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Getting max efficiency is easy once you get splitters/mergers and just start manifolding everything.
The efficiency gets a bit better when you can change the clock speeds of the machines and mess with the PPM more directly. With the item sink, you'll always have the answer for excess production or overflow although it's a bit large, unsightly, and power hungry of a machine.
Oh, and loud. Very loud. Like, "I hope they turn the volume down in the next patch" loud.
How do you guys prefer to setup production? I've been attempting to zone everything out. Basic production like ingots are getting organized, tower-like structures which could be used for a main bus, but I've been thinking that this is going to cause belt monstrosities. It might be okay for basic resources like plates, rods and screws, but getting into assemblies for reinforced plates and above just seems like a terrible idea.
Is there any way early get to distribute resources around without rely completely on belts?
If you need to move resources, belts are your best option, followed by trains, and then wheeled vehicles.
But basically it goes like this:
Unlock mk2 belt: tear down because you need more room for your extra smelters / constructors
Unlock mk2 miner: tear down because you need more room for your extra smelters / constructors
Unlock overclocking and mk3 belt: tear down because omg what is happening I need the whole biome
Unlock refineries: tear down because WHAT IS THIS??!
Oh, and for when you get to it -- Fluids respect gravity. So you will ideally want your tubes to be level or run downhill rather than uphill. We learned the hard way when we had to relocate our entire power grid because the water couldn't get up the 20 degree gradient.
On my current save, I'm trying out the main bus concept, and it works, but there are a lot of little hitches involved. At this point my base looks like very organized spaghetti, where all the noodles bend exclusively at 90 degrees.
Is there some reason the pipeline pumps wouldn't have solved that issue? I haven't actually used them yet so I'm actually curious if they don't work like you'd expect them too.
Hadn't unlocked headlift yet and needed the power sooner than the unlock, so we just rebuilt since you don't lose any resources. A minor inconvenience but it was a better layout for continually expanding the power grid.
After that I have to decide how I want to automate the basic production materials (plates, rods and screws) and still be able to ship them to the assembly area for R-Plates, Rotors and that one thingy that needs R-Plates and Rods. And before I do that, I have to plan my assembly building and so on. It's overwhelming.
That's the only thing I hate about these games is I am a perfectionist when it comes to building factories, but I lack the organizational and planning skills required to do so. It's a fairly complicated challenge.
EDIT: AND I still haven't unspagettified my copper node because it's located like 100 meters from my base. xD
https://imgur.com/a/G4SBccB
I realize I probably put too much time into this venture since I'm still early into the game, but this was in preparation for coal power since I've gotta run pipe from the lake in the upper left to the area on the upper right since the nearest coal node is on a rocky spire. It's pure so I think it can handle 8 generators on three extractors which I managed to fit into that lake.
I'll probably do some exploring once I've automated my power. I want some alternate recipes like cast screws that I lucked into last playthrough. Also, stitched R-Plat is amazing. You can hand feed a storage unit wire and have it produce an absurd amount of units without connecting the copper node to the main factory floor.
EDIT: I'll also move my hub to the top part of the rocky spire on the left, above my concrete and power/fuel production area. I need automated power though so I can forget about the jump pads and slime pads.