Satisfactory

Satisfactory

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Osamaru Sep 6, 2020 @ 12:01pm
Guide for Ratios?
Is there a Guide for Tier Ratios? (I.E. Stuff like the Number of Smelters I'd need to keep a set number of T1 part Constructers going, assuming a constant stream of ore.)
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Showing 1-12 of 12 comments
Titan357 Sep 6, 2020 @ 3:15pm 
Try this.
https://satisfactory-calculator.com/en/production-planner

Should be everything you need, Just work back from the item you want to produce, its very handy once you figure out how to work it.
Last edited by Titan357; Sep 6, 2020 @ 3:16pm
Do note and remember: It's significantly less complexity and less physical machines to cope with if you use slugs and overclock everything. By overclocking you could reduce the number of machines required by as much as 1/3 to 1/4 of what you would need vs without overclocking. It makes everything lots easier.
Last edited by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊; Sep 6, 2020 @ 3:40pm
Jeslis Sep 6, 2020 @ 3:42pm 
^ Do not do that; an overclock boosting production by +150% (the max) is also increasing power consumption by ~330%

It is always better to build more machines. Use overclock shards on the Miners and Oil driller/producer things.

If you truly want to maximize space usage, consider getting the mod Mk++ which creates Mk2/3/4 buildings that increase efficiency without the exponential power increase.

Highly recommend this site: https://www.satisfactorytools.com/production
Over the one linked above for larger scale planning. Its much easier to read.
Last edited by Jeslis; Sep 6, 2020 @ 3:43pm
Originally posted by Jeslis:
^ Do not do that; an overclock boosting production by +150% (the max) is also increasing power consumption by ~330%

It is always better to build more machines. Use overclock shards on the Miners and Oil driller/producer things.

If you truly want to maximize space usage, consider getting the mod Mk++ which creates Mk2/3/4 buildings that increase efficiency without the exponential power increase.

Highly recommend this site: https://www.satisfactorytools.com/production
Over the one linked above for larger scale planning. Its much easier to read.
Why are people stuck in this "Anti-Overclocking" culture with this game? Overclocking is awesome and it makes this game so much easier. The extra power requirement is super easy to take care of: Overclock the power plants too. By NOT using overclocking you're creating a huge headache for yourself by using literally multiple hundreds of machines and a huge complex network of figuring out how to connect them all together. Where as with overclocking you could accomplish the same task with less than a hundred machines easily.

I don't think I can ever understand why people would willingly make things more difficult than it has to be for no reason at all.
Last edited by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊; Sep 6, 2020 @ 4:00pm
Titan357 Sep 6, 2020 @ 4:16pm 
Originally posted by Aquafawks:
Originally posted by Jeslis:
^ Do not do that; an overclock boosting production by +150% (the max) is also increasing power consumption by ~330%

It is always better to build more machines. Use overclock shards on the Miners and Oil driller/producer things.

If you truly want to maximize space usage, consider getting the mod Mk++ which creates Mk2/3/4 buildings that increase efficiency without the exponential power increase.

Highly recommend this site: https://www.satisfactorytools.com/production
Over the one linked above for larger scale planning. Its much easier to read.
Why are people stuck in this "Anti-Overclocking" culture with this game? Overclocking is awesome and it makes this game so much easier. The extra power requirement is super easy to take care of: Overclock the power plants too. By NOT using overclocking you're creating a huge headache for yourself by using literally multiple hundreds of machines and a huge complex network of figuring out how to connect them all together. Where as with overclocking you could accomplish the same task with less than a hundred machines easily.

I don't think I can ever understand why people would willingly make things more difficult than it has to be for no reason at all.


People tend to build a box around them and make things much harder than it needs to be without realizing it.

When I first started I would only build things as if they had to make sense, no floating buildings or platforms, everything has to be on a foundation, the foundation cant be floating.
The belts need to be on the floor, they should curve perfectly, everything should fit nice and neatly.

I still try to build "clean" setups, however I have completely changed my mind on "sky factory" setups and now actively try to make things easier. I didn't have a clue how good hard drives could be until I seen how much better cast screws are early on and steel is ever better!

