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Zgłoś problem z tłumaczeniem
You will usually go through several iterations of your base in a single play through. As you gain access to more tech and logistics options, your base design and footprint will radically change. Same for outposts and local processing plants. No matter how well you try to prepare for your future base, you will always find the need to expand and redesign your builds the longer you play.
Don't be afraid to tear everything down and re-do it. Specially as you get more and more alt recipes. Tear those old coal generators down, and make obscene amounts of turbo fuel, then heavy turbo fuel.
Tearing your stuff down and putting up better versions is better than leaving old stuff in place, by far. If you find you are basically having to re-do everything a couple hundred hours into your play-through, it's about time to start a new map and use what you learned in your previous play-through.
For example, they would have a room that just does 20 rotors a minute. Each room can be stacked on each other, because it has the same exact layout for each one. Modular factories can be an interesting solution to this problem, if you're interested in do the design work in blue print fashion.
Leave LOTS of room for factory growth and try to smelt on site. It's one of the reasons vanilla could really benefit from a bulk foundation tool.
One good thing came out of that. After 1,000+ hours playing Factorio, I'm very good at compacting when I need to be, even though I long ago learned to give myself space.
In this game, you might as well leave your old base feeding stuff into the Sink, move somewhere else on the map, on start entirely fresh, grabbing stuff from the old factory's hoppers as needed.
Obviously, if you've colonized everyplace on the map... well, by then it's probably time to put the game down for a while anyway.