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Earlier game yea, don't bother too much about it.
Power Plants are actually more efficient overclocked, so it's pure profit. Extractors for obvious reasons.
Is this true for all types of power generators, or just for nuclear?
All generators in the grid operate at the same % of their max limit, so an overclocked plant will take more load than an underclocked plant. This is useful for the early game HUB biofuel. Overclock the 20MW to 30MW, so that it can burn the same fuel as regular biofuel generators and stay in sync.
Actually, Nuclear plants currently can't be overclocked because when working at 100%, they require 300m3 water/min, which is the maximum the pipe can handle
I've been misinterpreting those numbers this whole time, then. I feel silly.
That being said, I wonder now if it's worth overclocking a power plant at all. I definitely like it for the smaller footprint there, but now I wonder.
What do you use your power shards on?
It's absolutely worth depending on the setup. I don't care about power efficiency so I often OC the last one instead of building another and UC that one.
There's plenty of slugs in the world so there's no excuse to not use them and have fun.
Overclocking let's you to make your factory efficient, without any manufactory machine waiting for input or the opposite too slow to process the input. It makes possible to balance close to perfection whole production chains and doing that it's pure bliss.
Other than that, there is the matter of energy and space, given that you have already access to conveyor belts able to deliver the factory machines outputs. You can save space using 1 machine at 200% doing the job of 2 machines at 100%, given that you have enough energy and you have conveyor belts able to deliver the output of it.
Or you can save energy putting 2 machines at 50% doing the job of 1 machine at 100%, given that you have enough space.
Power plants are a bit different from manufactory machines, they keep constantly proportional their fuel consumption to the amount of energy produced, so in this case the space vs energy, produced in such a case, doesn't exist. Here it's more a matter of (produced) energy vs power plant time autonomy, it's always a constantly proportional ratio, but given that your whole factory or just a part of it, isn't consuming all the power of your power plant, you can gain more time autonomy of the power plant reducing its power. That is particularly important in the beginning part of the game when you have not yet access to coal power and you have to depend on biomass burners...
In the end the overclocking is a way to fine tune your factory to your needs and close to what you want.