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Make more generators.
Facilities not active will use no power. However when you use the fuzebox every single facility on that powergrid will try to be active for a few seconds even if they have nothing to do. This means the energy grid might have failed by just 1MW of power, but require several new power generators to reboot the entire system.
Every time you activate the fusebox you can see how high the spike is that causes your powergrid to collapse, and how much power you actually generate. Use that to calculate how many extra power generators you need to remain active.
They will use power like a TV on standby.
If your maximum power production doesn't match the maximum factory demand, it will never stay on. Build more power and try to keep at least a 20-30% spare buffer on your power generation.
To have zero chance of tripping, your maximum factory demand should NEVER be higher than your steady power production. There are no obvious ways to know what the factory max demand is, but in general your best bet is to run matching ratios and over/underclock machines to force a matching production ratio. Machines that run steady and non stop will avoid huge spikes in power demand.
Well the idiots in the 60's put a penny in the fuse socket and eventually burnt down the house. Thank God they came up with breakers you reset and can't bypass with a penny.
these days it's screwdrivers from Walmart and duct tape
you can easily calculate the complete amount of a factory by counting the machines by type.
for each type you have the power needed displayed in the build menu.
Easiest way is to add a ♥♥♥♥♥♥♥ of power
I like to think of it as something that's meant to be there. You'd nearly never be able to turn on an entire factory at once in real life. The inrush current from all the motors and such would be way too great.