People sometimes take things at face value, it works, it isn't broken so don't try to fix it.

Sometimes you gotta bonk em on the head with it before they figure it out, if the game had tutorial scenarios (similar to Factorio tutorials maybe?) where you had to work with the equipment you had to produce a desired result people would be forced to think "outside the box" and beyond what is "safe and known" in order to complete it.
Overclocking is a very useful tool. I understand having power limitations at the biofuel or coal stage, but once you are producing on two or three nodes of oil with 12+ oil burners you should never have power issues. If you still have power issues find more oil or coal.
Last edited by Pretty Fly for a Triarii; Sep 6, 2020 @ 4:34pm
Grandaddypurple Sep 6, 2020 @ 4:48pm 
Originally posted by Titan357:
Originally posted by Aquafawks:
Why are people stuck in this "Anti-Overclocking" culture with this game? Overclocking is awesome and it makes this game so much easier. The extra power requirement is super easy to take care of: Overclock the power plants too. By NOT using overclocking you're creating a huge headache for yourself by using literally multiple hundreds of machines and a huge complex network of figuring out how to connect them all together. Where as with overclocking you could accomplish the same task with less than a hundred machines easily.

I don't think I can ever understand why people would willingly make things more difficult than it has to be for no reason at all.


People tend to build a box around them and make things much harder than it needs to be without realizing it.

When I first started I would only build things as if they had to make sense, no floating buildings or platforms, everything has to be on a foundation, the foundation cant be floating.
The belts need to be on the floor, they should curve perfectly, everything should fit nice and neatly.

I still try to build "clean" setups, however I have completely changed my mind on "sky factory" setups and now actively try to make things easier. I didn't have a clue how good hard drives could be until I seen how much better cast screws are early on and steel is ever better!

People sometimes take things at face value, it works, it isn't broken so don't try to fix it.

Sometimes you gotta bonk em on the head with it before they figure it out, if the game had tutorial scenarios (similar to Factorio tutorials maybe?) where you had to work with the equipment you had to produce a desired result people would be forced to think "outside the box" and beyond what is "safe and known" in order to complete it.

TL;DR I don't care if it'll take me one game session to have my beltwork look neat. If it'll take me two hours, I'll take my time

-
It's all a matter of philosophy. I've been actively playing in the last few months, but I haven't had a working factory for 2 months. Why? Because I've committed to use the pure ingots recipes and scavenging all of the rocky desert / northern forest / canyon ressources + all of the map's bauxite, all is connected to a branched train network and I've been working on that only. One single setup takes me between 2 days and a week to complete depending on what ressources are available where I build. I don't overclock (though I could but I did the 666.66 turbofuel setup once and I'm not doing it again lol, I'll just go for the 300GW nuclear plant). I just take my time ! Typically the first day, I drop all of the refineries and the plumbering, the next day I do the belt work, and what takes me most of my time is the aesthetics that inevitebly conflict with the beltwork.
So "why" I complicate things? Because I HATE floating platforms, that's just not what I like to do (and that's my personal preference, I dig that some people don't mind). I play the game to appreciate looking at my work. I wouldn't appreciate it if it was a floating platform. Like for me there is no point doing that. The only time I did this was when I realized I was going to be short of motors for my refineries, so in panic I built a 100motors/min setup flying above the ground, and I wasnt proud of it
Last edited by Grandaddypurple; Sep 6, 2020 @ 4:51pm
Jeslis Sep 6, 2020 @ 8:18pm 
I mean, if you have infinite power, then sure, use your overclock shards on non mineheads.

I'm just making sure people understand that +100%(200% total) on a structure is not just +100% output, but +200% power cost.

See: https://i.imgur.com/hzChzNx.png

so if you have that much spare power and inputs, you'd be better off making 3 machines, to have 300% output, rather than just overclocking 1 machine, for 200% output.

edit; Please note; by no means am I saying not to overclock anything at all. Its just that overclocking Miners and Oil Extractors is WAY more beneficial to your output than overclocking any production structures.
Last edited by Jeslis; Sep 6, 2020 @ 8:20pm
Originally posted by Jeslis:
I mean, if you have infinite power, then sure, use your overclock shards on non mineheads.

