @ 2:33pm 
yeah, i was using the sloppy recipe. glad my math was correct. it so rarely happens because of my disability. if i am reading the overclocking correctly, getting to 780 ppm, i should only need one or two pore cores when overclocking, and even then i won't need to set the over clock to maximum. it would only be partially overclocked with those core(s). will definitely need to tap some more nodes in order to get to the 2000 ppm i need
Last edited by Chris Solomon; Sep 26, 2021 @ 2:36pm
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Date Posted: Sep 25, 2021 @ 9:16pm
Posts: 74