Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Long answer
The reason that you can't get conveyor belts faster than 780 is that the conveyor belt logic is based on floating point maths (each individual item takes a certain amount of time to travel along a belt segment), and the inaccuracies especially when updating building inventories at that speed can cause items to be lost at faster belt speeds. This is already an issue with the dual I/O ports of the industrial storage container
Yes this does mean that you cannot fully overclock a mk3 miner on a pure node. This is something the devs are aware of and are considering solutions for. Snutt mentioned on stream recently, that having dual outputs on the mk3 miner is one of the approaches they are thinking about
Would be the same, if ore node provides half the resource and smelting would require half to make the same produce, your tweaking 2 number without turning balance upside down.
But than again i had never run out of Aluminium, unlike iron or caterium.
Seems easier to just give mk3 miners two outputs.
halve all nodes output
This doesnt adress the problem that there are other pure nodes. Do you think its better to halve the cost of every base resource in every recepy in the game? What about recepies with odd numbers. Concrete for example?
Dual outputs on mk3 miners would solve the problem without chhanging the game balance, halving all recepie costs would drastically impact the current balancing of the game.
i got my number by looking at my refineries and looking at the intake ppm and multplying that (500) ppm by the number of refineries (4). if i am totally wrong on my numbers please let me know.