I'm just making sure people understand that +100%(200% total) on a structure is not just +100% output, but +200% power cost.

See: https://i.imgur.com/hzChzNx.png

so if you have that much spare power and inputs, you'd be better off making 3 machines, to have 300% output, rather than just overclocking 1 machine, for 200% output.

edit; Please note; by no means am I saying not to overclock anything at all. Its just that overclocking Miners and Oil Extractors is WAY more beneficial to your output than overclocking any production structures.
In the current version of the game at the time of typing this there are enough slugs on the map to result in 1,439 power shards just from slugs. That's not counting the literal infinite source of power shards from tamed Lizard Doggos. Not all machines will require 3 shards for each process either, some will only need 1 or 2 power shards depending on where it is in the production chain for what it's producing. 1400 shards is more than enough to power even the largest factories in this game. There's no reason not to overclock all the machines in our game. Just use power shards everywhere and enjoy overclocked happiness with far less machines and tons of power produced.
Last edited by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊; Sep 6, 2020 @ 9:13pm
DrNewcenstein Sep 6, 2020 @ 9:19pm 
Overclocking the source material means you can put in more machines to process that material. You rarely find that 250% OCing a Constructor does so at a 1-in, 1-out ratio. You will always have more coming in than the machine can process, unless you wire it all up, put in all the shards, and then connect it all to the main grid so it all turns on at once. Even then, you're going to eventually fill the inputs with excess, but adding another bank will result in starvations, so you drop in a shard only to boost 10%, which is wasteful of the shard.

Power consumption is irrelevant once you reach coal. You can expand that power grid immensely, as long as you have water. You don't have to have just pure nodes. Normal and Impure nodes can work together to approximate Pure node production levels, or you can balance everything out by blending Pure nodes with Normal and Impure to ensure a reasonable, steady flow of coal, by mixing OC'd and non.

The only time OCing "task" machines helps is when their input rate exceeds their output capability, i.e. containers full of components feeding an Assembler or Manufacturer, because containers equalize material coming in. Although there are notable exceptions, such as when a recipe calls for half or more of the material stack, and it can't replenish before the next cycle starts.

I hate overclocking by less than a full shard, and I despise underclocking something because the input, even at 250%, isn't coming fast enough.

Vertical builds are easy. Float your platforms, then stick walls on them, then stick walls to the bottom of those walls. Meaningless cosmetic problems solved.
Jeslis Sep 6, 2020 @ 9:48pm 
"1400 shards is more than enough to power even the largest factories in this game."

Say what now?

Talking about overclocking shards.. they don't power anything...

And since you didn't read what I said, I'll type exactly the same thing again...

-----

I mean, if you have infinite power, then sure, use your overclock shards on non mineheads.

I'm just making sure people understand that +100%(200% total) on a structure is not just +100% output, but +200% power cost.

-----
Originally posted by Jeslis:
"1400 shards is more than enough to power even the largest factories in this game."

Say what now?

Talking about overclocking shards.. they don't power anything...

And since you didn't read what I said, I'll type exactly the same thing again...

-----

I mean, if you have infinite power, then sure, use your overclock shards on non mineheads.

I'm just making sure people understand that +100%(200% total) on a structure is not just +100% output, but +200% power cost.

-----
I read everything you wrote. Your comment about 200% vs 100% vs whatever has nothing to do with this thread so I chose not to reply to it. I'm not sure why you're repeating your own words for a second time? Do you enjoy re-typing things you've already typed for some reason? That's kind of a weird thing to enjoy doing. If that's what you like to do then go ahead and repeat your words again I suppose. I don't judge.

And power shards shards "Power" our factories by using them for all processes including the power generating plants. They enable us to be far more efficient with the machines we are building and the number of machines we use to accomplish the goal of automation.
Last edited by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊; Sep 6, 2020 @ 9:55pm
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Date Posted: Sep 6, 2020 @ 12:01pm
Posts: 12