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Don't go over the limitations of your power capacity, it's that simple.
That said, mistakes happen, perhaps you made a mistake about your consumption and expanded larger than you could support. Later power setups become more dependent on the momentum to keep rolling, loss of power means the supply chain stops, and it becomes a hassle to restart. A buffer could give precious moments to shut down some high consumption systems or build some more production so you can avoid tripping a breaker, and what are capacitors but a buffer for power? Frankly, I'd say capacitors would be as useful as any other kind of buffer, it's kinda up to the player using them to determine how necessary they are.
Alternatively, but it could exist alongside capacitors/power buffers, transformers/sub-grid breakers. Functionally a kind of gate you feed power through, and if consumption exceeds production for the grid as a whole, the sub-grids get cut off in order of player-determined priority. Kinda like the opposite of an overflow gate, if the flow isn't adequate, the system can stop serving less needed lines, and focus on the more important. A prime example would be to build your power plants, and the necessary supply line on one grid, then separate it from the rest of your factories by a transformer/breaker. If the factory draws more than the net output of the power plant (output of the generators, minus the supply systems,) the breaker trips, the factory is cut off, while the power generators and their necessary systems keep running. For grids with more than one transformer/breaker, the order in which is tripped first is determined by the player.
Both transformers and capacitors could easily fit in the caterium research tree in the MAM, though it's getting a bit crowded...
The only difference is you can watch 5min longer youtube in case of a power failure.
The feature wouldnt help you anything.
Its realy simple if power runs out youre done a big mess. Yeah I know you propaply have some energy spikes. But you just have to build enough capacity for everything simultanously.
When everything crashes and you flip your fuse the whole system would crash again. Because all machinery will launch. No capacitor would help you out. Its just your bad design.
Not true. Power consumption peaks and falls, but never stays stable at a constant rate. A capacitor will allow the network to periodically go over the maximum output while remaining below it on average, therefore the capacitor never runs out.
With the current way it works, you need an output capacity greater than the max consumption.
So, without a capacitor, a current spike can trip the grid, while with a capacitor that wouldn't happen.
A capacitor serves absolutely no purpose in this game as it stands.
What would a capacitor even accomplish? All you'd do is delay your problem slightly until the capacitor ran out. And yes, it would run out, because inevitably your power consumption exceeds either the rate the capacitor can supply or it runs out.
Build more power generators.
with fuel genenerators i followed a similar setup, in terms of using a biomass generator to "prime" the pipes. the building i used to make the fuel were of course different. but you can power quite a few buildings off of one fuel generator. i think one fuel generator will produce 125 power, and (and don't quote me on this) 350 power at level three overclock.
at my prmary site, where i have my space bridge and so one, i have truck stop setup to recieve packaged fuel and that feeds into a indusrial storage container, from there it goes into a refinery to get unpackaged, and from there it goes into some pipes and then 4 industrial fluid storage containers, and then into the pip network to the fuel gens. I have a route setup with my truck that i occasonally use to keep the packaged fuel numbers topped off. but as it stands the four industrial fluid containers are full, meaning it can go off exploring with out worrying about coming back to a shutdown assembly line. I am thinking about trying to make a fuel gen powered by liquid biofuel, but seeing as i have to harvest the bio material manually i don't plan on depending on it for power very much
I know there are tons of people saying it is a waste to use the power cores on the generators, but i would disagree with that belief
You could argue that when going for such crazy setup, it is more convenient to use more machines that you underclock...
It really depends on the setup for power generators. I normally do use power shards on generators because it halves the number you need to build. For generator plants that really cuts down on the space you need. My fuel generator plant the space it took up was massive even at half size and the canyons weren't ideal for it.
But then I also accept that I used them on a coal generator plant I built on the water of a giant river/ocean at the far end of the Desert biome. Space wasn't an issue, I was just being lazy there.