Satisfactory

Satisfactory

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Dami Sep 4, 2020 @ 7:03am
Best map out of 4
I have 50 hours and I just want to know the best map to have more fun
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Showing 1-15 of 60 comments
Suzaku Sep 4, 2020 @ 7:10am 
They're all on the same map. It's 4 different starting zones.
matke587 Sep 4, 2020 @ 8:10am 
Wait, what? All 4 starting areas are the same map? Just how big is the map?
phillip_lynx Sep 4, 2020 @ 8:14am 
ca 30 km²
Zephon Sep 4, 2020 @ 3:05pm 
Google satisfactory map and one of the top results is a Interactive map that can be a lot of help when planning you base out
Jeslis Sep 4, 2020 @ 3:35pm 
https://satisfactory-calculator.com/en/interactive-map

if you select the 'spawn locations' it circles the 4 of them.

If you're ok with skyfactory (Floating foundations), the northern forest spawn (top middle); and then run to the top left of that spawn circle.. there are 4 pure iron nodes, 2 pure copper nodes, 2 pure limestones, 2 pure quartz all right there to work with... You just have to build skyfactory due to the terrain jutting up everywhere.

Note; this website also works as a save editor if you want to do things like enable the map from the start (ingame), or skip the hard drive exploration part of the game by starting with 100 harddrives, or just having all the research done already... It also has access to enabling creative modes (no power requirements, no cost to build, etc..)
Last edited by Jeslis; Sep 4, 2020 @ 3:36pm
Justincrediballs Sep 4, 2020 @ 5:49pm 
Originally posted by Jeslis:
https://satisfactory-calculator.com/en/interactive-map

If you're ok with skyfactory (Floating foundations), the northern forest spawn (top middle); and then run to the top left of that spawn circle.. there are 4 pure iron nodes, 2 pure copper nodes, 2 pure limestones, 2 pure quartz all right there to work with... You just have to build skyfactory due to the terrain jutting up everywhere.

This is the best for stuff in a small area, but I prefer the Rocky Desert area, The far north-east pure iron nodes if you're looking at a map. I always expand out to the place quoted when I hit coal, and then south along the coastline for oil. Northern Forest is great for everything in a small area, but for some reason Rocky Desert always works out great for a starting area for me.
Weaver Sep 4, 2020 @ 7:39pm 
Originally posted by Jeslis:
https://satisfactory-calculator.com/en/interactive-map

if you select the 'spawn locations' it circles the 4 of them.

If you're ok with skyfactory (Floating foundations), the northern forest spawn (top middle); and then run to the top left of that spawn circle.. there are 4 pure iron nodes, 2 pure copper nodes, 2 pure limestones, 2 pure quartz all right there to work with... You just have to build skyfactory due to the terrain jutting up everywhere.

Note; this website also works as a save editor if you want to do things like enable the map from the start (ingame), or skip the hard drive exploration part of the game by starting with 100 harddrives, or just having all the research done already... It also has access to enabling creative modes (no power requirements, no cost to build, etc..)

Finding that area actually deflated a lot of the fun for me from the game, because everything is so close, not much logistics involved. On top of what you mentioned, there is coal, oil, caterium, and oil all extremely close by. Feels cheaty.
Jeslis Sep 5, 2020 @ 3:13am 
I mean, there is a reason it was added late as an option on the map for experienced players who can deal with small areas :)

The desert dunes area is really good for ... 'new players' who have good 'mechanics knowledge' ... you just have to get to coal power fast enough before you run out of trees.

Originally posted by Weaver:
Originally posted by Jeslis:
https://satisfactory-calculator.com/en/interactive-map

if you select the 'spawn locations' it circles the 4 of them.

If you're ok with skyfactory (Floating foundations), the northern forest spawn (top middle); and then run to the top left of that spawn circle.. there are 4 pure iron nodes, 2 pure copper nodes, 2 pure limestones, 2 pure quartz all right there to work with... You just have to build skyfactory due to the terrain jutting up everywhere.

Note; this website also works as a save editor if you want to do things like enable the map from the start (ingame), or skip the hard drive exploration part of the game by starting with 100 harddrives, or just having all the research done already... It also has access to enabling creative modes (no power requirements, no cost to build, etc..)

Finding that area actually deflated a lot of the fun for me from the game, because everything is so close, not much logistics involved. On top of what you mentioned, there is coal, oil, caterium, and oil all extremely close by. Feels cheaty.
Lil Puppy Sep 5, 2020 @ 5:58am 
It only feels that way in the early game having so many pure nodes nearby. It accelerates the early game but then you're looking for new space to put other things.

