Satisfactory

Satisfactory

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fuse isnt fixing when i flick it
My biomass machines fuse just broke and i cant reset it
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Showing 1-15 of 34 comments
Suzaku Oct 1, 2020 @ 11:46pm 
The breaker trips when you use more power than you're generating.

Make more generators.
🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊 (Banned) Oct 2, 2020 @ 12:26am 
Originally posted by joshuabedford272:
My biomass machines fuse just broke and i cant reset it
That's because you have not resolved the problem that caused it to trip in the first place. Either not enough power (Add more biomass machines) or one of your biomass machines ran out of fuel, something. You need to figure out what is wrong and resolve it before you can reset it.
DivineEvil Oct 2, 2020 @ 12:59am 
Electric fuses are flow breakers, that prevent electric devices from being damaged by unstable electric flow. If reseting the fuse doesn't restore power and breaks again, that means you don't have sufficient power to support the grid. If all your current Biomass Burners have fuel in stock, then you need more of them to provide sufficient power supply.
sansee Oct 2, 2020 @ 3:48am 
Imagine a fuse goes in your house - what do you do and what can you do to prevent it?
Power goes out when you use more than you produce.

Facilities not active will use no power. However when you use the fuzebox every single facility on that powergrid will try to be active for a few seconds even if they have nothing to do. This means the energy grid might have failed by just 1MW of power, but require several new power generators to reboot the entire system.

Every time you activate the fusebox you can see how high the spike is that causes your powergrid to collapse, and how much power you actually generate. Use that to calculate how many extra power generators you need to remain active.
sansee Oct 2, 2020 @ 7:09am 
Originally posted by Demigan:
Facilities not active will use no power.

They will use power like a TV on standby.
Last edited by sansee; Oct 2, 2020 @ 7:09am
Bobucles Oct 2, 2020 @ 7:46am 
There is a bit of a glitch where ALL the machines will turn on simultaneously for a split second. Mash the breaker panel a few times, it'll kick on eventually.

If your maximum power production doesn't match the maximum factory demand, it will never stay on. Build more power and try to keep at least a 20-30% spare buffer on your power generation.

To have zero chance of tripping, your maximum factory demand should NEVER be higher than your steady power production. There are no obvious ways to know what the factory max demand is, but in general your best bet is to run matching ratios and over/underclock machines to force a matching production ratio. Machines that run steady and non stop will avoid huge spikes in power demand.
Last edited by Bobucles; Oct 2, 2020 @ 8:00am
Microwavemeal264 Oct 3, 2020 @ 3:19am 
Thanks for all the help guys ill make sure to build more biomass burners
Haerken Oct 3, 2020 @ 9:55am 
Originally posted by sansee:
Imagine a fuse goes in your house - what do you do and what can you do to prevent it?

Well the idiots in the 60's put a penny in the fuse socket and eventually burnt down the house. Thank God they came up with breakers you reset and can't bypass with a penny.
Last edited by Haerken; Oct 3, 2020 @ 9:57am
Originally posted by Haerken:
Originally posted by sansee:
Imagine a fuse goes in your house - what do you do and what can you do to prevent it?

Well the idiots in the 60's put a penny in the fuse socket and eventually burnt down the house. Thank God they came up with breakers you reset and can't bypass with a penny.

these days it's screwdrivers from Walmart and duct tape :steammocking:
Kaeru Gaman Oct 3, 2020 @ 11:49am 
Originally posted by Bobucles:
... There are no obvious ways to know what the factory max demand is, ...
ehh ... math isn't obvious to you?
you can easily calculate the complete amount of a factory by counting the machines by type.
for each type you have the power needed displayed in the build menu.
🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊 (Banned) Oct 3, 2020 @ 11:51am 
Originally posted by Kaeru Gaman:
Originally posted by Bobucles:
... There are no obvious ways to know what the factory max demand is, ...
ehh ... math isn't obvious to you?
you can easily calculate the complete amount of a factory by counting the machines by type.
for each type you have the power needed displayed in the build menu.
But how do you calculate the total power draw when some machines are overclocked and some aren't and all of them are overclocked at a different percentage / value?
Grandaddypurple Oct 3, 2020 @ 12:47pm 
Originally posted by Kaeru Gaman:
Originally posted by Bobucles:
... There are no obvious ways to know what the factory max demand is, ...
ehh ... math isn't obvious to you?
you can easily calculate the complete amount of a factory by counting the machines by type.
for each type you have the power needed displayed in the build menu.
Yea you only got 27hours of gameplay, you'll see in later game this is something that's not obvious to track down, and when your power goes out, there's no way to tell unless you go to each of your outposts and count the hundreds of machines you got, and check which ones are overclocked or not.
Easiest way is to add a ♥♥♥♥♥♥♥ of power
Last edited by Grandaddypurple; Oct 3, 2020 @ 12:49pm
VolcanoSheep Oct 4, 2020 @ 3:09pm 
Originally posted by Bobucles:
There is a bit of a glitch where ALL the machines will turn on simultaneously for a split second. Mash the breaker panel a few times, it'll kick on eventually.

If your maximum power production doesn't match the maximum factory demand, it will never stay on. Build more power and try to keep at least a 20-30% spare buffer on your power generation.

To have zero chance of tripping, your maximum factory demand should NEVER be higher than your steady power production. There are no obvious ways to know what the factory max demand is, but in general your best bet is to run matching ratios and over/underclock machines to force a matching production ratio. Machines that run steady and non stop will avoid huge spikes in power demand.

I like to think of it as something that's meant to be there. You'd nearly never be able to turn on an entire factory at once in real life. The inrush current from all the motors and such would be way too great.
Originally posted by VolcanoSheep:
I like to think of it as something that's meant to be there. You'd nearly never be able to turn on an entire factory at once in real life. The inrush current from all the motors and such would be way too great.
Actually in-game you should aim to keep your total power production at least +20% above your maximum peak consumption at all times while expanding our factories.
Last edited by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊; Oct 4, 2020 @ 3:18pm
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Date Posted: Oct 1, 2020 @ 11:40pm
Posts: 34