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Using containers as buffers is nice, but would be a heck of a lot better if you could manage max capacity and reserve a few items for manual use.
Good idea, I hate having to take up more space just for that but I'll try it out.
This will fill the container first or refill it if you take stuff out, then everything else goes onwards as required for production.
For a futuristic game, you'd think the programming/AI of things could easily handle that. And, if you make a mega-base with all surplus feeding the Sink... you could be talking about hundreds of extra splitters and containers - that could be removed by allowing reserving slots.
You can't efficiently and simply do in the game what I, and I believe the OP, are asking.
- full sized containers, using all the storage slots.
- Machine output, holding one stack of items
- Belts, holding one item per length of belt.
There is one more type of buffer storage, which is to dump things into a vehicle depot and a vehicle. But making anything more than a dead end storage system with it is trouble at best.
It's not really possible to have "too much" of an item. Let the factory stockpile goodies, most of them have vital use in the end.
I've unlocked everything, done all the elevator deliveries. The only thing I haven't done is nuclear power. I don't need more power, not even close. Someday I'll set it up just for something to do.
But having nothing left to unlock in the game has kind of killed my motivation.
I have entire storage containers full of everything from iron ingots to turbo motors.
Sure, as your infrastructure grows, having a container full of stuff starts to seem pretty insignificant. But as you're growing, control over how containers behave would make it easier to be more efficient.
We're talking nice to have here, I'm not claiming it's the end of the world.
No, this isn't a storage container with a smart splitter function.
Why do some of you seem so opposed to the idea of managing reserve and overall capacity within a container, rather than building extra infrastructure?