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That said yes game still needs optimization and devs know it.
There are building methods that metigate lag such as distributed factories, covering up belts, less moving items in your line of sight, etc.
Also this is a CPU intensive game. Your own hardware will make a difference.
I think I got to the reinforced plates production and the game started to slow down, and it was all in really minimal amounts of parts and far from crazy builds people show off on reddit or youtube. When the game lags with minimal stuff build its kinda bad.
Yup, this will happen.. as others have said it depends on how complex you are trying to make things. There is only so much that the engine can handle at one time, so if you have some real complex multi-story factory it will start to lag, and the only way the devs can help prevent this from happening is putting limits on how much can be built in one area, which may ruin the overall feel of the game.
That seems a bit early on.
Mine is an i7-7700,32gb DDR4 and a 1080 no OC at all. I left the settings whatever the game put me at.
Im well into oil production with several factory groups in different areas of the map.
My main factory is 4 stories with several 2-3 story factories around it.
The only time im getting any fps drops is from the autosaving,I will get a stutter when autosave kicks in. Other than that Im holding a good 60fps
I have a Ryzen 2700X and an RX 590 8GB GPU. On 1080P I get 100+ fps, and at 4k I can get 40-50 fps. This is late game with all tiers unlocked and lots of buildings running.
A lot of people are running the game perfectly fine, you seem to have hardware problems.
You will always have some kind of limitation. With better hardware you just push the limit further, nothing more. Especially these kind of games where you just build a unit and it needs to be fully rendered / calculated. At some point your fps will drop. Just try to mark to much units to dig in Craft the World and you will have 2 sec freeezes every 3 secs because the pathfinding algorithm is overstrained (happened on my i9-9900k / gtx 1080ti). I just reduced the marked units to maybe 80 and it workd again without problems.
Thats why good games try to hide the cost. Just a little example: In Satisfactory / Factorio /Oxygen not included every "unit" needs to be updated every single time something happens. Items on conveyer for example. Build to much and the performance drops. Other games like Anno 1800 just let you place duplicated animations and the only things besides that are units like ships or the handful transport guys who delivers goods. Everything else are just some numbers in the background wo increases / decreases.
Adventure / Action games are also quite easy to keep the performance in check. Assassins creed just replaces models from high detail to flat textures the further away you are. On top of that the civilians are just copied versions (especially notable in AC4 in Paris (?) where they put 10.000 on the screen the same time.
Build walls and enclosed buildings. The less moving crap you see at once, the less it impacts your performance. Open air factories will have much more of a performance hit than building stuff inside enclosed buildings. Spread things out into different hubs instead of making a single mega factory. Glass is also bad for performance.
I have map spanning factories at end game with virtually every node being used and maxed graphics with no performance issues currently, but I have a high end PC.
Saying something is a "NEW PC" is absolutely meaningless. You can go out and buy a brand new potato PC right now. New does not mean high end. My PC is a couple years old and running the game smoothly.
I'm not sure why OP has avoided mentioning their specs thus far....
To reitterate, saying you got a Ryzen 5 is like saying you have a truck. You failed to say what kind of truck.
Hope analogy works