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I am cruious to see how they handled it with trains, since I didn't get to that point on my new save yet.
so maybe two types of station is the answer if they do them...
meanwhile i kinda resolved the issue i was trying to by finding a viable water source next to the grassfield start location which i have now tested and it pumps water from it
link onedrive piccy of water source near grassfields, on right of screen....
https://1drv.ms/u/s!AkX9v0iFPPuUhG42XGiaCcxWNOhC?e=eMn0mZ
now just gotta build a few coal generators there, and transport the coal to HQ as i did pre update #3
and job done....
I see what you mean, but I don't consider those issues. I actually like when things are less straight forward, i makes you think more about creative solutions. So they are more like challenges for us to figure out rather than issues in my mind.
But I am curious, you said "tons of issues", what kind? Personally when I first saw it I simply run the pipes above the belts so there's a slight elevation, it allowed me to neatly connect pipes above the conveyors. I've also seen somebody run coal input behind the coal plants and rout it in between them, which is another neat solution. Do you maybe have a specific setup in mind and you're fidning it hard to accomplish because of this? On the surface the new connection system doesn't seem to require any complex solutions, so I am confused why would you say that it created a ton of issues for you.
im still playing with it, but not to offend any youtubers, but i dont like making those types of bases, my goal is really neat construction which im sure you understand in this game is often a headache...
im sure in time i will figure out a nice enough method ;)
its just aesthetics issues i suppose...
in my singleplayer game however, im more like everything has to look really OCD cool and fit in with the world, everything has to look really neat, so as you can picture water and pipes are making that twice as hard now
I also have OCD when it comes to my factory... It is a pain, I know :). If you are interested, I got a decent looking setup for my coal factory. I have 6 generators setup back to back so that have their inputs facing each other. (so 3 per row). Between them, I dropped the floor with one large foundation so that you can walk between them, and underneath the generators. I run the pipes in the middle between them in the "ditch" and vertically up to their ports. The coal I run right underneath the generators, with splitters pointing to the pipes, and then run a conveyor lift up and back into their ports. It looks very neat with vertical conveyor lift and vertical pipes next to each other. Where the generators start, I also added a pump to push water through quicker. If my math is correct, you can only feed 6 generators with 1 pipe network so I use this as a template setup for more power nodes.
i never thought of adding lift to the input I/Os
im a fan of keeping the pipes and belts the absolute shortest possible, so you know the coal near the lake in grass fields, i will literally setup truck stops to transport the coal from those nodes a few feet to the power station at side of the lake in that location
im that bad with this... i get angry if my power poles dont fit in lmao
I have finally resolved it by burying the pipes under the ground using the Junction Cross Sections, the result is neat pipes that blend into the terrain, like so...
https://1drv.ms/u/s!AkX9v0iFPPuUhHDb6wYNuDGFJo4S?e=h7hOcl
im loving it !!
Build on foundations. Its neater and acts as a guide to place stuff too.
https://www.reddit.com/r/SatisfactoryGame/comments/f4lmg8/30_coal_generator_setup_update_3/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
That is one of my coal plants for example. It has two decks of foundations. Lower deck has the coal conveyors and pipe junctions for the pipe splitting.
Looks really nice, thanks for the inspiration. Question: What are the fluid tanks doing in this setup?
Those are dual purpose.
1. Buffer. Just incase something goes wrong, I mess up and over-build and tax power grid, etc
2. This one is similar to no.1, but so far a few hotfixes have been released that fix water related bugs. One side effect was you had to rebuild your water extractors as current ones broke. They give me appx 4 mins to respond. And now that my hypertube network is more robust, that isnt too much of an issue.
Also I think it looks better with tanks, a tad bit more realistic.