All of the iron and copper production can happen in that tiny space, I like building there. Just around the corner (or ramp off the side of the cliff) is your quartz and just down the hill from that is a coal node you can use for steel on the flat area between the coal and quartz. Oil is just down the cliff past a hard drive, there's coal across the waterway for power. There's also copper down there and 2 above where your iron nodes are. Just past the copper nodes is another hard drive (you can put a water extractor in that pond too) and if you keep going across the highway you'll find sulfur down by the river and above there are a couple normal caterium nodes. Beyond the caterium nodes and across the water way above is a couple pure oil nodes. There's also several hydro-thermal vents nearby when you unlock geothermal. And we don't even need to talk about limestone, that stuff is everywhere, but there's a few pure and normal nodes nearby.

But, once you get into the oil stage (there's only 3 spots nearby), you have to expand and there's a good spot for that just up the highway from there where there's like 7+ more pure nodes ;)

But you're definitely going to have to explore if you want any aluminum/bauxite and uranium.
piddlefoot Sep 5, 2020 @ 10:02am 
Map aint big enough I recon.

4 actual maps would be so much better, I hope the modding side of the game is heavily geared to wards making custom maps.

The map currently is awesome, dont get me wrong, but its is a thing that you get to learn over time, like your backyard, depending on your hours I guess.
So new and more maps would really be something this game would get a huge reviews boost from, for sure.
Old and new players would LOVE that.
Especially when the maps are hand made things of beauty, unique and very enticing.
In Satisfactory you ''want'' to go explore, the devs should really take full advantage of that.

And make the flying ray, edible ! LOL !
Evilsod Sep 5, 2020 @ 10:21am 
Originally posted by piddlefoot:
Map aint big enough I recon.

4 actual maps would be so much better, I hope the modding side of the game is heavily geared to wards making custom maps.

The map currently is awesome, dont get me wrong, but its is a thing that you get to learn over time, like your backyard, depending on your hours I guess.
So new and more maps would really be something this game would get a huge reviews boost from, for sure.
Old and new players would LOVE that.
Especially when the maps are hand made things of beauty, unique and very enticing.
In Satisfactory you ''want'' to go explore, the devs should really take full advantage of that.

And make the flying ray, edible ! LOL !

I wouldn't hold your breath.

While it would be nice to see custom maps (or extensions to the existing map) through mods, I doubt it's going to be easy to do, and it would take a lot of effort to make it into an actually interesting map.
piddlefoot Sep 5, 2020 @ 10:25am 
Yea but there are a heap of us willing to so , if the tools are right, and over time a workshop page for approved maps, how cool would that be, really cool I recon, but no Im not holding my breath either !!!
But its nice to dream.
Evilsod Sep 5, 2020 @ 11:10am 
Originally posted by piddlefoot:
Yea but there are a heap of us willing to so , if the tools are right, and over time a workshop page for approved maps, how cool would that be, really cool I recon, but no Im not holding my breath either !!!
But its nice to dream.

Willing isn't the problem though.

The devs have made this beautiful, varied landscape with loads of hidden features and loads of things balanced for jump height with/without Blade Runners (and presumably Jetpack max height). Not to mention the differences between the highest and lowest points.

It's a very high standard to stack up against.
piddlefoot Sep 5, 2020 @ 11:21am 
Naaahhhh, its easy as, and if you had made heaps of maps and scenarios in other games you would know that.

Its time consuming yes, but hard, not really.
As nice as this current map is, it has faults dude.
It has areas it could be better.
Like any map.
But to just assume no one else has any talent to build maps is, well lets say its just you that will miss out with that attitude.

Building maps is easy with the right tools.
It all really depends on the amount of modding the devs allow, like unlocking those map assets and giving us a terrain generator and way to splice map chunks etc.

Its all about how good the tools are dude, not talent, there is an absolute abundance of talent out there if you just tap into it, it can do so much more work for you for free, quality work,

But of coarse, that only requires one thing, an open mind.
Dark Phoenix Sep 5, 2020 @ 1:26pm 
Originally posted by piddlefoot:
Naaahhhh, its easy as, and if you had made heaps of maps and scenarios in other games you would know that.

Its time consuming yes, but hard, not really.
As nice as this current map is, it has faults dude.
It has areas it could be better.
Like any map.
But to just assume no one else has any talent to build maps is, well lets say its just you that will miss out with that attitude.

Building maps is easy with the right tools.
It all really depends on the amount of modding the devs allow, like unlocking those map assets and giving us a terrain generator and way to splice map chunks etc.

Its all about how good the tools are dude, not talent, there is an absolute abundance of talent out there if you just tap into it, it can do so much more work for you for free, quality work,

But of coarse, that only requires one thing, an open mind.


Building maps is not easy. My first maps were trash, i spent a lot of time and effort working out how to make them better, and how people interact with games.

Doesn't matter about how good the tools are, if you just end up with a million first maps.
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Date Posted: Sep 4, 2020 @ 7:03am
Posts: 60